Apex Legends weapons tier list – the best guns in the battle royale game

In our Apex Legends weapons tier list, feast your eyes on our picks for the best weapons in Apex Legends in Season 12

Apex Legends weapons: Apex Legends character Loba aims a pistol at the camera against a background of the sea

Want to jump into Apex Legends Season 12 but you can’t tell your Peacekeeper from your P2020? You’ve come to the right place. In Apex, you’re going to want to ensure you’re dealing the most damage possible at all times – not picking up a dud weapon from a supply bin. After all, there’s no use picking the best character from our Apex Legends tier list if you’re going to arm them with a RE-45.

Picture this: you drop into Storm Point, perhaps landing at Barometer, and there are two more teams hot on your tail. You open up a Supply Bin, but what’s to be found – a Mozambique. But this weapon is no longer the meme it once was, and you need an Apex Legends weapons tier list to keep up.

With the right attachments – namely a decent shotgun bolt – a Mozambique can now down an opponent with a couple of well-placed headshots. So even if you’re a long-time player, seasonal updates will impact how well a weapon performs. Your playstyle will also affect what weapons you pick, obviously, but not all SMGs and snipers were created equal.

This tier list is based on a mixture of our personal experiences using these guns and cold, hard statistics. We’ll keep this updated with every patch that drops, so keep checking back to see if your favourite Apex weapon is still top-tier.

Of course, we’re also noting how good weapons are in Apex Legends’ Arenas mode. While the structure of the tier list will largely stay the same, some weapons offer better utility in the 3v3 mode than others, and some are downright bargains for their material cost.

Tier Weapon
S Kraber, R-99, R-301, C.A.R SMG, M600 Spitfire
A EVA-8 Auto, Prowler, Volt, L-STAR, VK-47 Flatline, Wingman, Peacekeeper
B Charge Rifle, G7 Scout, Rampage, Triple Take, Mastiff, Havoc, Alternator, Devotion
C Hemlok Burst AR, Longbow DMR, 30-30 Repeater, RE-45 Auto
D Mozambique, Sentinel, Bocek Bow, P2020


So, what are the best weapons in Apex Legends right now? Well, there are a few options. The KraberR-99R-301C.A.R SMG, and M600 Spitfire are the best weapons in Apex Legends at the moment. You need to get your hands on these.

The Kraber sniper rifle in blue, with black, gold, grey, and silver details

Kraber .50-Cal Sniper (care package)

To put it plainly, the Kraber is the best weapon in the game. This sniper rifle can only be found in supply drops – where it will likely remain for the entirety of its Apex Legends lifespan – but that doesn’t mean you should skip it. Despite its rarity, the damage the Kraber deals out is lethal.

A body shot does 145 damage – that’s enough to crack even a fully-upgraded Evo-shield – and a headshot deals 435. No legend, even if they have a maxed-out shield, gold helmet and the Fortified ability, will survive that. The downsides to the Kraber are its limited ammunition supply and the lengthy reloading process, but if you put in the hours at the practise range, none of that will matter.

You will rarely – if ever – see the Kraber in Arenas mode, however, as it can’t be bought with materials and we’ve yet to see it drop in a care package.


For players aiming to climb the Apex Legends ranks, the R-301 is a solid choice and a great weapon. It’s been around a while, but with manageable recoil and a range of firing options, it remains a fantastic choice.

Full-auto is usually the way to go unless you’re peeking at opponents at the longer edges of this weapon’s usable range, when single-fire will give you more accuracy. The usual attachments of Extended Light Magazine, an Barrel Stabilizer, and a nice optic are preferable here.

The R-301 is literally too expensive to buy in the first round of Arenas, but in subsequent rounds it could be a very viable option. We’d either save up or wait to upgrade it a couple of times to get a decent scope and extended magazine on there, but that will use up a lot of your hard-earned cash. The choice is yours.

R-99 SMG

The only thing deadlier than a shotgun at short range is an SMG – and specifically an SMG that deals as much damage as the R-99. It can deal 198 DPS without landing headshots – each round only deals 11 damage, but the R-99 can get through a full 20-round magazine in just over a second. A single, accurate, spray from this SMG can prove deadly.

