Skills in Bethesda games are undoubtedly one of the broadest deep progression systems the studio includes in its RPGs. And, with Starfield, the studio isn’t holding back with multiple skill groups to choose from and a number of Starfield skills within them.
Rather than traditionally applying skill points to a general group of skills, they are split into five different groups. These groups are Social, Physical Combat, Science, and Tech. Each group has more than a dozen skills to choose from and depending on your Starfield backgrounds, you can begin the game with three of these skills already equipped. This article will touch on how they all work.
Starfield skills list
The 82 Starfield skills are:
- Boxing (Physical tier 1)
- Fitness (Physical tier 1)
- Stealth (Physical tier 1)
- Weight Lifting (Physical tier 1)
- Wellness (Physical tier 1)
- Energy Weapon Dissipation (Physical tier 2)
- Environmental Conditioning (Physical tier 2)
- Gymnastics (Physical tier 2)
- Nutrition (Physical tier 2)
- Pain Tolerance (Physical tier 2)
- Cellular Regeneration (Physical tier 3)
- Decontamination (Physical tier 3)
- Martial Arts (Physical tier 3)
- Concealment (Physical tier 4)
- Neurostrikes (Physical tier 4)
- Rejuvenation (Physical tier 4)
- Commerce (Social tier 1)
- Gastronomy (Social tier 1)
- Persuasion (Social tier 1)
- Scavenging (Social tier 1)
- Theft (Social tier 1)
- Deception (Social tier 2)
- Diplomacy (Social tier 2)
- Intimidation (Social tier 2)
- Isolation (Social tier 2)
- Negotiation (Social tier 2)
- Instigation (Social tier 3)
- Leadership (Social tier 3)
- Outpost Management (Social tier 3)
- Manipulation (Social tier 4)
- Ship Command (Social tier 4)
- Xenosociology (Social tier 4)
- Ballistics (Combat tier 1)
- Dueling (Combat tier 1)
- Lasers (Combat tier 1)
- Pistol Certification (Combat tier 1)
- Shotgun Certification (Combat tier 1)
- Demolitions (Combat tier 2)
- Heavy Weapons Certification (Combat tier 2)
- Incapacitation (Combat tier 2)
- Particle Beams (Combat tier 2)
- Rifle Certification (Combat tier 2)
- Marksmanship (Combat tier 3)
- Rapid Reloading (Combat tier 3)
- Sniper Certification (Combat tier 3)
- Targeting (Combat tier 3)
- Armor Penetration (Combat tier 4)
- Crippling (Combat tier 4)
- Sharpshooting (Combat tier 4)
- Astrodynamics (Science tier 1)
- Geology (Science tier 1)
- Medicine (Science tier 1)
- Research Methods (Science tier 1)
- Surveying (Science tier 1)
- Botany (Science tier 2)
- Scanning (Science tier 2)
- Spacesuit Design (Science tier 2)
- Weapon Engineering (Science tier 2)
- Zoology (Science tier 2)
- Astrophysics (Science tier 3)
- Chemistry (Science tier 3)
- Outpost Engineering (Science tier 3)
- Aenutronic Fusion (Science tier 4)
- Planetary Habitaition (Science tier 4)
- Special Projects (Science tier 4)
- Ballistic Weapon Systems (Tech tier 1)
- Boost Pack Training (Tech tier 1)
- Piloting (Tech tier 1)
- Security (Tech tier 1)
- Targeting Control Systems (Tech tier 1)
- Energy Weapon Systems (Tech tier 2)
- Engine Systems (Tech tier 2)
- Payloads (Tech tier 2)
- Shield Systems (Tech tier 2)
- Missile Weapon Systems (Tech tier 3)
- Particle Beam Weapon Systems (Tech tier 3)
- Robotics (Tech tier 3)
- Starship Design (Tech tier 3)
- Starship Engineering (Tech tier 3)
- Automated Weapon Systems (Tech tier 4)
- Boost Assault Training (Tech tier 4)
- EM Weapon Systems (Tech tier 4)
Upon earning a skill point you can choose to unlock a skill of your choice. Once unlocked initially, they can be ranked up a total of four times by completing challenges and using the skills, such as the mechanics they grant or the weapons the bonuses are applied to.
Once those challenges are completed, you then need to spend skill points to unlock them properly.
Boxing (Physical tier 1)
Once considered a “sport of kings,” boxing is still practiced as a recreation competitive activity, but its combat applications can’t be denied.
- Rank 1 – Unarmed attacks do 25% more damage. 25% less 02 used when using a power attack (unlocked by killing 20 enemies with an unarmed attack)
- Rank 2 – Unarmed attacks do 50% more damage. 50% less 02 used when using a power attack (unlocked by killing 50 enemies with an unarmed attack)
- Rank 3 – Unarmed attacks do 75% more damage. While in a fight and unwarmed, running consumes 30% less 02 (unlocked by killing 100 enemies with an unarmed attack)
- Rank 4 – Unarmed attacks do 100% more damage and have a chance to knock down opponents
Fitness (Physical tier 1)
In space, the greatest community commodity is oxygen, and the increased lung capacity gained by a regular physical fitness regimen is essential to survival.
- Rank 1 – You have 10% more oxygen available (unlocked by using up all Oxygen available 20 times)
- Rank 2 – You have 20% more oxygen available (unlocked by using up all Oxygen available 50 times)
- Rank 3 – You have 30% more oxygen available (unlocked by using up all Oxygen available 100 times)
- Rank 4 – Sprinting and power attacks now use significantly less oxygen
Stealth (Physical tier 1)
For a combatant who values discretion above all else, the ability to approach a target while undetected and kill with a silenced weapon is as terrifying as it is effective.
- Rank 1 – Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage (unlocked by performing 10 sneak attacks)
- Rank 2 – Adds a Stealth Meter. You are 50% more difficult to detect when sneaking. Suppressed weapons do an additional 15% sneak attack damage (unlocked by performing 20 sneak attacks)
- Rank 3 – Adds a Stealth Meter. You are 75% more difficult to detect when sneaking. Suppressed weapons do an additional 15% sneak attack damage (unlocked by performing 40 sneak attacks)
- Rank 4 – Adds a Stealth Meter. You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.
Weight Lifting (Physical tier 1)
Weight training can significantly increase one’s ability to carry weapons and equipment, both in space and on the ground.
- Rank 1 – Increase total carrying capacity by 10 kilograms (unlocked by sprinting for 1,000 meters while at 75% or more of your maximum load capacity.)
- Rank 2 – Increase total carrying capacity by 25 kilograms (unlocked by sprinting for 2,500 meters while at 75% or more of your maximum load capacity.)
- Rank 3 – Increase total carrying capacity by 50 kilograms (unlocked by sprinting for 5,000 meters while at 75% or more of your maximum load capacity.)
