Apex Legends patch notes: what’s new in Season 9

Here are the latest Apex Legends patch notes, updates, and changes

Six Apex Legends characters stand around a big blue portal

Apex Legends is a live service game, which naturally means it’s always getting updated. Whether it’s a new season, a new character, a new map, or just some subtle changes to weapon damage and fixing bugs, the developers at Respawn usually keep us in the loop with what’s changed.

If you’re new to the battle royale game – or just want to check what’s changed after an update – then you’re in the right place. We’ve rounded up all the latest Apex Legends patch notes so you can check out what’s changed and what’s new in the competitive FPS game.

Apex Legends usually pushes out a big update at the start of a new season – that’s when they’ll reveal all the abilities of a new character or add an entirely new map – but each season is punctuated by more, smaller updates that we’ll also keep you up to speed with. Changes big or small will keep things feeling fresh, and future patch notes might give us a glimpse into Apex Legends Arena mode as the game moves into formats different from battle royale.

Here are the latest Apex Legends patch notes for Season 9.

Apex Legends 1.74 (July 19)

Apex Legends patch 1.74 is a small one, bringing a handful of bug and stability fixes to the game.

  • Fixed a bug preventing players with a custom layout with “Extra Character Action bound” from looting from Deathboxes or Loba’s Black Market
  • Fixed an issue where having Revenant’s Herloom equipped would cause slides to not travel very far while healing
  • Adjusted color settings for color blind modes
  • Fixed bugs with Crypto’s Dragonskin skin
  • Fixed an edge case where sometimes the results of your last match would not be saved
  • Restored functionality to speech-to-text feature
  • Miscellaneous stability fixes

Apex Legends' Valkyrie salutes

Apex Legends update 9.1

Not only does the next Apex Legends update come with a new numbering convention (thanks, Respawn’s Ryan Rigney), but it also introduces the Genesis Collection Event. However, there are also some balancing changes tucked away at the bottom of the patch notes, and it’s bad news for Octane mains but good news for Revenant players, who are getting more than just an heirloom.

Legend balance updates

  • Octane’s Launch Pad cooldown increased from 60 seconds to 90 seconds
  • Revenant’s hitbox size slimmed down
  • Revenant’s Stalker climb height significantly increased
  • Revenant’s Silence duration decreased from 20 seconds to 15 seconds
  • Revenant’s Death Protection duration reduced by five seconds
  • Lifeline’s hitbox size increased
  • Bloodhound’s Eye of the Allfather scan reveals enemies for three seconds instead of four
  • Bloodhound’s Beast of the Hunt duration decreased from 35 to 30 seconds. Time is still added on for downing enemies
  • Wattson can now place more than one Nessie on the map at a time with her emote (up to 20 Nessies may be active at once on a map)

Weapon balance updates


  • Increased Fire Rate from 6.25 to 7.0
  • Increased Base Ammo from 12 to 14
  • Increased Lvl 1 Mag from 14 to 16
  • Increased Lvl 2 Mag from 16 to 18
  • Increased Lvl 3 and Lvl 4 Mag from 18 to 21


  • Increased Hip Fire spread

30-30 Repeater

  • Slightly increased projectile speed
  • Reduced charge time from 0.5 seconds to 0.35 seconds


  • Damage increased from 55 to 60

Arenas adjustments

The following weapons and upgrades have changed material costs in Apex Legends’ Arenas mode:

Weapon prices

  • P2020 Lvl 1 Upgrade: 50 to 25
  • P2020 Lvl 2 Upgrade: 125 to 75
  • P2020 Lvl 3 Upgrade: 200 to 150
  • RE45: 250 to 200
  • EVA: 250 to 300
  • Mastiff: 500 to 400
  • R99: 550 to 500
  • Volt: 500 to 550
  • Spitfire: 550 to 600
  • L-Star: 400 to 500
  • R301 Lvl 2 Upgrade: 300 to 350
  • G7 Scout: 350 to 400
  • G7 Scout Lvl 3 Upgrade: 250 to 200
  • 30-30: 350 to 400
  • 30-30 Lvl 3 Upgrade: 250 to 200

Utility prices

  • Arc Star: 100 to 125
  • Gold Backpack: 250 to 300

Legend ability prices

  • Crypto EMP: 600 to 500
  • Crypto Drone: 100 to 50
  • Revenant Death Totem: 600 to 500
  • Lifeline DOC Drone 50 to 75
  • Fuse Knuckle Cluster 150 to 75
  • Bloodhound Ult 350 to 450

The following adjustments are effective only in Arenas:

Legend ability adjustments

  • Pathfinder’s Grapple starting charges reduced to two charges from three
  • Pathfinder’s Zipline round cooldown increased from every round to every other round
  • Rampart’s Sheila round cooldown reduced from every three rounds to every other round
  • Wattson’s Interception Pylon round cooldown increased from every round to every other round
  • Octane’s Launch Pad cooldown increased from every round to every other round
  • Octane’s Stim starting charges reduced to two charges from three


  • Added a scoreboard to the map screen
  • You can now report players by pressing space (Y on controller) in the map screen
  • From Round 3 and onward, you’ll now start with a shield battery in addition to two syringes and two shield cells
  • Care packages will also land five seconds earlier to make the contained weapons a more viable option before the round closes out
  • 6x scope moved from base sniper weapons to Lvl 1 upgrade

Arenas map adjustments

Party Crasher:

  • Adjusted circle logic to favor downtown a bit more
  • Simplified the minimap’s visual language

Phase Runner:

  • Raised cover height on certain props throughout the map to prevent unfair advantages to large rig Legends
  • Added a few trees to reduce the ease of spawn sniping

Arenas bug fixes

  • The UI for Purple devotion now shows the attached turbocharger
  • Players will no longer be chosen as Jump Masters during the legend select screen
  • Updated the sniper stock to show an empty slot when needed
  • Can no longer get stuck in the crouch position after dying while reviving a teammate during a round in Arenas

For all of the bug fixes and quality of life changes (including a prompt to tell teammates that your ultimate is ready – yes, really), check out the Respawn blog.

Apex Legends update 1.72

Respawn announced in a tweet that the latest Apex Legends update is aimed at tackling DDOS (denial of service) attacks in Apex Legends’ ranked mode.

When we detect an attack, all players will be booted from the game and granted loss forgiveness,” the tweet reads. “The idea is to deny advantages to attackers and protect victims of those attacks from RP losses.”

DDOS attacks were becoming commonplace in the higher tiers of Apex’s ranked mode, where hackers would DDOS the entire lobby in order to farm kills and RP from inactive players. This should not be able to happen any more.

In some cases, this change will cause the results from matches to be entirely voided: No stats tracked, RP gained or loss, etc.,” Respawn says.

It is not a perfect solution, but should help alleviate the problems a little bit. Respawn also says that “more updates to deal with these sorts of attacks are on the way.”

Bloodhound carries their axe in front of a raven-shaped mountain

Apex Legends update 1.71

Apex Legends update 1.71 has fixed the Arenas leavers penalties, meaning that players shouldn’t be getting banned for no reason. This should also mean that less players leave your teams if you go a game down.

  • Re-enables leaver penalties for Arenas
  • Fixes some voice chat issues on Switch
  • Grants all players the Pride badge

Respawn notes that the leaver penalties may take up to 24 hours to activate.

Apex Legends Patch 1.70

This is a small patch to fix some issues on Switch and adjust Valkyrie’s power.

Switch fixes

  • Fixed an issue with Switch users being kicked from the game due to system clock manipulation
  • Added a missing confirmation message after purchasing the Bloodhound x Lifeline edition

Valkyrie ADjustment

  • Hovering while using Valk’s tactical now consumes the same amount of fuel compared to hovering while not using her tactical. This is a balance change meant to address Valkyrie players staying out of the fight for extended periods of time in late-game circles, AKA “taking a coffee break”


  • Fixed the ‘Win X rounds in Arenas’ challenges not tracking wins correctly


  • Fixed a flickering issue caused by legends with light effects in the lobby
  • Miscellaneous stability fixes

That’s all for this small patch: good news for Switch players but bad news for Valkyrie mains.

Bangalore runs away from a fight, leaving Rampart behind her

Apex Legends patch 1.69

This patch fixes a bug that made backpacks the rarest resource in the game, as well as fixing some issues with Wattson and Valkyrie. The update also added penalties for abandoning games in Apex Legends’ Arenas mode.

  • Restored slow effect when players run into Wattson’s fences
  • Miscellaneous stability fixes

Valkyrie changes

  • Added a short input delay after using Valkyrie’s ultimate to prevent players from accidentally activating – then immediately cancelling – their ult by accident
  • Fixed an exploit that let players record stats in the Firing Range while using Valkyrie
  • Fixed an edge case that allowed her ult to be activated shortly after using a jump pad

Arenas changes

  • Penalties for abandoning games have been added to Arenas. This is similar to the abandon penalty applied in Ranked BR games. You only get the penalty if you were in a full squad when you left (this doesn’t apply if you were partied with the leaver – you still get penalised in that case). This update will activate a warning for players who are about to leave a game in-progress. The associated penalties will follow shortly after
  • Fixed an exploit that allowed users to unlock upgrades without having enough materials to do so
  • Hop-up upgrades for the Bocek bow are now as follows: Level 2: Shattercaps. Level 3: Deadeye’s Tempo
  • Fixed various Arenas bugs and errors

26/05 hotfix

Respawn has temporarily disabled leaver penalties in Arenas due to the system sometimes issuing inappropriate punishments. The fix is scheduled for later this week.

