Apex Legends patch notes – what’s new in Season 13?

If you're looking for Apex Legends patch notes, you're in the right place - here's everything we know about Season 13 and what to expect from the battle royale

Apex Legends patch notes: Legend Valkyrie, wearing red and blue facepaint and holding a large machine gun, looks off into the distance

Apex Legends‘ Season 13 update really is a game-changer – and now we know all the changes coming in the next update. As a live service game, Respawn Entertainment’s battle royale is always getting updated and there’s a lot to look forward to this time around. With a new legend gracing the Apex Games, and some exciting map changes, players will have a lot to get stuck into – so it’s important to keep an eye on the Apex Legends patch notes if you want to know what’s going on.

There are so many reasons why you should check out the Apex Legends patch notes before jumping into your next game – it’s not just about weapon buffs and ability nerfs. Respawn Entertainment’s loot pool is always changing and you might find that your favourite weapon is now limited to care package drops – as an example.

Of course, the other stuff matters too – so don’t worry if you’re here looking for that. We have everything you need to know about the Season 13 update and any mid-season updates released by Respawn Entertainment.

Apex Legends patch notes – Season 13

Apex Legends’ Season 13 release date is upon us – and we have everything you need to know about the update and the latest set of patch notes below. Keep an eye on this over the next couple of days, we’ll keep it updated with the latest information from Respawn Entertainment.

Anyway, without further ado, here are the Apex Legends Season 13 patch notes.

Newcastle patch notes

Newcastle, the newest legend to join the Apex Games, will be available at the start of Season 13. Here’s everything you need to know about his ability kit and what to expect:

  • Role: Heroic Defender
  • Tactical: Mobile Shield
    • Throw a controllable drone that creates a moving energy shield
  • Passive: Retrieve the Wounded
    • Drag downed allies as you revive and protect them with your Revive Shield
  • Ultimate: Castle Wall
    • Leap to an ally or target area and slam down, creating a fortified stronghold
  • More Information: Apex Legends Season 13’s Newcastle has a secret second passive
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Balance updates patch notes

  •  Fortified no longer reduces headshot damage
  • Crafting Rotation
    • Flatline & Longbow coming out and are now floor loot
    • Rampage & R-301 going into crafter
  • Gold Weapons – EVA-8, Bow, Flatline, P2020, Spitfire
  • Blue helmet headshot damage reduction increased from 40% to 50%
  • Purple helmet headshot damage reduction increased from 50% to 65%
  • Kraber
    • Headshot multiplier down from 3.0 to 2.0
    • Damage reduced from 145 to 140
  • Rampage
    • Increased reload time from 2.6 to 3.1
    • Slightly increased handling times
  • LSTAR
    • Reduced headshot damage multiplier from 1.75 to 1.5
    • Reduced headshot distance from 64m to 57m
    • Overheat cool-off time increased from 2.5 to 3.6
    • Slightly increased handling times
  • Devotion
    • Damage reduced from 16 to 15
    • Reduced headshot damage multiplier from 1.75 to 1.5
    • Reduced headshot distance from 64m to 57m
    • Increased reload time from 2.8 to 3.2
    • Draw time increased to 0.8 from 0.7
    • Holster time increased to 0.75 from 0.65
    • Raise time increased to 0.65 from 0.55
    • Lower time increased to 0.6 from 0.5
  • Havoc
    • Improved recoil at the start of the pattern
  • Dual Shell
    • Removed from floor loot and crafting bundles
  • Mozambique & Peacekeeper
    • Increased limb damage from 0.8 to 1.0
  • Crate Weapons
    • Spitfire back to floor loot
    • Mastiff into crate
  • Spitfire
    • Damage decreased from 19 to 18
    • Purple & Gold Magazine capacity reduced from 55 to 50
    • Crouched hipfire spread increased
    • Removed barrel attachment slot
    • Reduced headshot damage multiplier from 1.75 to 1.5
    • Reduced headshot distance from 64m to 57m
    • Increased reload time from 3.2 to 3.4
    • Draw time increased to 0.8 from 0.7
    • Holster time increased to 0.75 to 0.65
    • Raise time increased to 0.65 from 0.55
    • Lower time increased to 0.6 from 0.5
  • Mastiff
    • Tightened blast pattern
    • Ammo capacity reduced from 6 to 4
    • Stockpile ammo: 28
    • Damage per pellet increased from 11 to 14
    • Increased pellet size
    • Fire Rate increased from 1.1 to 1.2
  • Cells and Syringe spawn rates have been lowered by about 18%
  • Rampart
    • Sheila spin-up time decreased from 1.75s to 1.25s
    • Amped Cover deploy health increased from 45 to 120
    • Amped Cover deploy time decreased from 4.25 to 3.6
  • Valkyrie
    • Can no longer freely spin while launching during Skyward Dive
  • When going out of bounds the following will be disabled:
    • Legends Abilities
    • Weapons, Ordinances and Survival Items
    • Healing items (Will not cancel mid healing)
    • All Active Passives (e.g. Valks Jet Packs)
  • World’s Edge
    • Redesigned windows at Lava Siphon’s Control Tower to focus sightlines
    • Added some additional cover around Lava Siphon’s Lava Pit
    • Gondola loot has been tweaked. The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs

Ranked Reloaded Patch Notes

Apex Legends’ ranked system are changing in Season 13. Here’s the low-down on what to expect:

  • Kill RP Cap is removed
  • Base value of each kill is worth increasingly less, down to a minimum
  • Assist Timer: 10 seconds → 15 seconds
  • Assist Timers are refreshed upon player’s revival
  • Tier Demotion Protection available up to 3 games lost after promotion into a higher tier
  • Players can demote out of a tier, halfway down to the previous division. (Masters → 50% of Diamond 1)
  • 100 RP Tier Promotion Bonus
  • Entry cost increases on promotion into a new division
  • Masters+ entry costs further increase with total RP (5 RP every 1,000 RP beyond Master Threshold up to 175 RP)
  • New introductory ‘Rookie’ tier
  •  Bronze now has entry costs of 1,000 RP
  • RP thresholds for all tiers and division adjusted. Length of each division is increased by 200RP

For more on the specifics of Kill RP values and placement rewards, check out our detailed guide to Apex Legends’ ranks and ranked system here.

Storm Point map update patch notes

Storm Point is getting another map update and we have everything you need to know about it below:

Custom Match System patch notes

A new Custom Match system is replacing the current Private Match system available.

  • Custom Match QOL improvements:
    • UI & Design Improvements.
    • Custom Match now saves Team Names & Match Settings when returning from match to lobby.
    • Match flow improvements.
  • Added new launch parameters to pre-select viewing targets for Observer.
  • Updated the color pallet used by Observers when viewing teams (Map Overview + Highlights)
    • Additionally, fixed the color duplication issue previously seen on the map overview
  • Updated the Team Eliminated Text with a unique color for Anonymous Mode in Custom Match.

Well, that’s all we know about the Apex Legends patch notes for Season 13 – you can read more about the bug fixes in the official patch notes post here. We’ll keep this updated with any mid-season updates and fill in any blanks when Respawn Entertainment highlights more. For now, check out our Apex Legends tier list and see where your main sits in the meta.