- Rank 4 – Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger
Wellness (Physical tier 1)
By embracing an active lifestyle and good nutrition habits, one may improve their overall sense of health, and even gain prolonged life expectancy.
- Rank 1 – Increase your maximum health by 10% (unlocked by healing 200 damage)
- Rank 2 – Increase your maximum health by 20% (unlocked by healing 500 damage)
- Rank 3 – Increase your maximum health by 30% (unlocked by healing 1,000 damage)
- Rank 4 – Increase your maximum health by 40%
Energy Weapon Dissipation (Physical tier 2)
Considering the widespread use of energy weapons in the Settled Systems, specialized training to minimize damage is considered invaluable.
- Rank 1 – Energy damage is reduced 5% (unlocked by taking 150 points of energy damage)
- Rank 2 – Energy damage is reduced 10% (unlocked by taking 350 points of energy damage)
- Rank 3 – Energy damage is reduced 15% (unlocked by taking 750 points of energy damage)
- Rank 4 – 25% chance to reflect energy damage back to an attacker when your health is below 50%.
Environmental Conditioning (Physical tier 2)
In the Settled Systems, even oxygen-rich planets and moons may have an atmosphere that is hazardous to human beings.
- Rank 1 – Gain 10 resistance to Airborne environmental damage (unlocked by taking 100 environmental damage)
- Rank 2 – Gain 10 resistance to Thermal environmental damage (unlocked by taking 250 environmental damage)
- Rank 3 – Gain 10 resistance to Corrosive environmental damage (unlocked by taking 500 environmental damage)
- Rank 4 – Reduced chance to gain afflictions from environmental damage sources.
Gymnastics (Physical tier 2)
From navigating the elevations of alien landscapes to exploring derelict ships in Zero-G, gymnastic training is invaluable for improving both safety and maneuverability.
- Rank 1 – Unlock the ability to combat slide. Take 15% less fall damage (unlocked by taking 100 fall damage)
- Rank 2 – Move faster in Zero-G. Take 20% less fall damage (unlocked by killing 5 enemies in Zero-G environments)
- Rank 3 – Become more stable while firing in Zero-G. Take 30% less fall damage. Replenish some 02 after mantling (unlocked by killing 20 enemies in Zero-G environments)
- Rank 4 – Increase jump height. Run faster after combat sliding or mantling
Nutrition (Physical tier 2)
Advanced nutritional science is no substitute for good life choices, and knowing how much and when to eat can be just as important as the food itself.
- Rank 1 – Food and drink are 10% more effective (unlocked by consuming 10 food or drinks)
- Rank 2 – Food and drink are now 20% more effective (unlocked by consuming 30 food or drinks)
- Rank 3 – Food and drink are now 30% more effective (unlocked by consuming 75 food or drinks)
- Rank 4 – Food and drink are now 50% more effective
Pain Tolerance (Physical tier 2)
Pain hurts – but only if you’re not strong enough to take it.
- Rank 1 – Physical damage is reduced by 5% (unlocked by taking 250 points of physical damage)
- Rank 2 – Physical damage is reduced by 10% (unlocked by taking 500 points of physical damage)
- Rank 3 – Physical damage is reduced by 15% (unlocked by taking 1,000 points of physical damage)
- Rank 4 – 5% chance to ignore physical damage when you’re health is low
Cellular Regeneration (Physical tier 3)
Whether through secret experimentation or just plain healthy living, boosting the body’s ability to naturally recover from injuries can mean the difference between life and death.
- Rank 1 – Slightly increased chance to recover from injuries naturally (unlocked by recovering from 5 injuries)
- Rank 2 – A moderately increased chance to recover from injuries naturally (unlocked by recovering from 15 injuries)
- Rank 3 – Noticeably increased chance to recover from injuries naturally (unlocked by recovering from 30 injuries)
- Rank 4 – 20% chance of not gaining an injury when you otherwise would
Decontamination (Physical tier 3)
Through a deliberate regiment of conditioning and antibody therapy, one may effectively combat even the Settled System’s unseen threats.
- Rank 1 – Slightly increased chance to recover from infections naturally (unlocked by recovering from 5 infections)
- Rank 2 – A moderately increased chance to recover from infections naturally (unlocked by recovering from 15 infections)
- Rank 3 – Noticeably increased chance to recover from infections naturally (unlocked by recovering from 30 infections)
- Rank 4 – 20% chance of not gaining an infection when you otherwise would
Martial Arts (Physical tier 3)
There are currently hundreds of marital arts practiced in the Settled Systems, some originating on ancient Earth, some newly created, and almost all effective in combat.
- Rank 1 – 15% increased chance to crit with a melee or unarmed attack (unlocked by dealing 250 damage with unarmed attacks)
- Rank 2 – 15% chance to disarm an opponent with a melee or unarmed power attack (unlocked by disarming 10 enemies using melee or unarmed attacks)
- Rank 3 – While unwarmed or wielding a melee weapon, take 10% less damage (unlocked by disarming 30 enemies using melee or unarmed attacks)
- Rank 4 – Reflect 50% damage back when blocking a melee or unarmed attack
Concealment (Physical tier 4)
Few skills capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries.
- Rank 1 – You no longer set off enemy mines. Ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage (unlocked by performing 10 melee/unarmed sneak attacks)
- Rank 2 – Running while sneaking doesn’t affect stealth. Ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage (unlocked by performing 30 melee/unarmed sneak attacks)
- Rank 3 – You gain a Chameleon-like ability when completely still and sneaking. Ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 8x normal damage (unlocked by performing 75 melee/unarmed sneak attacks)
- Rank 4 – Reflect 50% damage back when blocking a melee or unarmed attack
Neurostrikes (Physical tier 4)
Once considered the realm of fiction, the ability to disable an opponent without using a weapon is terrifyingly effective when performed by a skilled practitioner.
- Rank 1 – 10% chance to stun an NPC with an unarmed attack (unlocked by stunning 10 enemies with an unarmed attack)
- Rank 2 – Unarmed attacks now do additional EM damage (unlocked by stunning 30 enemies with an unarmed attack)
- Rank 3 – 20% chance to stun an NPC with an unarmed attack (unlocked by stunning 75 enemies with an unarmed attack)
- Rank 4 – After stunning an enemy, you also knock down any enemies within close range
Rejuvenation (Physical tier 4)
Utilizing both ancient meditation techniques and newly developed breathing exercises, it’s possible for one to actually trigger their body’s natural healing ability.
- Rank 1 – Slowly regenerate health outside of combat (unlocked by falling below 25% health 3 times and fully health)
- Rank 2 – Regenerate health much more quickly outside of combat (unlocked by falling below 25% health 8 times and fully healing)
- Rank 3 – Regenerate health much faster outside of combat. You can now slowly regenerate health while in combat (unlocked by falling below 25% health 15 times and fully health)
- Rank 4 – Regenerate health even faster outside of combat. You can now regenerate health quickly while in combat
Commerce (Social tier 1)
In the Settled System’s free market economy, almost anyone with the right skillset can open and run a successful business.