Loot adjustments

  • Adjusted the logic for loot items being spawned on the ground as opposed to being placed in loot bins. This should cause backpacks to spawn more evenly on the ground as opposed to being spawned almost exclusively in loot bins
  • Slight increase in spawn rates for Level 2 Evo armour. The starter kit changes introduced in Season 9 had caused them to be lowered by more than expected

Two more updates followed shortly after the main patch:

  • Ren-enabled Valkyrie in the Firing Range
  • Temporarily increasing survival XP earned in Arenas. This is a placeholder fix to offset the fact that the buy phase currently isn’t being taken into account for “survival time.” In a future patch, Respawn will adjust the survival time calculation to include the buy phase and return the survival XP earn rate to its previous level

That’s all for Apex Legends patch 1.69 – there’s a lot of good stuff in there that will make the game feel much better. Wattson mains will be particularly happy, along with anyone who has struggled to find a backpack or had to fight a 2v3 in Arenas.

Valkyrie puts her hands behind her had as she falls the floor of World's Edge

Apex LEgends Patch 1.68

This patch has fixed some bugs that were inadvertently introduced in Season 9, as well as nerfed two of the best weapons in our Apex Legends weapons tier list:

  • Fixed an error that was preventing players from logging in (“Array index 1 is out of range”)
  • Arenas matches will now end if there are no players left on the enemy team
  • Arenas should now track “time survived” more consistently
  • Arenas should no longer display the “Apex Legends” screen transition with incorrect textures sometimes
  • Fixed low detail player models in the lobby
  • Valkyrie’s passive no longer highlights players that are not alive and/or in spectator mode
  • Bloodhound will no longer be able to see tracking markers for Valkyrie while she’s using her jet pack. This is a temporary measure done to improve stability—we’ll look to restore this in a future patch
  • Addressed an error with the Stats page which was triggered by switching back and forth between Arenas stats and Battle Royale stats
  • Valkyrie bundle promo image now properly directs players to the in-game store
  • General stability improvements

Weapon adjustments

  • Spitfire adjustments:
    • Per bullet damage decreased from 19 > 18
    • Purple/Gold mag size reduced from 55 > 50
  • Bocek adjustments:
    • Max charge body shot damage decreased from 70 > 60
    • Charge up time increased from 0.54 > 0.56
    • Deadeye’s Tempo charge up time increased from 0.32 > 0.38
    • Stack size decreased from 16 > 14, inventory slot count decreased from 48 > 28

Apex Legends Season 9: Legacy and Arenas patch notes

We’ve finally got the Apex Legends Season 9: Legacy patch notes, but before we dig into them, we’ve covered three large sections of the update in the following guides:

Various pieces of armour in Apex Legends against a black background

Starter kit

The biggest change for Season 9 is that every player starts the match with a level one helmet, armour, and knockdown shield equipped, as well as two shield cells and two syringes. Furthermore, level one helmets and knockdown shields will no longer be found in the loot pool, and level one EVO shields will be less likely to spawn.

This change limits the battle royale’s RNG, especially in the early stages of matches, and seems to be inspired to the players’ positive reaction to the Locked and Loaded LTM.


Emotes have been available when you’re dropping into matches or repositioning via a balloon before now – showcasing characters’ personalities while you’re skydiving. However, Season 9 brings floor emotes to the party, starting with three for each character.

Lifeline resurrects Bloodhound in a rocky chasm

Legend updates

There have been a few buffs and nerfs this season, and we’ve updated our Apex Legends tier list accordingly – although it will likely change once we’ve had more of a chance to play with every character.


  • Combat Revive: No longer deploys a shield. Can now revive two players at the same time. Can now cancel active revives in progress to allow your teammate to defend themselves with their knockdown shield
  • D.O.C. Heal Drone: Heal rate increased from 5hp per second to 8hp per second. Deployment time before healing begins reduced by roughly 33%
  • Care Package: Cooldown reduced from 6 minutes to 5 minutes. Now guarantees an upgrade (if possible) in three categories: Body Shield, Other Equipment (Helmet, Backpack, and Knockdown Shield), and Weapon Attachment, based on your team’s current gear when the Package arrives


  • Stim: Reduced cooldown between stims from 4s to 1s. Increased health cost from 12hp to 20hp
  • Increased bullet spread while in the air and shooting from the low Launch Pad trajectory


  • Burglar’s Best Friend: Can now run and slide at full speed while aiming the bracelet and while the bracelet is in the air. Loba will no longer be slowed after translocating
  • Fixed a lot of bugs that caused bracelet tosses to fail
  • Black Market Boutique: Increased cooldown from 90s to 120s