You’ll want to look at getting your hands on an Extended Magazine and Barrel Stabilizer as soon as possible in order to maximise your damage and accuracy, but the R-99 is brutal even without attachments. Season 8’s Gold Magazine automatically reloads your weapons, so cycling between an R-99 equipped with the new addition and a shotgun of your choice will help you win any close-ranged fights you put your mind to.

The R-99 is an expensive option in Arenas, especially in the early rounds, but we all know what it can do when you get up close and personal.


Introduced to Apex Legends in Season 11, the C.A.R hits more like a truck if you land your shots. Boasting a reported fire rate of 930 RPM, with each round hitting for 13 to the body, the C.A.R is capable of pumping out a DPS of 201.5 without headshots – that’s more than the R-99.

In addition to this, the C.A.R’s ability to switch between Heavy and Light ammo at the press of a button make this a weapon that’s both deadly at close range and ridiculously handy if you’re hurting for ammo. If you nab one of these bad boys upon landing, then you should be in a great position to shred through early firefights without running out of rounds.

A silver Spitfire automatic rifle with targets in the background

M600 SPITFIRE (care package)

With a seemingly endless magazine and little-to-no recoil, what’s not to love about the M600 Spitfire? Whether you’re aiming down sights or looking for an effective spray-and-pray, the Spitfire will do the work for you.

The Spitfire is now a care package, making it a valuable option to teams looking to head into the final circle. Bullets do one damage less now, and the biggest magazine has been reduced from 55 to 50 bullets in the chamber. However, its recoil remains negligible, and it’ll be unlikely you’ll ever need to reload in the midst of battle.

Get your hands on the largest extended magazine you can find – in this case, size does matter – and hold your trigger finger down. Combine with Rampart for even more bullets in the chamber, although that might be overkill.

It’s also a solid option for Arenas, but you’ll likely need to wait until the second or third round to purchase the Spitfire alongside a secondary weapon.


The weapons here are great choices, and all of them are well worth trying out.

The EVA-8 shotgun, sporting a black, red, and silver skin. It has a large drum protruding from the bottom of the weapon

EVA-8 Auto

Yes, we genuinely believe that the EVA-8 is the best shotgun in Apex Legends right now. Now that the Mastiff has been nerfed to oblivion and the Peacekeeper has been taken out of care packages, the EVA-8 puts in that close-ranged work for us. The fully-automatic weapon gives you a higher DPS than any other shotgun due to its rapid rate of fire, and it’s got a nice, clean grouping of pellets that mean you can score big hits quite easily.

There’s not much of a headshot multiplier, but no negative modifiers for hitting opponents’ legs makes up for that. You’ll need to grab a Shotgun Bolt as soon as possible to get the firing rate as high as possible, but with an Epic-level bolt attached, the EVA is a really viable option.

For the bargain price of 250 materials, this rips opponents apart in Arenas. We’d especially recommend it if you plan on rushing your opponents through the portals on Phase Runner, or if you’re planning to use a Gibby Dome to snag some essential care package weapons.


The Prowler is a powerful SMG with auto and burst settings.

Seasoned Apex players will know all about the constant arguments over whether automatic or burst fire is best, so we’ll stay out of it and let you decide. Bursts shoot five 15-damage rounds in quick succession with incredible accuracy and minimal recoil, whereas automatic mode lets you keep your finger on the trigger until you’ve depleted a whole 35-round magazine. Headshots do 23 damage per bullet – that’s 115 per burst – so aiming for an enemy’s noggin is, as usual, the best course of action.

You’ll need better control of the recoil for automatic fire, but both settings have the ability to melt shields and rip through flesh.

The Prowler has turned up in a couple of our Arenas matches, but is only available in the care package. It’s worth taking a chance and getting hold of it if you can, though, because it will fare you well if you can collect it safely.


An ivory Volt SMG, with pale blue highlights, is inspected. The background is a desert littered with shooting targets

VOLT SMG (care package)

Thanks to the extra couple of damage per shot gifted to the Volt this season, we’re happy to recommend it as a solid A-tier pick. It is comfortably the best option for your hoard of Energy Ammunition, and is the perfect weapon for beginners.

On top of it’s 17 damage per shot, the Volt has next-to-no recoil and very little bullet drop, even at mid-range. It feels really nice to fire, and does impressive damage as well.