- Rank 1 – Buy for 5% less and sell for 10% more (unlocked by buying or selling 25 unique items)
- Rank 2 – Buy for 10% less and sell for 15% more (unlocked by buying or selling 75 unique items)
- Rank 3 – Buy for 15% less and sell for 20% more (unlocked by buying or selling 150 unique items)
- Rank 4 – Buy for 20% less and sell for 25% more
Gastronomy (Social tier 1)
Access to brand-new worlds means access to brand-new ingredients, and there is almost no limit to the delicious foods and drinks a talented chef can prepare.
- Rank 1 – You can craft specialty food and drinks, and research additional recipes at a Research Lab (unlocked by creating 5 food or drink items)
- Rank 2 – You can research and craft gourmet food and drinks (unlocked by creating 25 food or drink items)
- Rank 3 – You can research and craft food and drink delicacies (unlocked by creating 50 food or drink items)
- Rank 4 – Crafting food and drinks occasionally doesn’t use up resources. You can research and craft exotic recipes.
Persuasion (Social tier 1)
In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later.
- Rank 1 – 10% increased chance of success when persuading someone (unlocked by succeeding in 2 speech challenges)
- Rank 2 – 20% increased chance of success when persuading someone (unlocked by succeeding in 5 speech challenges)
- Rank 3 – 30% increased chance of success when persuading someone (unlocked by succeeding in 10 speech challenges)
- Rank 4 – 50% increased chance of success when persuading someone
Scavenging (Social tier 1)
There are those who can find just about anything, and their success is usually dependent on knowing how, and where, to look.
- Rank 1 – There’s a chance you’ll find extra credits when searching containers (unlocked by looting 25 containers)
- Rank 2 – There’s a chance you’ll find extra ammo when searching containers (unlocked by looting 75 containers)
- Rank 3 – There’s a chance you’ll find extra aid items, like Med Packs, or chems, when searching containers (unlocked by looting 150 containers)
- Rank 4 – Tracked resources will get highlighted when using the hand scanner
Theft (Social tier 1)
While not entirely honorable, and certainly not legal, it is nonetheless occasionally necessary to discreetly remove property from someone’s person.
- Rank 1 – Unlock the ability to pickpocket targets (unlocked by successfully pickpocketing 5 times)
- Rank 2 – 10% greater chance to successfully pickpocket (unlocked by successfully pickpocketing 10 times)
- Rank 3 – 30% greater chance to successfully pickpocket (unlocked by successfully pickpocketing 20 times)
- Rank 4 – 50% greater chance to successfully pickpocket. Can now pickpocket holstered weapons
Deception (Social tier 2)
Smuggling and piracy are both immoral and highly illegal, and considered plagues upon the Settled Systems. But certain undercover work may require a certain criminal skillset.
- Rank 1 – Ships 10% stronger will automatically surrender to piracy demands. Enemy contraband scans are 10% less effective (unlocked by convincing 5 ships to surrender)
- Rank 2 – Ships 20% stronger will automatically surrender to piracy demands. Enemy contraband scans are 20% less effective (unlocked by convincing 10 ships to surrender)
- Rank 3 – Ships 30% stronger will automatically surrender to piracy demands. Enemy contraband scans are 30% less effective (unlocked by convincing 20 ships to surrender)
- Rank 4 – Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective
Diplomacy (Social tier 2)
When a situation calls for words and not weapons, it’s best to rely on those trained in statecraft and de-escalation.
- Rank 1 – You can force a target NPC at or below your level to stop fighting for a while (unlocked by successfully using Diplomacy on 5 different people)
- Rank 2 – You can force a target NPC up to 10 levels higher than you to stop fighting for a while (unlocked by successfully using Diplomacy on 25 different people)
- Rank 3 – You can force a target NPC up to 20 levels higher than you to stop fighting for a while (unlocked by successfully using Diplomacy on 50 different people)
- Rank 4 – You can force a target NPC to permanently stop fighting (unless they’re attacked again)
Intimidation (Social tier 2)
The ability to strike fear into an opponent, causing them to flee so that you can escape or attack first, can prove critical in a battle.
- Rank 1 – You can force a target NPC at or below your level to flee for a limited time (unlocked by successfully intimidating 5 different people)
- Rank 2 – You can force a target NPC up to 10 levels higher than you to flee for a limited time (unlocked by successfully intimidating 25 different people)
- Rank 3 – You can force a target NPC up to 20 levels higher than you to flee for a limited time (unlocked by successfully intimidating 50 different people)
- Rank 4 – You can force target NPCs to flee for a substantial amount of time (unless they’re attacked again)
Isolation (Social tier 2)
By eschewing team tactics and embracing the advantages of “lone wolf” operations, one can vastly improve their combat effectiveness.
- Rank 1 – Do +10% weapon damage and gain 15 Damage Resistance for each Spacesuit and Helmet equipped when you don’t have a companion or any crew (unlocked by killing 20 enemies while not in command of a follower)
- Rank 2 – Do +20% weapon damage and gain 30 Damage Resistance for each Spacesuit and Helmet equipped when you don’t have a companion or any crew (unlocked by killing 50 enemies while not in command of a follower)
- Rank 3 – Do +30% weapon damage and gain 45 Damage Resistance for each Spacesuit and Helmet equipped when you don’t have a companion or any crew (unlocked by killing 100 enemies while not in command of a follower)
- Rank 4 – Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don’t have a companion or any crew
Negotiation (Social tier 2)
In certain, more challenging communications, skillfully supplementing words with credits may help achieve the desired results.
- Rank 1 – You now have access to Bribery in speech challenges (unlocked by bribing 3 times through persuasion)
- Rank 2 – Reduces bribery cost by 25% (unlocked by bribing 5 times through persuasion)
- Rank 3 – Reduces bribery cost by 55% (unlocked by bribing 10 times through persuasion)
- Rank 4 – Occasionally, bribery won’t cost any money
Instigation (Social tier 3)
When combat is required, it can be advantageous to convince others to do the fighting for you.
- Rank 1 – You can force a target NPC at or below your level to attack their allies for a limited time (unlocked by successfully instigating 5 different people)
- Rank 2 – You can force a target NPC up to 10 levels higher than you to attack their allies for a limited time (unlocked by successfully instigating 25 different people)
- Rank 3 – You can force a target NPC up to 20 levels higher than you to attack their allies for a limited time (unlocked by successfully instigating 50 different people)
- Rank 4 – Enemies affected by Instigation will attack their allies until they are dead
Leadership (Social tier 3)
Teamwork is the cornerstone of galactic survival, and nothing motivates a team more than a trained, decisive leader.