  • Gravity Lift: Reduced lift speed by 30%. Reduced side-to-side acceleration. Limited the time you can sit at the top of Gravity Lift to 2 seconds. Increased cooldown from 15s to 20s
  • Horizon’s abilities will now get zapped by Wattson pylons


  • Knuckle Cluster: Fuse now has two stacks of Knuckle Cluster. Reduced cooldown from 25s to 20s


  • Smoke Launcher: Thickened Bangalore’s smoke


  • No longer receives assists from Eye of the Allfather


  • Crypto’s drone can now scan and open care packages
  • Can no longer use his drone to “hijack” a respawn beacon that’s already in use

WEapon updates

There are a lot of weapon changes this season, including a change to care packages and a whole new class.

Marksman category

Four weapons have moved to the Marksman category, which sits in between snipers and assault rifles. These weapons are the Bocek Bow, G7 Scout, Triple Take, and 30-30 Repeater.

These weapons now allow players to move slightly faster than before when aiming down sights, and hipfire spread has been made more consistent.

Supply Drops

The Triple Take has been moved to Supply Drops, and the Peacekeeper has moved to ground loot. Both have slightly different profiles to reflect this, which you can check out below. However, as a way of balancing two long-range weapons in Supply Drops, the Kraber will spawn less often in the early game and more often in the mid game.

A player inspect a sleek, white R-99 SMG in front of a desert background

Fully kitted weapons

The new fully kitted weapons that you can find as floor loot are the Bocek Bow, Hemlok, R-99, Sentinel, and Wingman. The previous weapons will no longer be found fully kitted.

Hop ups

  • Shatter Caps – Fire select to toggle between standard mode and shatter mode. In shatter mode, rounds split into a blast pattern on firing. This hop up will be equipable to the 30-30 Repeater and the Bocek
  • Deadeye’s Tempo – Firing at the perfect moment increases fire rate. This can currently be attached to the Sentinel and the Bocek
  • To make room, the Hammerpoint and Skullpiercer hop ups are being vaulted for now, and won’t be available

Read more: Apex Legends weapons tier list

Assault rifles

All assault rifles have had their headshot multiplier reduced from 2.0 to 1.75.


  • It comes with the Precision Choke by default, which can be toggled off
  • Pellet damage reduced from 10 to 9
  • Rechamber time increased from 0.9 seconds to 1.1 seconds
  • Reload times increased (regular from 2.45 to 2.5, empty from 3.35 to 3.5)
  • Pellet spread increased in general, and spread when charged increased for all charge levels (from 0.65/0.45/0.2 to 0.85/0.65/0.35)
  • Quickly loses charge after leaving ADS

A blue metallic Triple Take sniper rifle in front of a desert background

Triple Take

  • As a crate weapon, it will come with a 9 ammo clip and 63 reserve ammo
  • Fire rate increased from 1.2 to 1.3
  • Time to full charge reduced from 1.1 seconds to 1 second
  • Retains charge briefly after leaving ADS
  • Move-speed while aiming down sights has been increased to match other marksman weapons — faster than snipers, slower than ARs
  • Increased spread while airborne and aiming down sights


  • Increased recoil controllability early in the pattern


  • Reduced recoil controllability early in the pattern

30-30 Repeater

  • Increased leg damage multiplier from 0.75 to 0.85
  • Move-speed while aiming down sights has been increased to match other marksman weapons – faster than snipers, slower than ARs

G7 Scout

  • Move-speed while aiming down sights has been increased to match other marksman weapons — faster than snipers, slower than ARs
  • Increased hipfire spread size (reduced accuracy) to be more in line with other marksman weapons


  • Increased headshot multiplier from 2.0 to 2.15


  • Increased headshot multiplier from 2.0 to 2.15


  • Increased magazine capacity from 4 to 6
  • Moved the lower 2 pellets inward in the blast pattern


  • Increased bullet damage from 15 to 18
  • Lowered fire rate from 8.5 to 6.25

Arc Stars

  • Aim and movement slow removed from the initial stick

Wattson revives an ally under a bright orange dome that is a Heat Shield

Ring update

The timings of when rings start closing has also been changed this season:

  • Ring 4 pre-shrink time reduced from 2:00 to 1:45
  • Ring 4 shrink speed reduced from 33 second close time to 40 seconds
  • Ring 5 shrink speed reduced from 20 second close time to 40 seconds
  • Ring 6 pre-shrink time reduced from 1:30 to 1:00
  • Ring 6 shrink speed reduced from 1:40 close time to 2:00

For a complete list of bug fixes and quality of life updates, you can check out the Respawn blog.


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