Our personal preference (when the Volt’s in the ground loot pool) is slapping a 2x Bruiser sight on it and the obligatory Extended Magazine. That said, the iron sights aren’t bad at all, and reloading is quick. Just don’t try to hipfire with the Volt – it’s as unreliable as a Wraith main carrying your banner to a Respawn Beacon.

The Volt is a solid choice in Arenas, too, being easy to use and less expensive than some of the other options at this level.


The L-STAR has been a bit of a menace in Season 10, but a slew of nerfs set to arrive with Season 11 seek to bring this wild beast down a peg. With its damage, projectile collision size, and barrel stabiliser effectiveness all soon to be hit, the L-STAR shouldn’t be nearly as potent as it was last season.

We’re happy to leave it in A-tier for now, though will revisit as players adapt to the changes.


The Flatline is a great choice if you’ve got heavy ammo to burn. Each bullet does good damage and hipfire gives great results, and you can always switch to single-fire mode to improve its long-range performance.

However, the iron sights are terrible. Like, really terrible. Replacement optics are a requirement, even if it’s just a 1x, and an Extended Heavy Magazine will do you well, too. The Anvil Receiver hop-up offers an interesting option to multiply damage by 2.25x by sacrificing rate of fire and using two ammo per shot.

The Flatline is also a valid pick in Arenas, offering plenty of versatility with its two firing modes. We’ve had some reasonable success investing heavily in it in early games to quickly establish a lead.

Wingman pistol in front of a desert background


While the 30-30 Repeater is quickly making a name for itself as the “long-ranged Wingman”, we still prefer our trusty sidearm. The Heavy ammo-toting pistol is our favourite sidearm in the game, but it requires some precise aiming to maximise its usefulness.

The Wingman is our favourite pistol, because of the sheer damage it does with every round. Each hit from a Wingman deals 45 damage, which doubles to 90 for a headshot. The Wingman is the only pistol that doesn’t decrease its headshot multiplier at longer range, so you can comfortably use it at medium distances and even deal decent damage at long range.

Headshots got even more deadly in Season 10, as the multiplier increased from 2.0 to 2.15, likely due to the removal of the Skullpiercer hop-up – so get down to the Firing Range to hone your aim.

The Quickdraw Holster also increases hipfire accuracy by quite some way, rivaling the Skullpiercer if you’re struggling to land a headshot. Paying the 500 materials in Arenas will be worth your time if you can hit your shots, but we’d consider upgrading at least once to get a decent optic.


The Peacekeeper received a brand new hop up option in the Kinetic Feeder at the beginning of Season 12, significantly speeding up its choke time and automatically reloading rounds when you slide.

Gibby mains will argue the case for both the Peacekeeper and the Mastiff when it comes to a bubble fight, but we really can’t see past the EVA-8 when it comes to shotguns right now.

In Arenas, why would you pay so many materials for a Peacekeeper when the EVA-8 is right there? We’re spoiled for choice with shotguns, but there’s only one option for us.


These weapons are all solid picks or useful in certain situations. If you happen across any of these, they’re worth taking a minute to think about – unless you’re already kitted out with an A-tier loadout, that is.

A yellowy Charge Rifle, with a canyon and firing range targets in the background

Charge Rifle

The Charge Rifle is a completely unique weapon, which fires a laser beam across the map to damage foes. It is the only hitscan weapon in Apex Legends – meaning that each shot instantly hits what the weapon is pointed at, no matter the range.

There’s no bullet drop (I mean, there are no bullets so it makes sense), but it can take a while to charge up, uses two Sniper ammo per shot, and can give away your position on the map. However, it can be used effectively to charge up your Evo-Shield from long range in the early stages of the game.

You can’t afford it in the first round of Arenas, but we found the Charge Rifle to be borderline broken in Artillery. Take to the high ground and you’ll have unparallelled views of your surroundings, so your opponents better say goodbye to their evo-shields!

G7 Scout (care package)

Now a care package weapon in Season 11, the G7 Scout will be spiced up a bit thanks to a slight damage buff and the addition of the once-retired Double Tap hop-up. With greater burst potential, the G7 could become a meatier option for close-range combat alongside its existing strengths – most notably being great for peeking corners and chipping away at unsuspecting foes.

With these changes shifting the nature of the G7, we’re hesitant to change its position in our tier list until we’ve properly seen it in action.

