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Honkai Star Rail Light Cones guide

Get a look at all the Honkai Star Rail Light Cones and where you can grab them yourself if you are playing on PS5, PS4, Xbox, and PC.

Honkai Star Rail Light Cones: A character can be seen

Honkai Star Rail Light Cones are, in essence, weapons for the wide range of characters to use that can help them bolster not only their stats but thanks to powerful passive effects, their overall abilities in battle as well. These weapons are basically essential for creating optimized and powerful teams, but thankfully, there are plenty of four and five-star options out there to choose from, and many of them work for multiple characters.

Light Cones in Honkai Star Rail are a lot easier to come by than in HoYoverse’s other games, with some being available through storyline quests, but also in the exchange shop too. It makes kitting out the different Honkai Star Rail characters a little bit easier, and some can be used to alter the role a character can play in a team slightly as well.

Honkai Star Rail Light Cones guide

The full list of Honkai Star Rail Light Cones and their locations is:

  • A Secret Vow – Four-star, Destruction, Warp
  • Before Dawn – Five-star, Erudition, Jing Yuan banner
  • Before the Tutorial Mission Starts – Four-star, Nihility, 1.1 Event
  • But the Battle Isn’t Over – Five-star, The Harmony, Starlight Exchange
  • Carve the Moon, Weave the Clouds – Four-star, The Harmony, Warp
  • Cruising in the Stellar Sea – Five-star, The Hunt, Herta’s Store
  • Day One of My New Life – Four-star, Preservation, Warp
  • Dance! Dance! Dance! – Four-star, The Harmony, Warp
  • Eyes of the Prey – Four-star, Nihility, Warp
  • Fermata – Four-star, Nihility, Forgotten Hall Shop, Warp
  • Geniuses’ Repose – Four-star, Erudition, Warp
  • Good Night and Sleep Well – Four-star, Nihility, Warp
  • Incessant Rain – Five-star, Nihility, Silver Wolf banner
  • In the Name of the World – Five-star, Nihility, Starlight Exchange
  • In the Night – Five-star, The Hunt, Seele banner
  • Landau’s Choice – Four-star, Preservation, Warp
  • Make the World Clamor – Four-star, Erudition, Warp
  • Memories of the Past – Four-star, The Harmony, Warp
  • Moment of Victory – Five-star, Preservation, Starlight Exchange
  • Night on the Milky Way – Five-star, Erudition, Starlight Exchange
  • Nowhere to Run – Four-star, Destruction, Warp
  • Only Silence Remains – Four-star, The Hunt, Warp
  • On the Fall of an Aeon – Five-star, Destruction, Herta’s Store
  • Past and Future – Four-star, Harmony, Forgotten Hall Shop
  • Perfect Timing – Four-star, Abundance, Warp
  • Planetary Rendezvous – Four-star, The Harmony
  • Post-Op Conversation – Four-star, Abundance
  • Quid Pro Quo – Four-star, Abundance, Forgotten Hall Shop
  • Resolution Shines As Pearls of Sweat – Four-star, Nihility, Warp
  • Return to Darkness – Four-star, The Hunt, Warp
  • River Flows in Spring – Four-star, The Hunt, Forgotten Hall Shop
  • Shared Feeling – Four-star, Abundance, Warp
  • Sleep Like the Dead – Five-star, The Hunt, Starlight Exchange
  • Something Irreplaceable – Five-star, Destruction, Starlight Exchange
  • Subscribe for More! – Four-star, The Hunt, Warp
  • Swordplay – Four-star, The Hunt, Warp
  • Texture of Memories – Five-star, Preservation, Herta’s Store
  • The Birth of the Self – Four-star, Erudition, Warp
  • The Moles Welcome You – Four-star, Destruction, Warp
  • The Seriousness of Breakfast – Four-star, Erudition, Forgotten Hall Shop
  • This Is Me! – Four-star, Preservation, Warp
  • Time Waits for No One – Five-star, Abundance, Starlight Exchange
  • Today Is Another Peaceful Day – Four-star, Erudition, Warp
  • Travel of the Universal Market – Four-star, Preservation
  • Under the Blue Sky – Four-star, Destruction, Warp
  • Warm Shortens Cold Nights – Four-star, Abundance, Warp
  • We Are Wildfire – Four-star, Preservation, Forgotten Hall Shop
  • We Will Meet Again – Four-star, Nihility, Warp
  • Woof! Walk Time! – Four-star, Destruction, Forgotten Hall Shop

Along with these, there are also a fair few three-star Light Cones too, but for the most part, it’s worth upgrading away from those as soon as you can for better stats and stronger passive effects. You can probably clear the game with three-star Light Cones, but why take the hard path when the easy one is within grasp?

