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Warzone Season 5 patch notes – Rebirth tweaks and Airstrike fixes

It's that time of the month again; the Warzone Season 5 patch notes have arrived and there's a lot to unpack, so you better start reading what's changing below

Warzone Season 5 patch notes: an image of Menendez in a red room

The Call of Duty Warzone update is finally here and it’s time to check out the Warzone Season 5 patch notes shared by Raven Software ahead of the Warzone Season 5 release time. As you might imagine, some of the best Warzone weapons have been nerfed and it looks like there’s going to be a new Warzone meta a lot sooner than we thought. However, it’s not all bad – as you’ll soon find out.

There are going to be a few new weapons to shove into your best Warzone loadouts, and we’re not even talking about the weapons that are being released with Season 5. As you’ll see below, the Warzone Season 5 patch notes give as much as they take.

There’s also going to be a new Field Upgrade and a new Killstreak to check out alongside an important fix for Precision Airstrikes and some interesting lighting updates for Rebirth Island. Oh, and Rebirth After Dark is coming too – so, there’s a lot to look forward to.

However, it’s all good talking about these patch notes… Let’s actually look at them, shall we?

Warzone Season 5 patch notes

Without any further ados, here’s everything you need to know about the Warzone Season 5 patch notes and what’s changing.

Week Day Playlist Rotations

For the first four weeks of Season 5, four playlists will rotate daily from Monday to Thursday alongside standard Battle Royale and Fortune’s Keep Resurgence modes. These are:

  • Caldera Resurgence Quads
  • Caldera Iron Trials Quads
  • Rebirth Resurgence Quads
  • Rebirth Iron Trials Quads

In addition to this, Plunder Quads will be available alongside other Plunder modes more frequently going forwards.

Heroes vs Villains community event

The Heroes vs Villains community event is starting on August 24 and will run until September 14. You can find out more about the Warzone Season 5 Heroes vs Villains event challenges and rewards here.

Operation Last Call Caldera mode

This limited-time mode is inspired by Search and Destroy, and will be available during the aforementioned Heroes vs Villains community event. You can find out more about the Warzone Season 5 Operation Last Call mode right here.

Fortune’s Keep Resurgence mode update

This game mode is going to feature an increased lobby size going forwards. They are:

  • Solos
    • Now: 50 players (+4 teams)
  • Duos
    • Now: 50 players (+2 teams)
  • Trios
    • Now : 51 players (+2 teams)
  • Quads
    • Now: 51 players (+3 teams)

Caldera map updates

On Caldera, the Peak POI has been updated and will now represent the increased volcanic activity across the island. In addition to this, the Task Force Tyrants HQ POI expansion has been introduced to Peak; this will offer a new interior area to fight in and around the now-flowing lava.

Warzone Season 5 will also introduce a new Boiler Room Gulag, which takes inspiration from “an old favourite” and some sunnier lighting for Caldera.

Rebirth Island map updates

As for Rebirth Island, players can look forward to a “warm and lush sunset casting a vibrant hue over the map” going forwards.

On top of this, players will be able to experience a nighttime variant of this map with the Rebirth After Dark playlist from September 2 to September 4.

New Gameplay equipment and features

The Doomsday Station gameplay feature is now available in Caldera battle royale playlists. It will cost $10,000 to activate and start a PvE event in the area. Only one will appear per match and successful players will earn a Watch skin cosmetic.

Adding to this, the Supply Box UAV killstreak item will be available in all maps and modes going forwards. This will cost $3,000 from a Buy Station and activating it will reveal all unopened Supply Boxes in the nearby area for 20 seconds.

Players will also be able to find a Personal Supply Box in-game going forwards. This will spawn a player’s favourite Loadout weapons and give them 2,000 XP. You will be able to set your favourite weapons via the edit loadout menu.

Also, the Rage Serum Field Upgrade will be available as loot in all maps and modes going forward. It’s going to introduce the following positive effects:

  • Movement Speed increased by 8%
  • Damage with Melee Weapons or while Unarmed increased by 50%
  • Lunge Distance increased to 3.2 meters, up from 1.4 meters while standing
  • Melee Stun Power increased by 50%

However, it will also introduce the following negative effects for players using it:

  • Players have a louder presence
  • Visible “Rage” effects on the Operator
  • Stun & Flash Vulnerability increased by 40%
    • This effect can be countered by the Battle Hardened perk.

