Santa Monica Studio says that God of War Ragnarok will be “the most accessible God of War ever” in a new blog post highlighting various accessibility settings that will be in the upcoming PS5 game. The studio says that there will be over 60 different accessibility settings in total, which includes several new or improved features on top of all of those used in 2018’s God of War.
One of the biggest advancements is in Ragnarök’s subtitles and captions settings, which are highly customisable with different font sizes, backgrounds, and text colours. The post says that Ragnarök has a “fully re-engineered and responsive UI” that can also be altered to fit players’ needs, with the ability to make the icons and text sizes much larger than in previous games.
The visual options extend into the gameplay too, with a new high contrast mode, which lets you apply distinctive colours to objects or enemies to help them stand out.
To assist with gameplay aspects like combat, navigation, and puzzle solving in Ragnarök, there are also a few great new features, such as audio cues that can play when you find something you can interact with, traversal assists that can help you jump gaps or mantle ledges automatically, or the sound direction indicator which can point towards the source of important noises and sound effects.
Santa Monica Studio has also rebuilt its controller remapping feature to be more customisable than ever before.
While a lot of information around the new game, including the God of War Ragnarök release date, is up in the air and unannounced right now, it’s good to see Sony prioritising accessibility features in this way. Today’s blog post was just the start too, with Santa Monica Studio saying that we’ll also hear more on other features including combat and puzzle assists in the future.