Whether you like it or not, cards play an incredibly important role in Back 4 Blood. From influencing how fast your Cleaner can run to giving you challenges to complete for more money, all Back 4 Blood cards give your character unique quirks that will affect each and every playthrough.
Picking and choosing cards might seem fairly simple at first, but as you progress through the Back 4 Blood Acts, and turn up the game’s difficulty, these cards might mean the difference between life and death. In other words, you’ll need to select the best Back 4 Blood cards and curate your decks carefully.
All Back 4 Blood cards
There are well over a hundred cards in Back 4 Blood, split into four categories – Reflex, Discipline, Brawn, and Fortune – and based around offence, defence, utility, and mobility.
Below you can find a breakdown of every card from the base game of Back 4 Blood, separated into those four categories.
Back 4 Blood Reflex cards
Reflex cards are blue in Back 4 Blood and they usually offer buffs to make your Back 4 Blood characters – and their actions – super speedy.
Here are the Back 4 Blood Reflex cards in full:
Card name | Description |
Adrenaline Fueled | +100% stamina, -75% stamina regeneration, when you kill an enemy, gain 10 stamina instantly and an additional 10 stamina over 5 seconds |
Brazen | +30% melee stamina efficiency, +30% melee attack speed, -5% damage resistance |
Breakout | Allows you to free yourself from grabs, +50% breakout cooldown reduction |
Cocky | +75% weapon swap speed, When you take damage your accuracy is reduced by 20% for 3 seconds |
Combat Medic | Teammates healed by an additional 20 health when revived, +50 use speed |
Cross Trainers | +20% stamina, +20% stamina regen, +3% move speed, 5 health |
Dash | +5% move speed |
Energy Drink | +40% stamina, -5% damage resistance |
Evasive Action | Gain a 20% movement speed boost for three seconds when you take a hit of 10 or more |
Fire in the Hole! | Gain 20 temporary health and 20% movement speed for five seconds after throwing an offensive item |
Fire in the Hole! | When you throw an Offensive Accessory, gain 20 temporary health and 20% move speed for 5 seconds. |
Fleet Of Foot | +10% move speed, -5% damage resistance |
Glass Cannon | +25% damage, -30% health |
Guns Out | +50% weapon swap speed, -5% damage resistance |
Headband Magnifier | +125% use speed, when you take damage, you have a chance to be binded for 1 second |
Hellfire | +45% move speed while firing, +5% move speed while not firing |
Hi Vis Sights | +30% aim speed |
Hyper-Focused | +50% weakspot damage, -75% ADS Move Speed |
Killer’s Instinct | +30% weakspot damage, disables aim down sights |
Mad Dash | +20% sprint speed, -30% stamina efficiency |
Mag Carrier | +30% pistol/SMG ammo capacity, +10% damage with pistols and SMGs |
Mag Coupler | +50% reload speed, disables aim down sights |
Mandatory PT | Team Effect: +15% team stamina |
Marathon Runner | No movement penalty for strafe and backpedal, disables Sprint |
Medical Expert | +15 healing efficiency, plus +15% movement speed for 15 seconds when you use a medical accessory |
Meth Head | 40% melee attack speed, +40% melee stamina efficiency, Your melee attacks no longer stick in tough enemies, disables aim down sights |
Miraculous Recovery | A medical accessory has a 25% chance of having a 100% increased effect |
Multitool | 75% use speed, -5% damage resistance |
On Your Mark… | When you exit a starting saferoom your team gains +15% move speed for 30 seconds |
Olympic Sprinter | +30% sprint efficiency, -5% damage resistance |
Pep in your Step | Precision Kills grant 10% movement speed for five seconds |
Pep Talk | +150% revive speed, -5% damage resistance |
Power Swap | Changing weapons within 0.75 seconds of hitting low ammo grants +20% damage for five seconds |