- Rank 1 – Companions gain affinity 25% faster (unlocked by sprinting 1,000 meters with an active follower)
- Rank 2 – Companions gain affinity 50% faster (unlocked by sprinting 2,500 meters with an active follower)
- Rank 3 – Companions will occasionally heal you when you get low health (unlocked by sprinting 5,000 meters with an active follower)
- Rank 4 – Doubles the bonuses of Combat and Physical Crew Skills on Companions. Companions have a chance to pick themselves up from a downed state
Outpost Management (Social tier 3)
While constructing an outpost offers its own challenges, properly managing that outpost takes a special personality type and specialized training.
- Rank 1 – Additional cargo links can be placed at outposts (unlocked by building cargo links on 6 different planets.)
- Rank 2 – Additional robots can be constructed at outposts (unlocked by constructing 8 robots at outposts)
- Rank 3 – Additional crew can be placed at outposts (unlocked by constructing 10 crew stations at outposts)
- Rank 4 – Outpost extractors produce twice as fast
Manipulation (Social tier 4)
Recent studies have shown that suggestions is not an art, but a science, and as such, can be weaponized to exert control over the susceptible.
- Rank 1 – You can force a target NPC at or below your level to obey commands for a limited time (unlocked by successfully manipulating 5 different people)
- Rank 2 – You can force a target NPC up to 10 levels higher than you to obey commands for a limited time (unlocked by successfully manipulating 25 different people)
- Rank 3 – You can force a target NPC up to 20 levels higher than you to obey commands for a limited time (unlocked by successfully manipulating 50 different people)
- Rank 4 – You can force a target NPC to obey commands for a substantial amount of time
Ship Command (Social tier 4)
They say a ship is only as good as its crew, but that is contingent upon that crew having the right captain to lead them.
- Rank 1 – You can have up to four active crew members (unlocked by destroying or boarding 5 ships with a crew of two or more)
- Rank 2 – You can have up to five active crew members (unlocked by destroying or boarding 25 ships with a crew of two or more)
- Rank 3 – You can have up to six active crew members (unlocked by destroying or boarding 50 ships with a crew of two or more)
- Rank 4 – You can have up to eight active crew members
Xenosociology (Social tier 4)
While sentient life has yet to be discovered, the galaxy’s alien species are generally intelligent enough to be susceptible to the power of suggestion.
- Rank 1 – You can force a target alien creature up to 10 levels higher than you to stop fighting for a limited time (unlocked by successfully using pacify on 15 different aliens)
- Rank 2 – You can force a target alien creature up to 10 levels higher than you to flee for a limited time (unlocked by successfully using flee on 15 different aliens)
- Rank 3 – You can force a target alien creature up to 10 levels higher than you to attack their aliens for a limited time (unlocked by successfully using frenzy on 15 different aliens)
- Rank 4 – You can force a target creature up to 10 levels higher than you to obey commands for a time.
Ballistics (Combat tier 1)
Centuries of conflict have proven that when it comes to threat elimination, few things stack up to the reliable power of high-speed projectiles.
- Rank 1 – Ballistic weapons do 10% more damage (unlocked by killing 20 enemies with a ballistic weapon)
- Rank 2 – Ballistic weapons do 20% more damage (unlocked by killing 50 enemies with a ballistic weapon)
- Rank 3 – Ballistic weapons do 30% more damage (unlocked by killing 1000 enemies with a ballistic weapon)
- Rank 4 – Ballistic weapons range is increased by 30%
Dueling (Combat tier 1)
Considered by many to be a lost art, close attacks with a melee weapon can often be deadlier than ranged combat when carried out by a skilled practitioner.
- Rank 1 – Melee weapons do 25% more damage. Take 10% less damage while wielding a melee weapon (unlocked by killing 20 enemies with a melee weapon)
- Rank 2 -Melee kills make you run 20% faster for 10 seconds (unlocked by killing 50 enemies with a melee weapon)
- Rank 3 – Melee weapons do 55% more damage. Take 15% less damage while wielding a melee weapon (unlocked by killing 100 enemies with a melee weapon)
- Rank 4 – Melee kills heal you for 10% of your health
Lasers (Combat tier 1)
Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness.
- Rank 1 – Laser weapons do 10% more damage (unlocked by killing 20 enemies with a laser weapon)
- Rank 2 – Laser weapons do 20% more damage (unlocked by killing 50 enemies with a laser weapon)
- Rank 3 – Laser weapons do 30% more damage (unlocked by killing 100 enemies with a laser weapon)
- Rank 4 – Laser weapons have a 5% chance to set a target on fire
Pistol Certification (Combat tier 1)
Considering the popularity of the personal sidearm in the Settled Systems, familiarity with such weapons is often considered essential.
- Rank 1 – Pistols do 10% more damage (unlocked by killing 20 enemies with a pistol)
- Rank 2 – Pistols do 25% more damage (unlocked by killing 50 enemies with a pistol)
- Rank 3 – Pistols do 50% more damage (unlocked by killing 100 enemies with a pistol)
- Rank 4 – Pistol kills grant +25% critical hit chance for 5 seconds
Shotgun Certification (Combat tier 1)
The cornerstone of close-quarters combat, or COC, the shotgun has proven a simple, deadly weapon for hundreds of years.
- Rank 1 – Shotguns do 10% more damage (unlocked by killing 20 enemies with a shotgun)
- Rank 2 – Shotguns do 20% more damage (unlocked by killing 50 enemies with a shotgun)
- Rank 3 – Shotguns do 30% more damage (unlocked by killing 100 enemies with a shotgun)
- Rank 4 – Shotgun kills grant a small chance to stun additional targets with shotguns for a limited time
Demolitions (Combat tier 2)
With the proper adjustment of chemical mixtures, coupled with modifications to the detonation mechanism, explosives can produce an even greater destructive yield.
- Rank 1 – Throwing grenades now shows a trajectory arc. Explosions have a 25% larger radius (unlocked by killing 20 enemies with explosives)
- Rank 2 – Explosives do 25% more damage (unlocked by killing 50 enemies with explosives
- Rank 3 – Reduce damage taken from explosives by 25% (unlocked by killing 100 enemies with explosives)
- Rank 4 – All bonuses are doubled
Heavy Weapons Certification (Combat tier 2)
Oversized weapons may prove cumbersome to wield, but their excessive damage output can’t be ignored, especially in the hands of a trained combatant.
- Rank 1 – Heavy weapons do 10% more damage (unlocked by killing 20 enemies with a heavy weapon)
- Rank 2 – Heavy weapons do 20% more damage (unlocked by killing 50 enemies with a heavy weapon)
- Rank 3 – Heavy weapons do 30% more damage (unlocked by killing 100 enemies with a heavy weapon)
- Rank 4 – Gain 25% Physical resistance while aiming down sights with a heavy weapon
Incapacitation (Combat tier 2)
EM weapons are generally employed to damage robots, but can also be used to render human beings unconscious.