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A Secret Vow

Increases DMG dealt by the wearer by 20/25/30/35/40%. The wearer also deals an extra 20/25/30/35/40% of DMG to enemies with a higher HP percentage than the wearer.

Before Dawn

Increases the wearer’s CRIT DMG by 36%. Increases the wearer’s Skill and Ultimate DMG by 18%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48%.

Before the Tutorial Mission Starts

Increases the wearer’s Effect Hit Rate by 20%. When the wearer attacks enemies that have reduced DEF, regenerates 4 Energy.

But the Battle Isn’t Over

Increases the wearer’s Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer’s Ultimate. When the wearer uses their Skill, the next ally taking action deals 30/35/40/45/50% more DMG for 1 turns.

Carve the Moon, Weave the Clouds

At the start of the battle and whenever the wearer’s turn begins, one of the following effects is applied randomly: All allies’ ATK increases by 10/12.5/15/17.5/20%, all allies’ CRIT DMG increases by 12/15/18/21/24%, or all allies’ Energy Regeneration increases by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Cruising in the Stellar Sea

Increases the wearer’s CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an additional 8/10/12/14/16%. When the wearer defeats an enemy, increase their ATK by 20/25/30/35/40% for 2 turns.

Day One of My New Life

Increases the wearer’s DEF by 16/18/20/22/24%. After entering battle, increases DMG RES of all allies by 8/9/10/11/12%. Effects of the same type cannot stack.

Dance! Dance! Dance!

When the wearer uses their Ultimate, all allies’ actions are Advanced Forward by 16%.

Eyes of the Prey

Increases the wearer’s Effect Hit Rate by 20/25/30/35/40% and increases DoT by 24/30/36/42/48%.

Fermata

Increases the Break Effect dealt by the wearer by 16%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16%. This also applies to DoT.

Honkai Star Rail Light Cones A character can be seen

Geniuses’ Repose

Increases the wearer’s ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer’s CRIT DMG increases by 24/30/36/42/48% for 3 turns.

Good Night and Sleep Well

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 times. This effect also applies to DoT.

Incessant Rain

Increases the wearer’s Effect Hit Rate by 24~40%. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer’s CRIT Rate by 12~20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. Targets with Aether Code receive 12~20% increased DMG for 1 turn.

In the Name of the World

Increases the wearer’s DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.

In the Night

Increases the wearer’s CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer’s Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 times.

Landau’s Choice

The wearer is more likely to be attacked, but DMG taken is reduced by 16/18/20/22/24%.

Make the World Clamor

The wearer regenerates 20/23/26/29/32 Energy immediately upon entering battle, and increases Ultimate DMG by 32/40/48/56/64%.

Memories of the Past

Increases the wearer’s Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Moment of Victory

Increases the wearer’s DEF by 24/28/32/36/40% and Effect Hit Rate by 24/28/32/36/40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an additional 24/28/32/36/40% until the end of the wearer’s turn.

Night on the Milky Way

For every enemy on the field, increases the wearer’s ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Nowhere to Run

Increases the wearer’s ATK by 24/30/36/42/48%. Whenever the wearer defeats an enemy, they restore HP equal to 12/15/18/21/24% of their ATK.

Honkai Star Rail Light Cones: A character can be seen

Only Silence Remains

Increases the wearer’s ATK by 16/20/24/28/32%. If there are 2 or fewer enemies on the field, increases wearer’s CRIT Rate by 12/15/18/21/24%.

On the Fall of an Aeon

Whenever the wearer attacks, increase their ATK by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer’s DMG increases by 12/15/18/21/24% for 2 turns.

Past and Future

When the wearer uses their Skill, the next ally taking action other than the wearer deals 16% increased DMG for 1 turn(s).

Perfect Timing

Increases the wearer’s Effect RES by 16/20/24/28/32% and increases Outgoing Healing by an amount that is equal to 33/36/39/42/45% of Effect RES. outgoing Healing can be increased this way by up to 15/18/21/24/27%.

Planetary Rendezvous

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.

Post-Op Conversation

Increases the wearer’s Energy Regeneration Rate by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.

Quid Pro Quo

At the start of the wearer’s turn, regenerates 8/10/12/14/16 Energy for a randomly chosen ally other than the wearer whose current Energy is lower than 50%.

Resolution Shines As Pearls of Sweat

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensbrare the enemy. Ensnared enemies’ DEF decreases by 12/13/14/15/16% for 1 turn.

Return to Darkness

Increases the wearer’s CRIT Rate by 12/15/18/21/24%. After a CRIT Hit, there is a 16/20/24/28/32% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger 1 time per attack.

River Flows in Spring

After entering battle, increases the wearer’s SPD by 8/9/10/11/12% and DMG by 12/15/18/21/24%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer’s next turn.

Shared Feeling

Increases the wearer’s Outgoing Healing by 10/12.5/15/17.5/20%. When using Skill, regenerates 2/3/3/4/4 Energy for all allies.