Quality of life changes

The following Precision Airstrike changes have been made:

  • Improved the Precision Airstrike danger UI notification to be more consistent with where the Airstrike target is and any nearby enemies
  • Implemented a fix for Precision Airstrikes sometimes not hitting near the targeted site – instead hitting the Player from behind unexpectedly
  • Added a danger UI notification if the Player calling in a Cluster Strike or Precision Airstrike is too close to the targeted site

In addition to this, C4 ground loot will now sit horizontally to differentiate it from the newly-added ground loot perks. Players will also be able to toggle Gas Mask auto-equip in the menu going forwards.

Warzone Season 5 patch notes perk updates

  • Serpentine
    • Fire Damage no longer decreased
    • Explosive Damage no longer decreased
    • Players must now be tac sprinting for Serpentine to be effective
      • This change will arrive later this season
  • Battle Hardened
    • Stun and Flash resistance increased to 80%, up from 50% and 70% respectively

Warzone Season 5 patch notes general weapon changes

  • Vanguard marksman rifle weapons will now use assault rifle ammunition
  • Variable Scopes (3-6, 4-8) have been adjusted with added glint and more recoil
  • Aggressive and Heavy sniper rifles will see a larger reduction in recoil control
  • EX1 (VG) weapon balancing to accomodate BR gameplay over multiplayer action
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Warzone Season 5 patch notes weapon buffs and nerfs

Now, onto the gritty stuff. Here are all the weapon buffs and nerfs coming in the Warzone Season 5 update.

Assault Rifle changes

  • AS44 (VG)
  • Max Damage decreased to 22, down from 24
  • Kovalevskaya 615mm
    • Damage Range Increased to 30%, up from 20%
    • Vertical Recoil Control increased to 15%, up from 12%
  • ZAC 12B Custo
    • Initial Firing Recoil increased to 14%, up from 10%
    • Movement Speed penalty decreased to -3%, up from -4%
  • Assault Rifle Charlie (VG)
  • 8mm Klauser 40 Round Mags
    • Magazine Capacity increased to 50, up from 40
  • Cooper Carbine (VG)
  • Compressed Rounds
    • Recoil Control penalty increased to -4.5%, down from -3.5%
  • 22″ Cooper Custom
    • Horizontal Recoil Control decreased to 35%, down from 50%
  • KG M40 (VG)
  • Min Damage decreased to 23, down from 25
  • Sprint to Fire Time increased to 1.02, up from 1.0
  • Reisdorf 720mm Shrouded
    • Muzzle Velocity decreased to 38%, down from 45%
    • Vertical Recoil Control decreased to 24%, down from 30%
    • Horizontal Recoil Control decreased to 17%, down from 20%
  • 6.5mm Sakura 40 Round Mags
    • Muzzle Velocity penalty increased to -15%, down from -10%
    • Vertical Recoil Control decreased to 12%, down from 14%
    • Horizontal Recoil Control decreased to 16%, down from 20%
  • 8mm Klauser 60 Round Drums
    • Movement Speed Scaler decreased to 0.98, down from 0.985
    • ADS Time Penalty increased to -5%, up from -2.5%
  • VDD 22G Padded
    • Recoil Control decreased to 12.5%, down from 14%
  • Grau 5.56 (MW)
  • Max Damage Increased to 29, up from 28
  • Max Damage Range increased to 1240, up from 1200
  • Neck Damage multiplier increased to 1.15, up from 1.01
  • Groza (BOCW)
  • Min Damage increased to 24, up from 23
  • Vargo 52 (BOCW)
  • ADS Transition In Time decreased to 280ms, down from 300ms
  • ADS Transition Out Time decreased to 280ms, down from 300ms
  • Spetsnaz 60 Rnd
    • ADS Time Penalty Decreased to -10%, down from -15%
  • Vargo-S (VG)
  • Min Damage increased to 22, up from 20
  • Neck Damage Multiplier increased to 1.5, up from 1.3
  • Mirzoyan 414mm Custom
    • Damage Range Penalty removed
    • Sprint to Fire penalty decreased to 1.1, up from 1.15
  • Nazaryan 336mm AG
    • Recoil Control Penalty decreased to -40%, up from -45%
    • Sprint to Fire penalty removed
  • Gabrielyan LW 298mm
    • Vertical Recoil Control Penalty decreased to -60%, up from -80%
  • 6.5mm Sakura 45 Round Drums
    • Magazine Capacity increased to 50, up from 45
  • 8mm Mauser 30 Round Mags
    • Magazine Capacity increased to 40, up from 30
  • .30-06 38 Round Mags
    • Rate of Fire increased by 50%
  • Mirzoyan Custom SK2
    • Movement speed penalty decreased to -2%, up from -4%
  • Assault Rifle Alpha (VG)
  • VDD 760mm 05B
    • Horizontal Recoil Decreased to 20%, down from 30%
    • Muzzle Velocity decreased to 40%, down from 45%
  • 8mm Kurz 60 Round Drums
    • ADS Time Scaler penalty decreased to -10%, up from -7%