- Rank 1 – EM weapons do 5% more damage (unlocked by dealing 400 EM damage)
- Rank 2 – EM weapons do 10% more damage (unlocked by dealing 1,000 EM damage)
- Rank 3 – EM weapons do 15% more damage (unlocked by dealing 2,500 EM damage)
- Rank 4 – EM weapons have a 15% chance to do 300% EM damage
Particle Beams (Combat tier 2)
While considered by some to be exotic, particle weapons can be a devastating combat option, subjecting a target to multiple forms of damage.
- Rank 1 – Particle beam weapons do 10% more damage (unlocked by killing 20 enemies with particle beam weapons)
- Rank 2 – Particle beam weapons do 20% more damage (unlocked by killing 50 enemies with particle beam weapons)
- Rank 3 – Particle beam weapons do 30% more damage (unlocked by killing 100 enemies with particle beam weapons)
- Rank 4 – Particle beam weapons have a +5% crit chance
Rifle Certification (Combat tier 2)
Whether used for combat, hunting, or some other deadly purpose, the rifle has become a mainstay of Settled Systems weaponry.
- Rank 1 – Rifles do 10% more damage (unlocked by killing 20 enemies with a rifle)
- Rank 2 – Rifles do 20% more damage (unlocked by killing 50 enemies with a rifle)
- Rank 3 – Rifles do 30% more damage (unlocked by killing 100 enemies with a rifle)
- Rank 4 – Reload rifles 30% faster while you’re standing still
Marksmanship (Combat tier 3)
Perhaps no combat scenario is more frightening, or lethal, as a single-shot weapon wielded by someone skilled in critical shot placement.
- Rank 1 – Increase critical hit chance with non-automatic ranged weapons by 3% (unlocked by dealing 10 ranged critical hits)
- Rank 2 – Increase critical hit chance with non-automatic ranged weapons by 8% (unlocked by dealing 30 ranged critical hits)
- Rank 3 – Increase critical hit chance with non-automatic ranged weapons by 15% (unlocked by dealing 75 ranged critical hits)
- Rank 4 – Critical hits using a non-automatic ranged weapon without a scope do double damage, and those with scopes knock down enemies on the next shot
Rapid Reloading (Combat tier 3)
In the chaos of combat, the seconds needed to reload your weapon could be the difference between life and death.
- Rank 1 – Reload Ballistic weapons 30% faster (unlocked by reloading 30 empty magazines)
- Rank 2 – Reload Energy and EM weapons 30% faster (unlocked by reloading 75 empty magazines)
- Rank 3 – Reload Particle beam weapons 30% faster. 50% chance to avoid getting interrupted while reloading (unlocked by reloading 150 empty magazines)
- Rank 4 – Chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds
Sniper Certification (Combat tier 3)
Only a trained sniper truly understands all the elements necessary to patiently and effectively neutralize a target at excessive range.
- Rank 1 – Scoped weapons are steadier and have less sway (unlocked by killing 50 enemies using a scoped weapon)
- Rank 2 – You can hold your breath longer with scoped weapons (unlocked by killing 125 enemies using a scoped weapon)
- Rank 3 – Headshots while aiming with a scoped weapon have a +25% critical hit chance (unlocked by killing 250 enemies using a scoped weapon)
- Rank 4 – Scoped weapons do 50% more damage while using the scope
Targeting (Combat tier 3)
While careful aiming is generally preferred in combat, “shooting from the hip” can prove a fast and deadly alternative with sufficient training.
- Rank 1 – Increased accuracy and range when shooting without aiming. Marks up to one enemy within 25m that damages you (unlocked by killing 50 enemies without aiming with a ranged weapon)
- Rank 2 – Notably increased accuracy and range when shooting without aiming. Marks up to two enemies within 50m that damages you (unlocked by killing 125 enemies without aiming with a ranged weapon)
- Rank 3 – Greatly increased accuracy and range when shooting without aiming. Marks up to three enemies within 75m that damages you (unlocked by killing 250 enemies without aiming with a ranged weapon)
- Rank 4 – 10% chance to disarm targets hit when shooting without aiming. Marks up to four enemies within 100m that damage
Armor Penetration (Combat tier 4)
By identifying gaps or weak points in body armor, an attacker can often gain a tactical advantage in combat.
- Rank 1 – Attacks ignore 15% of a target’s armor (unlocked by killing 20 enemies with a non-automatic weapon)
- Rank 2 – Attacks ignore 30% of a target’s armor (unlocked by killing 50 enemies with a non-automatic weapon)
- Rank 3 – Attacks ignore 50% of a target’s armor (unlocked by killing 100 enemies with a non-automatic weapon)
- Rank 4 – Enemy armor is decreased by 25% for 6 seconds after a critical hit
Crippling (Combat tier 4)
Specifically targeting the pressure points and nerves of various limbs can disable an opponent, limiting their combat effectiveness.
- Rank 1 – Human enemies have a 30% increased chance to enter a downed state after taking enough damage (unlocked by putting 20 enemies into the bleed out state)
- Rank 2 – Human enemies have a 50% increased chance to not naturally recover from a downed state (unlocked by putting 50 enemies into the bleed out state)
- Rank 3 – Human enemies now can enter a downed state earlier (unlocked by putting 100 enemies into the bleed out state)
- Rank 4 – Previous ranks now apply to all enemy types. Deal 100% more damage to downed enemies
Sharpshooting (Combat tier 4)
For those who specialize in precise targeting that maximizes damage, combat is often a quickly efficient affair.
- Rank 1 – Increase headshot critical damage by 50% with ranged weapons (unlocked by dealing 50 ranged critical hits)
- Rank 2 – Increase critical damage to enemy legs by 50% with ranged weapons (unlocked by dealing 125 ranged critical hits)
- Rank 3 – Increase all critical damage to enemies by 50% with ranged weapons (unlocked by dealing 250 ranged critical hits)
- Rank 4 – Ranged critical hit kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds
Astrodynamics (Science tier 1)
Advanced technology is one thing, but it takes skill, patience, and a little bit of love to coax even more capability out of a ship’s gravity drive.
- Rank 1 – Increased grav jump range of jump drives by 15% (unlocked by making 5 grav jumps)
- Rank 2 – Reduced fuel cost of jump drives by 15% (unlocked by making 15 grav jumps)
- Rank 3 – Increased grav jump range and reduced fuel cost of jump drives by 30% (unlocked by making 30 grav jumps)
- Rank 4 – Reduced fuel cost of jump drives by 50%
Geology (Science tier 1)
Newly discovered minerals mined from alien planets and moons have directly led to some incredible technological advancements.