Rampage LMG

The Rampage is a fantastic LMG at range thanks to its low recoil, but struggles at close range due to its low rate of fire. Additionally, nerfs in Season 12 have squished its DPS potential a little, so we’re hesitant to place it any higher than the B-tier right now.

A blue metallic Triple Take sniper rifle in front of a desert background

Triple Take

We loved the Triple Take as a ground-loot sniper rifle, but it had a rough time ranking in our tier list throughout Season 10 due to the lack of proper sniper optics available to it after it was recategorised as a marksman rifle.

Even after it returned to the ground loot pool in Season 11, we still felt the inability to use it from long distances hampers its versatility. Now, in Season 12, it has also taken a small DPS hit thanks to a two-damage nerf. As such, the Triple Take won’t be shifting from its spot for now.

Here’s our advice for climbing the Apex Legends ranks

Mastiff Shotgun

How the mighty have fallen. The Mastiff sat in our S-tier for many moons, an unbeatable option for close-range firefights. Nowadays, that is not the case.

After a big nerf in the Chaos Theory rebalances, the once-great shotgun now only does a maximum of 88 damage per shot – if all your pellets hit – compared to the Peacekeeper’s superior 99. Its slow rate of fire and horizontal spread pattern also mean that even the humble EVA-8 is a safer option these days.

Because of this spread pattern, we don’t recommend trying for headshots unless you’re practically standing in front of your opponent. Aiming for the shoulder area is your best bet to maximise damage – and looking down your sights will keep the spread a little bit tighter.


The HAVOC is like a smaller version of the Devotion LMG. It has more manageable recoil than its big brother, and the ability to beam opponents runs in the family. It does less damage per round and has a smaller magazine than the Devotion, but that hardly matters when you get up to full firing speed. The HAVOC was also made easier to control earlier in the recoil pattern in Season 9, which is a nice bonus.

You’ll want to prioritise finding a Turbocharger so you can get the HAVOC up to speed as quickly as possible, and then grab an Extended Energy Magazine. However, with the popularity of the user-friendly Volt SMG, Energy Ammo can be a little hard to find these days.

Ammo is less of a problem in Arenas, what with the lack of looting and such, but having to fully upgrade your HAVOC in order to get that Turbocharger makes it a very expensive option. However, if you see a fully-kitted variant of the AR drop in a care package then it’s definitely worth picking up.


Think of the Alternator as a mini-R-99. While it does a hefty 16 damage per bullet (compared to just 11 per bullet on the R-99), its rate of fire is much slower, meaning it does just 160 DPS compared to the R-99’s 198.

However, it’s hardly fair to constantly compare the Alternator to one of the best Apex Legends weapons – it does have some merit. Hipfire an Alternator as soon as you land and unshielded enemies will drop at your feet.

150 materials cheaper than the R-99 in Arenas, it seems like a nice budget pick if you fancy something different and are fine with rushing your opponents.

Devotion LMG

The Devotion LMG can be devastating in the right hands. Its Energy Ammunition fires so rapidly that it seems to transform into a beam of damage, wrecking anyone in its path. Use Rampart to get a little boost to your magazine size and hold that trigger down to take some lives.

You’ll want to get some practise managing the sizable recoil. Oh, and find yourself a Turbocharger, otherwise you’ll be dead before the barrel is up to full speed. Luckily, the hop-up is much more widely available from Season 8 onwards, as you can find them in the Explosive Holds dotted around the map.

In Arenas, it suffers from the same problems as the HAVOC, and to be honest the two weapons sit pretty much equally on our tier list. Pick whichever you’re more comfortable with.


C-tier weapons are pretty low on the tier list. They’ll be just fine for when you first drop in, but try to replace them as quickly as possible.

Longbow DMR

The Longbow does less damage than the Sentinel, but has more recoil than the Triple Take, offering a middle ground option for players who like to sit back and chip away at their foes. If you’re good at clicking heads, then this bolt-action sniper could be for you, but a relatively slow rate of fire and pitiful body damage for its weapon type mean you need to make every shot count.

If you can maintain high levels of accuracy, its headshot multiplier has been increased from 2.0 to 2.15 to compensate for the vaulting of the Skullpiercer hop-up.

There may be some use for the Longbow in the Artillery or Phase Runner Arenas maps, but only if you’ve got the materials to upgrade it so you can attach a long-range optic.