Light Machine Gun changes

  • UGM-8 (VG)
  • Sustained Recoil Slightly Adjusted
  • Type 11 (VG)
  • Sakura 487mm Shrouded
    • Rate of Fire Penalty decreased to -11.5% down from -15%
    • Horizontal Recoil Control increased to 32%, up from 30%
  • 5.6mm 45 Round Mags
    • Muzzle Velocity Penalty removed

Marksman Rifle changes

  • Universal (VG)
  • Flinch Decreased on Marksman Rifles by 33%
  • SVT-40 (VG)
  • Time to ADS decreased to 400ms, down from 450ms
  • ZAC 730mm Precision Barrel
    • ADS Time penalty increased to – 8%, down from -7%
  • .303 British 15 Round Mag
    • Damage Penalty increased to -10%, down from -7%
    • ADS Time decreased to 2%, down from 4%
    • Recoil Control now 5%, down from 32%
  • 6.5 Sakura 20 Round Mag
    • Damage Penalty increased to -17%, up from -11%
    • Rate of Fire Bonus decreased to 30%, down from 50%
    • ADS Time decreased to 1%, down from 2%
    • Recoil control now 10%, down from 45%
  • M1 Garand (VG)
  • Muzzle Velocity increased by 13.4%
  • .303 British 12 Round Clips
    • Magazine Capacity Increased to 16 rounds, up from 12
    • Recoil Control decreased to 5%, down from 25%
  • 6.5 Sakura 20 Round Drum
    • Magazine Capacity Increased to 40 rounds, up from 20
    • Rate of Fire Bonus decreased to 25%, down from 43%
    • Movement Speed decreased to -4% down from 2%
    • Recoil control decreased to 20%, down from 31%
  • .30-06 16 Round Mag
    • Magazine Capacity Increased to 30 rounds, up from 16
  • .30-06 20 Round Drum
    • Magazine Capacity Increased to 40 rounds, up from 20
    • Movement Speed penalty increased to -4%, up from -2%
  • G-43 (VG)
  • Max Damage increased to 35, up from 34
  • Min Damage increased to 31, up from 28
  • ZP 770mm Precision Barrel
    • ADS Time penalty decreased to -2%, up from -6%
  • Fitzherbert 500mm Rapid
    • Recoil Recovery now increased by 10%
  • Wyvern 570mm Full-Auto Barrel
    • Vertical Recoil increased to 20%, up from 2%
    • Horizontal recoil penalty decreased to -10%, up from -40%
  • 8mm Klauser 20 Round Mag
    • Magazine Capacity Increased to 40 rounds, up from 20
    • ADS Time penalty decreased to -2%, down from 4%
  • M1916 (VG)
  • Time to ADS decreased to 310ms, down from 340ms
  • ZP Custom Barrel
    • Recoil Recovery now increased by 10%
  • 6.5mm Sakura 20 Round Mag
    • Rate of Fire Bonus decreased to 5%, down from 20%
  • Crossbow (MW)
  • Lower Torso Damage Multiplier decreased to 1.5, down from 1.8
  • Upper Extremities Damage Multiplier decreased to 1.5, down from 1.8
  • Lower Extremities Damage Multiplier decreased to 1.5, down from 1.8