- Rank 1 – Get more common and uncommon inorganic resources from surface objects (unlocked by harvesting inorganic resources from 20 sources)
- Rank 2 – Get more rare inorganic resources from surface objects (unlocked by harvesting inorganic resources from 50 sources)
- Rank 3 – Get more exotic inorganic resources from surface objects (unlocked by harvesting inorganic resources from 100 sources)
- Rank 4 – Occasionally harvest additional rare resources from surface objects
Medicine (Science tier 1)
Only through advancements in medical training and technology has humanity been able to withstand the galaxy’s many dangers.
- Rank 1 – Med Packs, Trauma Packs, and Emergency Kits restore 10% additional Health 10% faster (unlocked by using healing items 20 times while wounded)
- Rank 2 – Med Packs, Trauma Packs, and Emergency Kits restore 20% additional Health 20% faster (unlocked by using healing items 50 times while wounded)
- Rank 3 – Med Packs, Trauma Packs, and Emergency Kits restore 30% additional Health 30% faster (unlocked by using healing items 100 times while wounded)
- Rank 4 – Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction
Research Methods (Science tier 1)
By skillfully employing both new and time-tested methods, a researcher may complete projects faster, and even gain unexpected insights
- Rank 1 – Resources required to craft items and complete research projects are reduced by 10% (unlocked by crafting 5 unique food, drinks, drugs, weapon mods, or equipment mods)
- Rank 2 – Resources required to craft items and complete research projects are reduced by 20% (unlocked by crafting 10 unique food, drinks, drugs, weapon mods, or equipment mods)
- Rank 3 – Resources required to craft items and complete research projects are reduced by 40% (unlocked by crafting 15 unique food, drinks, drugs, weapon mods, or equipment mods)
- Rank 4 – Sudden developments during research are twice as common. Resources required to craft items and complete research projects are reduced by 60%
Surveying (Science tier 1)
Humanity now has access to untold alien worlds, and the ability to decipher all that data while on the ground has become an essential skillset.
- Rank 1 – Adds an optional zoom to the hand scanner and the scan distance is increased to 20 meters (unlocked by using the hand scanner to scan 10 unique resources, flora, or fauna)
- Rank 2 – Adds another level of zoom to the hand scanner and the scan distance is increased to 30 meters (unlocked by using the hand scanner to scan 25 unique resources, flora, or fauna)
- Rank 3 – Adds another level of zoom to the hand scanner and the scan distance is increased to 40 meters (unlocked by using the hand scanner to scan 50 unique resources, flora, or fauna)
- Rank 4 – Adds another level of zoom to the hand scanner and the scan distance is increased to 50 meters
Botany (Science tier 2)
The scientific study of flora, while important on Earth, become even more essential as humanity began exploring alien worlds
- Rank 1 – Get more common and uncommon organic resources from plants, learn additional information about them from the scanner, and allows some plants to be cultivated at your outposts (unlocked by harvesting 20 organic resources from plants)
- Rank 2 – Get more rare organic resources from plants and learn information about them more quickly from the scanner (unlocked by harvesting 50 organic resources from plants)
- Rank 3 – Get more exotic organic resources from plants and learn information about them more quickly from the scanner (unlocked by harvesting 100 organic resources from plants)
- Rank 4 – Occasionally harvest additional rare resources from plants, and learn information about them more quickly using the scanner
Scanning (Science tier 2)
While anyone can use a ship’s scanner, it takes a specially trained operator to detect hard-to-find planetary resources or uncover the details of nearby ships.
- Rank 1 – You can detect uncommon inorganic resources on planet and moon surfaces and more information about ships in space (unlocked by scanning 5 planets or moons)
- Rank 2 – You can detect rare inorganic resources on planet and moon surfaces and more specific information about ships in space (unlocked by scanning 15 planets or moons)
- Rank 3 – You can detect exotic inorganic resources on planet and moon surfaces and gain better combat information about ships in space (unlocked by scanning 30 planets or moons)
- Rank 4 – You can detect unique inorganic resources on planet and moon surfaces and gain a complete list of cargo on ships in space
Spacesuit Design (Science tier 2)
While a basic spacesuit can protect one from the vacuum of space, it takes a specialized design to withstand the rigors of many alien worlds.
- Rank 1 – You can craft improved spacesuits, helmets, and pack mods, and research additional mods at a Research Lab (unlocked by crafting 5 spacesuits, helmets, and pack mods)
- Rank 2 – You can research and craft superior spacesuits, helmets, and pack mods (unlocked by crafting 15 spacesuits, helmets, and pack mods)
- Rank 3 – You can research and craft cutting-edge spacesuits, helmets, and pack mods (unlocked by crafting 30 spacesuits, helmets, and pack mods)
- Rank 4 – Construction of spacesuit, helmet, and pack mods occasionally doesn’t cost resources
Weapon Engineering (Science tier 2)
Life in the 24th century can be exceedingly dangerous, and the ability to maintain and modify personal weapons can be essential to one’s survival.
- Rank 1 – You can craft improved weapon mods at a Weapon Workbench, and research additional weapon mods at a Research Lab (unlocked by crafting 5 weapon mods)
- Rank 2 – You can research and craft superior weapon mods (unlocked by crafting crafting 15 weapon mods)
- Rank 3 – You can research and craft cutting-edge weapon mods (unlocked by crafting 30 weapon mods)
- Rank 4 – You can research and craft master-level weapon mods
Zoology (Science tier 2)
No one could have expected the number of new species encountered on alien worlds or the importance of those skilled in their behavior and domestication.
- Rank 1 – Get more common organic resources from creatures and harvest from them without harming them, learn additional info about them from the scanner, and allows you to produce animal resources at your outposts (unlocked by harvesting organic resources from 20 creatures)
- Rank 2 – Get more uncommon organic resources from creatures and learn information about them more quickly using the scanner (unlocked by harvesting organic resources from 50 creatures)
- Rank 3 – Get more rare organic resources from creatures, and learn information about them more quickly using the scanner (unlocked by harvesting organic resources from 100 creatures)
- Rank 4 – Occasionally harvest additional rare resources from creatures and learn information about them more quickly using the scanner
Astrophysics (Science tier 3)
A ship’s scanner receives vast amounts of data, but it takes a trained mind to efficiently analyze it all.
- Rank 1 – You can scan the moons on your current planet. You have a 10% chance to discover a trait when scanning (unlocked by scanning 10 unique planets or moons)
- Rank 2 – You can scan any moon or planet in this system. You have a 20% chance to discover a trait when scanning (unlocked by scanning 25 unique planets or moons)
- Rank 3 – You can scan any planet or moon within 16 Light Years. You have a 30% chance to discover a trait when scanning (unlocked by scanning 50 unique planets or moons)
- Rank 4 – You can scan any planet or moon within 30 Light Years. You have a 50% chance of discovering a trait when scanning
Chemistry (Science tier 3)
When crafted by the skilled and safety conscious, chems can be used to enhance health and performance across the Settled Systems.