Hemlok Burst AR

Despite a couple of recent nerfs, the Hemlok still puts in a strong showing in Apex Legends Season 10. A three-round burst from this Assault Rifle will do a hefty 60 damage if all the shots hit, but the vertical recoil could easily help one of those bullets hit a 35-damage headshot.

Great at mid and long-range, a 2x-4x Variable AOG sight would be our pick of optics, along with an Extended Heavy Magazine, Barrel Stabilizer, and Stock. Bursts at mid-range can quickly rack up damage, and hipfiring at close-range is an option if an opponent gets up close. The Hemlok is no slouch on single-fire mode, either, which is best utilised when you zoom into that 4x range. Just make sure you find an optic, as the iron sights obscure a lot of your vision.

In Arenas or Battle Royale mode, we’d usually opt for the full-auto Flatline or Spitfire over the Hemlok in its current state, however.

The 30-30 repeater - a silver, brown, and grey weapon with gold details, set against mountains and firing range targets

30-30 Repeater

Early testing showed the 30-30 Repeater had some promise. However, in its role as a Marksman Rifle, we’d nearly always choose a G7 Scout or Bocek Bow.

The 30-30 was built for mid to long-range fights and, despite a drastic bullet drop, the reasonable rate of fire and low recoil mean you can grab headshots with surprising accuracy and damage.

Aiming down sights powers up your shots, and can give them a maximum of 35% damage boost at the expense of fire rate. Another benefit is that bullets are reloaded individually, meaning that, although reloading a full magazine can take a while, you can load a couple of bullets into the chamber if you need to in the middle of a fight.

The 30-30 can now take the Shatter Caps hop-up also, giving it a pseudo-shotgun status at short range. However, this isn’t enough to carry the Marksman Rifle above C-tier.

RE-45 Auto

The RE-45 is a nifty little automatic pistol with a rapid rate of fire. While most players only use it for carrying attachments while you wait for an R-99, R-301, or Alternator, it has some use, especially in the early stages of the game. It has a high rate of fire but a pretty small magazine, meaning that you’ll likely need to reload multiple times during a fight. Sometimes it does feel like you should punch your opponents instead.

This is the only weapon that has changed tier purely due to Arenas, however. For the negligible cost of 250 materials, the RE-45 acts as a miniature R-99 for under half the cost. In early rounds where you have fewer materials to play with, an upgraded RE-45 can put in the work when you charge right at your opponent. In later rounds it is outclassed, but remains a bargain automatic weapon that provides excellent value.


These weapons are really dire. Like, maybe your fists are a better option?

Mozambique Shotgun

While it still resides in the lowly D-Tier, the Mozambique has come a long way from the absolute bottom of the pile, mostly due to the fact it now hold six rounds in the chamber.

The Mozambique is free in Arenas, so will likely be your choice of secondary weapon in the early rounds. It’s probably not worth upgrading, however. Use those materials to buff your primary weapon or buy some ‘nades and head for the supply drop to switch out the Mozambique mid-game.

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The Sentinel does good damage, but has a lot of recoil and an incredibly low rate of fire. There are some benefits, especially if you’re willing to sacrifice some precious Shield Cells to amp up the sniper’s damage.

Bullets can also penetrate through enemies if they line up nicely, but we’d much rather take the higher rate of fire of the Triple Take, despite each shot doing less damage.

Season 9 gave the Sentinel access to the new Deadeye’s Tempo hop-up, which increased its rate of fire with subsequent shots. However, at this stage it doesn’t appear to be enough of a buff to move the Sentinel from the bottom tier. Furthermore, in Arenas you only get enough Shield Cells for one charge-up per round – unless you buy more, that is.


After a relatively good start to life in Season 9, Apex Legends’ bow has really suffered a fall. Despite the new hop-ups and ammo, the bow isn’t that good in main play.

While it can be devastating in Arenas, its cost can be off-putting.


The P2020 is a pretty useless pistol if we’re completely honest. It had a little damage buff in Season 9, but it’s not enough to make it worth picking up.

Despite being free to use in Arenas, we would only ever choose it over the Mozambique if we were running another shotgun as our primary.

That does it for our round-up of every Apex Legends weapon – congratulations if you made it all the way to the end. As we mentioned earlier, we’ll update this tier list with every change and patch that occurs in the game to keep you in the loop with how each weapon is performing and whether they’re worth picking up.