Melee changes

  • Combat Shield (VG)
  • Movement Speed Scalar decreased to 0.785, down from 0.8
  • Scythe (BOCW)
  • Melee Damage increased to 150, up from 145
  • Attack Speed increased by 20%
  • Attack interrupt time decreased to 450ms, down from 660msDual
  • Kodachis (MW)
  • Standing and crouching melee range decreased to 1.7m, down from 2.4m
  • Prone melee range decreases to 1.2m, down from 1.7m
  • Standing and crouched charged melee lunge increased to 2.4m, up from 1.7m

Hangun changes

  • Klauser (VG)
  • Wyvern 170mm 29L
    • Damage Range increased to 40%, up from 20%
    • Horizontal Recoil Control Penalty decreased to -15%, up from -25%
    • Vertical Recoil Control Penalty decreased to -5%, up from -10%
    • Movement Speed Penalty decreased to -2.5, up from -4%
  • Fitzherbert 200mm BL
    • Muzzle Velocity increased to 50%, up from 40%
    • ADS Time Penalty decreased to- 6%, up from -12
    • Movement Speed penalty decreased to -1%, down from -1.5%
    • ADS Movement Speed penalty decreased to -1%, down from -2%
  • .45 ACP 12 Round Mags
    • Magazine Capacity Increased to 16, up from 12
    • Rate of Fire Penalty decreased to -4%, down from -10%

Sniper Rifle changes

  • Universal (VG)
  • Flinch Decreased on Heavy Sniper Rifles by 11%
  • Flinch Decreased on Light Sniper Rifles by 40%
  • LW3 – Tundra (BOCW)
  • Damage Range Increased to 69 meters, up from 61 meters
  • Upper Torso Damage Multiplier increased to 1.52, up from 1.1
  • Lower Torso Damage Multiplier increased to 1.3, up from 1.05
  • Extremities Damage Multiplier increased to 1.0, up from 0.9
  • ADS Transition In Time decreased to 430ms, down from 460ms
  • Type 99 (VG)
  • Shiraishi 712mm Sniper
    • Neck Damage Multiplier scale increased to 1.62, up from 1.0
    • Upper Torso Damage Multiplier decreased to 1.1, down from 1.181
    • Sprint to Fire Penalty decreased to -15%, up from -18%
  • 3-Line Rifle (VG)
  • .30-06 20 Round Mags
    • Damage Bonus decreased to 7%, down from 10%
    • Rate of Fire Penalty decreased to -6.5% , up from -10%

Shotgun changes

  • Combat Shotgun (VG)
  • Headshot Locational Damage Multiplier decreased to 1.05, down from 1.1
  • Neck Locational Damage Multiplier decreased to 1.05, down from 1.1
  • 12 Gauge 5 Round Tube
    • Locational Damage Multipliers decreased to 2.5%, down from 5%
  • Sawed-Off
    • Damage Range Penalty increased to -25%, down from -20%
    • Bonus Damage decreased to 15%, down from 20%