- Rank 1 – You can create improved chems, and research additional chems at a Research Lab (unlocked by creating 10 chems)
- Rank 2 – You can research and create superior chems (unlocked by creating 25 chems)
- Rank 3 – You can research and create cutting-edge chems (unlocked by creating 50 chems)
- Rank 4 – Crafting chems occasionally triples the amount crafted.
Outpost Engineering (Science tier 3)
Proper construction of habitation modules is essential to one’s survival on any alien world!
- Rank 1 – You can construct improved outpost modules, and research additional modules at a Research Lab (unlocked by building 5 different outpost modules)
- Rank 2 – You can research and construct superior outpost modules (unlocked by building 25 different outpost modules)
- Rank 3 – You can research and construct cutting-edge outpost modules (unlocked by building 50 different outpost modules)
- Rank 4 – Outpost modules now cost 50% fewer resources to build
Aenutronic Fusion (Science tier 4)
It is possible to maximize a ship’s energy output by specifically directing the unique nuclear processes that occur within its reactor.
- Rank 1 – Ship reactors produce 1 extra unit of power (unlocked by destroying 5 ships)
- Rank 2 – Ship reactors produce 2 extra units of power (unlocked by destroying 25 ships)
- Rank 3 – Ship reactors produce 3 extra units of power (unlocked by destroying 50 ships)
- Rank 4 – Ship reactors produce 5 extra units of power
Planetary Habitaition (Science tier 4)
While outpost building is always challenging, doing so on a world with a dangerous environment requires specialized training.
- Rank 1 – You can build outposts on planets with extreme temperatures like Deep Freeze and Inferno. Increase the maximum number of Outposts you can build by 4. (unlocked by building habitable outposts on 3 different planets)
- Rank 2 – You can build outposts on planets with extreme pressures. Increase the maximum number of Outposts you can build by 8. (unlocked by building habitable outposts on 5 different planets)
- Rank 3 – You can build outposts on planets with toxic or corrosive atmospheres. Increase the maximum number of Outposts you can build by 12. (unlocked by building habitable outposts on 10 different planets)
- Rank 4 – You can build outposts on planets with extreme gravity. Increase the maximum number of Outposts you can build by 16
Special Projects (Science tier 4)
Big guns are great, but in the Settled Systems, sometimes the best weapon is simply an old adage: “Knowledge is Power.”
- Rank 1 – You can research experimental projects at a Research Lab (unlocked by crafting 10 common or uncommon manufactured components)
- Rank 2 – You can craft rare manufactured components at an industrial workbench (unlocked by crafting 10 rare manufactured components)
- Rank 3 – You can craft exotic manufactured components at an industrial workbench (unlocked by crafting 10 exotic manufactured components)
- Rank 4 – You can craft unique manufactured components at an Industrial Workbench. Outpost extractors have a chance to produce additional resources
Ballistic Weapon Systems (Tech tier 1)
While there have been significant advancements in ship-borne weaponry, sometimes the simplest tool is the most effective.
- Rank 1 – Ballistic ship weapons have 10% increased damage and cost 20% less to use in Targeting Mode (unlocked by dealing 1,000 damage to enemy ships with ballistics)
- Rank 2 – Ballistic ship weapons have 20% increased damage and recharge 15% faster (unlocked by dealing 4,000 damage to enemy ships with ballistics)
- Rank 3 – Ballistic ship weapons have 30% increased damage and recharge 30% faster (unlocked by dealing 10,000 damage to enemy ships with ballistics)
- Rank 4 – Ballistic ship weapons do 50% more damage to individual systems
Boost Pack Training (Tech tier 1)
Specialized training and innovations in personal mobility systems have allowed for unfettered exploration on alien worlds.
- Rank 1 – You can now utilize boost packs (unlocked by boost jumping 10 times while in combat)
- Rank 2 – Using boost packs expends less fuel (unlocked by boost jumping 25 times while in combat)
- Rank 3 – Boost pack fuel regenerates more quickly (unlocked by boost jumping 50 times while in combat)
- Rank 4 – All bonuses are doubled
Piloting (Tech tier 1)
As more people journey into space, the number of those certified to effectively pilot various types of spacecraft has increased dramatically.
- Rank 1 – You can now utilize ship thrusters (unlocked by destroying 5 ships)
- Rank 2 – Increased ship turning rate and maneuverability (unlocked by destroying 15 ships)
- Rank 3 – Unlock the ability to pilot B class ships (unlocked by destroying 30 ships)
- Rank 4 – Unlock the ability to pilot Class C ships
Security (Tech tier 1)
While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training.
- Rank 1 – You can attempt to hack Advanced locks, and 2 auto attempts can be banked (unlocked by picking 5 locks)
- Rank 2 – You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted (unlocked by picking 15 locks)
- Rank 3 – You can attempt to hack Master locks, and 4 auto attempts can be banked (unlocked by picking 30 locks)
- Rank 4 – Expend a digipick to eliminate keys that aren’t required to solve the puzzle. 5 auto attempts can be banked
Targeting Control Systems (Tech tier 1)
Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tackling systems can make them even more effective.
- Rank 1 – Unlock ship targeting functionality (unlocked by destroying 5 enemy ships while in targeting mode)
- Rank 2 – Time to lock onto enemy ships reduced by 15%. Target-locked ships fire at you 25% slower (unlocked by destroying 15 enemy ships while in targeting mode)
- Rank 3 – The time to lock onto enemy ships reduced by 30%. You have a 10% increased chance of critically hitting a target-locked ship (unlocked by destroying 30 enemy ships while in targeting mode)
- Rank 4 – The time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode
Energy Weapon Systems (Tech tier 2)
In the 24th century, advancements in energy weapons technology have revolutionized combat, as much in space as on the ground.
- Rank 1 – Energy ship weapons have 10% increased damage and cost 15% less to use in targeting mode (unlocked by dealing 1,000 damage to enemy ships with energy weapons)
- Rank 2 – Energy ship weapons have 20% increased damage and cost 30% less to use in targeting mode (unlocked by dealing 4,000 damage to enemy ships with energy weapons)
- Rank 3 – Energy ship weapons have 30% increased damage and cost 45% less to use in targeting mode (unlocked by dealing 10,000 damage to enemy ships while in targeting mode)
- Rank 4 – Energy ship weapons recharge 30% faster
Engine Systems (Tech tier 2)
Space is both vast and dangerous, and the ability to push a ship’s engine to increase speed can be done safely and effectively, with the right training.