Sleep Like the Dead

Increases the wearer’s CRIT DMG by 30/35/40/45/50%. When the wearer’s Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36/42/48/54/60% for 1 turns. This effect can only be triggered 1 time every 3 turns.

Something Irreplaceable

Increases the wearer’s ATK by 24/28/32/36/40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8/9/10/11/12% of the wearer’s ATK. At the same time, the wearer’s DMG increases by 24/28/32/36/40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

Subscribe for More

Increases the DMG of the wearer’s Basic ATK and Skill by 24/30/36/42/48%. This effect increases by an extra 24/30/36/42/48% when the wearer’s current Energy reaches its max level.

Swordplay

For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 times. The stack effect will be reset when the wearer changes targets.

Texture of Memories

Increases the wearer’s Effect RES by 8/10/12/14/16%. If the wearer is attacked and has no Shield, they gain a Shield equal to 16/20/24/28/32% of their Max HP for 2 turns. This effect can only be triggered once every 3 turns. If the wearer has a Shield when attacked, the DMG they receive decreases by 12/15/18/21/24%.

The Birth of the Self

Increases DMG dealt by the wearer’s follow-up attacks by 24/30/36/42/48%. If the current HP of the target enemy is below 50%, increases DMG dealt by follow-up attacks by an extra 24/30/36/42/48%.

Honkai Star Rail Light Cones: A character can be seen

The Moles Welcome You

When the wearer uses Basic ATK, Skill, and Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer’s ATK by 12/15/18/21/24%.

The Seriousness of Breakfast

Increases the wearer’s DMG by 12/15/18/21/24%. For every defeated enemy, the wearer’s ATK increases by 4/5/6/7/8%, stacking up to 3 times.

This Is Me!

Increases the wearer’s DEF by 16/20/24/28/32%. Increases the DMG of the wearer when they use their Ultimate by 60/75/90/105/120% of the wearer’s DEF. This effect can only apply 1 time per enemy target.

Time Waits for No One

Increases the wearer’s Max HP by 18/21/24/27/30% and Outgoing Healing by 12/14/16/18/20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes additional DMG equal to 36/42/48/54/60% of the recorded Outgoing Healing value. This additional DMG is of the same Type as the wearer’s, is not affected by other buffs, and can only occur 1 time per turn.

Today Is Another Peaceful Day

After entering battle, increases the wearer’s DMG based on their Max Energy. DMG increases by 0.20/0.25/0.30/0.35/0.40% per point of Energy, up to 160 Energy.

Travel of the Universal Market

Increases the wearer’s DEF by 16/20/24/28/32%. When the wearer is attacked, there is a 100/105/110/115/120% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40/50/60/70/80% of the wearer’s DEF for 2 turns.

Under the Blue Sky

Increases the wearer’s ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer’s CRIT Rate increases by 12/15/18/21/24% for 3 turns.

Warm Shortens Cold Nights

Increases the wearer’s Max HP by 16/20/24/28/32%. When using Basic ATK or Skill, restores all allies’ HP by an amount equal to 2/2.5/3/3.5/4% of their respective Max HP.

We Are Wildfire

At the start of the battle, the DMG dealt to all allies decreases by 8/10/12/14/16% for 5 turns. At the same time, immediately restores HP to all allies equal to 30/35/40/45/50% of the respective HP difference between the characters’ Max HP and current HP.

We Will Meet Again

After the wearer uses Basic ATK or Skill, deals additional DMG equal to 48/60/72/84/96% of the wearer’s ATK to a random enemy that has been attacked.

Woof! Walk Time!

Increases the wearer’s ATK by 10/12.5/15/17.5/20%, and increases their DMG to enemies afflicted with Burn or Bleed by 16/20/24/28/32%. This also applies to DoT.

Honkai Star Rail Light Cones A character can be seen

How To Acquire Light Cones

Light cones in Honkai Star Rail can be acquired in the following ways:

  • Warps
  • Opening chest
  • Completing puzzles
  • Defeating weekly bosses
  • Starlight Exchange Shop

Light Cones are something you’ll be finding a lot of. They pop up all over the place, including from chests, quests, and as puzzle rewards. You’ll mostly be getting them through Warps though, whether that’s through the Regular Warp, the Character Event Warp, or the Light Cone Event Warp.

You can also get some through the Starlight Exchange shop, which is a place you can spend Undying Starlight, which is a currency you’ll earn when Warping. The five-star Light Cones for the standard five-star characters are all available here for 600 Undying Starlight.

With the Honkai Star Rail Light cones, you can now begin fully upgrading your character and using them to form great teams. If you want to combine some characters, our Honkai Star Rail tier list is a great place to start as well as our Honkai Star Rail walkthrough to get you going on your journey through space. Good luck, Trailblazer.