Submachine Gun changes

  • Armaguerra 43 (VG)
  • ADS Movement Speed Scale decreased to 1.32, down from 1.36
  • Imerito 550mm 03P
    • Vertical Recoil Control decreased to 10%, down from 15%
    • Horizontal Recoil Control decreased to 15%, down from 20%
  • Imerito 180mm Short
    • Vertical Recoil Control Penalty increased to -15%, up from -10%
  • Botti 570mm Precisione
    • Headshot Damage Multiplier decreased to 1.14, down from 1.2
    • Muzzle Velocity decreased to 30%, down from 40%
    • Horizontal Recoil Control decreased to 25%, down from 35%
  • 8mm Kurz 72 Round Mags
    • Muzzle Velocity decreased to 10%, down from 20%
    • Damage Range Bonus removed, down from 5%
  • 9mm 60 Round Mags
    • Movement Speed Penalty increased to -3%, down from -1%
    • ADS Time penalty increased to -8%, down from -6%
  • Imerito TA Skeletal
    • Initial Recoil decreased to 10%, down from 15%
    • Sustained Recoil penalty increased to -10%, down from -7.5%
  • Marco 5 (VG)
  • Max Damage decreased to 32, down from 34
  • Mid Damage decreased to 29, down from 30
  • Mid Damage Range increased to 20 meters, up from 15 meters
  • Imerito 342mm 04P
    • Muzzle Velocity decreased to 40%, down from 50%
    • Recoil Control decreased to 5%, down from 8%
  • Perfetto Lesto 355mm
    • Vertical Recoil Control penalty increased to -25%, down from -21%
    • Horizontal Recoil Control decreased to -15%, down from -12%
  • H4 Blixen (VG)
  • Bergström 17″ F3
    • Recoil Control Decreased to 30%, down from 45%
  • 7.62 Gorenko 54 Round Mags
    • Headshot Multiplier Removed
    • Upper Torso Damage Multiplier increased to 1.13, up from 1.0
    • Movement Speed Scale Decreased to 0.97, down from 1.02
    • ADS Time Scalar Penalty decreased to -4%, up from -3%
  • UGR (BOCW)
  • Magazine Capacity increased to 45, up from 40
  • Explosive Flechettes
    • Magazine Capacity increased to 50, up from 36
  • Fennec (MW)
  • Neck Damage Multiplier increased to 1.4, up from 1.01
  • Leg and Foot Damage Multiplier increased to 1.0, up from 0.9
  • M1928 (VG)
  • Chariot 2.5″
    • Rate of Fire decreased to 10%, down from 15%
    • Vertical Recoil Control penalty decreased to -35%, up from -50%
  • Chariot 5.5″
    • Min Damage increased to 22, up from 21
  • 8mm Kurz 50 Round Drums
    • Damage Range decreased to 15%, down from 20%
    • Vertical Recoil Control penalty decreased to -25%, up from -30%
  • 8mm Kurz 100 Round Drums
    • Damage Range decreased to 15%, down from 20%
    • Vertical Recoil Control penalty decreased to -25%, up from -30%
  • PPSh-41 (VG)
  • ZAC 300mm
    • Hip Fire Accuracy penalty decreased to -15%, up from -20%
    • Damage Range increased to 25%, up from 20%
  • 8mm Nambu 71 Round Mags
    • Damage Penalty Removed
    • Damage Range Penalty increased to -25%, down from -20%
  • ZAC Folding
    • Recoil Recovery increased by 10%
  • Submachine Gun Bravo (MW)
  • Mid Damage increased to 22, up from 20
  • Mid Damage Range decreased to 17.8 meters, down from 19.1 meters
  • Min Damage increased to 19, up from 18
  • Striker 45 (MW)
  • Neck Damage Multiplier increased to 1.15, up from 1.01
  • Upper Torso Damage Multiplier increased to 1.12, up from 1.01

Warzone Season 5 patch notes attachments changes

Following all that, here are some of the universal attachment changes being introduced in Warzone Season 5.

Muzzle changes

  • MX Silencer
  • Recoil Control decreased to 3%, down from 4%
  • Muzzle Velocity decreased to 10%, down from 12%
  • Damage Range decreased to 7.5%, down from 10%
  • M1928 Silencer
  • Recoil Control decreased to 3%, down from 4%
  • Muzzle Velocity decreased to 10%, down from 12%
  • Damage Range decreased to 7.5%, down from 10%
  • Mercury Silencer
  • Horizontal Recoil Control decreased to 4%, down from 5%

Scope changes

  • SVT-40 PU Scope 3-6x
  • Sniper Glint has been enabled
  • Recoil Control Decreased to 1%, down from 5%
  • Flinch Resistance decreased
  • Assault Rifles:
    • ADS Penalty increased to -10%, up from -4%
  • 1913 Variable 4-8x
  • Sniper Glint has been enabled
  • Recoil Control decreased to 5%, down from 10%
  • Flinch Resistance decreased
  • Assault Rifles:
    • ADS Penalty increased to -12%, up from -8%

Gun perk changes

  • Tight Grip
  • Sustained Recoil Control decreased to 9%, down from 10%

And, after all that, there it is. We know you’re going to need to tweak some of your loadouts and classes following this, but that’s okay. The meta is changing and it should, in theory, make things more balanced going forwards. For now, you can read the full patch notes from Raven Software here.