- Rank 1 – Your ship’s top speed is increased by 10% (unlocked by boosting five times with your ship in combat)
- Rank 2 – Ship boosts last longer and the cooldown is shoter (unlocked by boosting 25 times with your ship in combat)
- Rank 3 – Your ship’s top speed is increased by 20% (unlocked by boosting 50 times with your ship in combat)
- Rank 4 – While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting
Payloads (Tech tier 2)
Any pilot can haul cargo, but it takes special determination and training to maximize cargo space.
- Rank 1 – Ship cargo holds have 10% more capacity (unlocked by making 10 grav jumps with 75% or more of maximum cargo capacity)
- Rank 2 – Ship cargo holds have 20% more capacity (unlocked by making 25 grav jumps with 75% or more of maximum cargo capacity)
- Rank 3 – Ship cargo holds have 30% more capacity (unlocked by making 50 grav jumps with 75% or more of maximum cargo capacity)
- Rank 4 – Ship cargo holds have 50% more capacity
Shield Systems (Tech tier 2)
Regardless of the power allocated by the reactor, a ship’s shields can be further bolstered by direct manipulation of the system’s hardware.
- Rank 1 – Your ship has a 20% increased shield capacity (unlocked by taking 150 shield damage in space)
- Rank 2 – Your ship has a 40% increased shield capacity (unlocked by taking 350 shield damage in space)
- Rank 3 – Your ship has a 80% increased shield capacity (unlocked by taking 750 shield damage in space)
- Rank 4 – Your shields will occasionally resist 100% of all damage received
Missile Weapon Systems (Tech tier 3)
In space, few weapons can match the range and destructive power of missiles, especially in the hands of a skilled tactician.
- Rank 1 – Ship missile weapons do 10% more damage, and their targeting mode cost is reduced by 20% (unlocked by dealing 1,000 damage to enemy ships with missile weapons)
- Rank 2 – Ship missile weapons do 20% more damage, and their targeting mode cost is reduced by 40% (unlocked by dealing 4,000 damage to enemy ships with missile weapons)
- Rank 3 – Ship missile weapons do 30% more damage, and their targeting mode cost is reduced by 60% (unlocked by dealing 10,000 damage to enemy ships with missile weapons)
- Rank 4 – Ship missiles have a 20% increased range, travel speed, and reload speed
Particle Beam Weapon Systems (Tech tier 3)
Ship weapons utilizing particle beam technology are the preferred choice for captains who prefer to damage multiple ship systems at once.
- Rank 1 – Ship particle beam weapons do 10% more damage, and targeting mode is reduced by 10% (unlocked by dealing 1,000 damage to enemy ships with particle beam weapons)
- Rank 2 – Ship particle beam weapons do 20% more damage, and targeting mode is reduced by 20% (unlocked by dealing 4,000 damage to enemy ships with particle beam weapons)
- Rank 3 – Ship particle beam weapons do 30% more damage, and targeting mode is reduced by 30% (unlocked by dealing 10,000 damage to enemy ships with particle beam weapons)
- Rank 4 – Increased critical hit chance with ship particle beam weapons
Robotics (Tech tier 3)
In an age where robots and autonomous turrets are employed in a combat capacity, the study of robotics can be instrumental in gaining a tactical edge.
- Rank 1 – You deal 10% more damage to robots and turrets. You can force a target robot up to 10 levels higher than you to stop fighting for a limited time (unlocked by destroying 5 robots)
- Rank 2 – You deal 20% more damage to robots and turrets. You can force a target robot up to 10 levels higher than you to flee for a limited time (unlocked by destroying 25 robots)
- Rank 3 – You deal 30% more damage to robots and turrets. You can force a target robot up to 10 levels higher than you to attack their allies for a limited time (unlocked by destroying 50 robots)
- Rank 4 – You can force a target robot up to 10 levels higher than you to obey commands for a time
Starship Design (Tech tier 3)
As with “car culture” on Earth centuries ago, there are those who pride themselves on the ability to modify their own spaceships.
- Rank 1 – Allows the installation of improved ship modules (unlocked by installing 5 unique ship modules)
- Rank 2 – Allows the installation of superior ship modules (unlocked by installing 15 unique ship modules)
- Rank 3 – Allows the installation of cutting-edge ship modules (unlocked by installing 30 unique ship modules)
- Rank 4 – Allows the installation of experimental ship modules
Starship Engineering (Tech tier 3)
It takes skilled hands to not only make a ship’s systems more resistant to damage but to repair those systems efficiently when damage does occur.
- Rank 1 – All ship systems repair 10% faster (unlocked by using 5 ship repair kits)
- Rank 2 – All ship systems repair 25% faster, increased damage mitigation (unlocked by using 10 ship repair kits)
- Rank 3 – All ship systems repair faster (unlocked by using 15 ship repair kits)
- Rank 4 – Occasionally, repairing one block of a system will repair the entire system
Automated Weapon Systems (Tech tier 4)
Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments.
- Rank 1 – Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20% (unlocked by dealing 1,000 damage to enemy ships with automated turret weapons)
- Rank 2 – Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode (unlocked by dealing 4,000 damage to enemy ships with automated turret weapons)
- Rank 3 – Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increased critical chance against targeted sub-systems by 20% (unlocked by dealing 10,000 damage to enemy ships with automated turret weapons)
- Rank 4 – Ship turret weapons recharge 40% faster and do 20% more damage to target sub-systems
Boost Assault Training (Tech tier 4)
Combat training with boost packs allows for more shock and awe tactics.
- Rank 1 – Nearby enemies take damage when you boost and have a chance to catch on fire (unlocked by dealing 200 damage to enemies using the boost pack)
- Rank 2 – Chance to knockdown nearby enemies when you boost (unlocked by knocking down 20 enemies with a boost)
- Rank 3 – Aiming down sights while boosting will let you hover in place. Fuel is still expended until empty (unlocked by dealing 500 damage to enemies using the boost pack)
- Rank 4 – While hovering, time slows down and the world moves 70% slower around you
EM Weapon Systems (Tech tier 4)
In the hands of a capable pilot, no weapons can disable an enemy ship faster than those that deliver electromagnetic damage.
- Rank 1 – EM ship weapons have 10% increased damage and cost 15% less to use in targeting mode (unlocked by dealing 1,000 damage to enemy ships with EM weapons)
- Rank 2 – EM ship weapons have 20% increased damage and cost 30% less to use in targeting mode (unlocked by dealing 4,000 damage to enemy ships with EM weapons)
- Rank 3 – EM ship weapons have 30% increased damage and cost 45% less to use in targeting mode (unlocked by dealing 10,000 damage to enemy ships with EM weapons)
- Rank 4 – EM ship weapons have a small chance of instantly disabling enemy engines
That covers all the Starfield skills and the various upgrade tiers for each one. For more on the game’s many systems, check out the various Starfield traits and the various Starfield factions that you can find.