Reckless | +40% sprint efficiency, When you take damage while sprinting, you lose all your stamina |
Reckless Strategy | +30% weakspot damage, -5% damage resistance |
Reload Drills | +30% reload speed |
Rhythmic Breathing | +60% stamina, -20% slow resistance |
Ridden Slayer | +20% weak spot damage |
Rolling Thunder | +6% move speed while using an SMG, +35% reload speed while using an SMG |
Rousing Speech | +225% revive speed, disables offensive accessories, Team Effect: +20% reduced incap trauma |
Run Like Hell | +15% move speed, When you take damage your accuracy is reduced by 20% for 3 seconds |
Sadistic | Gain 5% weakspot damage for each precision kill in the last 10 seconds |
Screwdriver | +50% use speed, +10% stamina |
Shooting Gloves | +25% weapon swap speed |
Shredder | Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%) |
Slugger | +5 health, +10% melee stamina efficiency, +20% melee attack speed |
Smelling Salts | +100% revive speed |
Speed Demon | +6% move speed while using an SMG, +35% reload speed while using an SMG |
Stamina | +10% Stamina |
Steady Aim | +80% aim speed, -50% ADS move speed |
Stimulants | Pain meds grant +10% movement speed, 10% reload speed, and 10% weapon swap speed for 30 seconds |
Stock Pouch | +30% sniper ammo capacity, +10% damage with sniper rifles |
Superior Cardio | +50% sprint efficiency, +5 health |
Tunnel Vision | +50% aim speed, -5% damage resistance |
Utility Scavenger | You can sense nearby quick accessories, more quick accessories spawn |
Widemouth Magwell | +30% reload speed, -5% damage resistance |
Back 4 Blood Discipline cards
Discipline cards are red in Back 4 Blood and they usually offer adjustments to your Cleaner’s loadout – think extra ammo or damage bonuses in certain situations.
Here are the Back 4 Blood Discipline cards in full:
Card name | Description |
Ammo | +10% ammo |
Ammo Belt | +50% ammo capacity, -20% stamina efficiency |
Ammo For All | Team Effect: +10% team ammo capacity |
Ammo Mule | 75% ammo capacity, disables support accessories |
Ammo Pouch | +25% ammo capacity |
Ammo Scavenger | You can sense nearby ammo, more ammo spawns |
Amped Up | When you exit a starting saferoom your team gains 50 temporary health |
Antibiotic Ointment | +20% healing efficiency |
Avenge The Fallen | Team Effect: When you or a teammate becomes incapacitated, all teammates gain 30% damage, 20% reload speed and unlimited ammo for 10 seconds. |
Charitable Soul | Heals granted to a teammate will also apply 50% of the effect to you |
Cold Brew Coffee | +40% stamina regeneration, -10% stamina efficiency |
Combat Knife | Turns your Bash into a Knife that counts as a Melee weapon. |
Combat Training | +5% damage dealt, +50% bullet penetration |
Controlled Movement | +40% move speed while aiming down sights with sniper rifles |
Down In Front! | While crouching you neither take nor deal Friendly Fire damage, +10 health |
EMT Bag | +40% healing efficiency, -20% stamina efficiency |
Energy Bar | +20% stamina regeneration, 5 health |
Experienced EMT | Medical accessories will grant +20% maximum health until the end of the level |
Field Surgeon | +60% healing efficiency, -50% use speed |
Front Sight Focus | +20% accuracy |
Group Therapy | All teammates heal for 5 health when a medical accessory is used |
Hunker Down | +10% damage resistance and +40% accuracy when crouching |
In the Zone | +5% reload speed for five seconds (can be stacked ten times) when getting precision kills |
Inspiring Sacrifice | Team Effect: All teammates heal for 25 health over twenty seconds if someone is incapacitated |
Knowledge Is Power | +10% weakspot damage, allows players to see values for damage they deal and enemy health bars |
Large Caliber Rounds | +7.5% bullet damage, +100% bullet penetration, -20% stamina efficiency |
Marked for Death | +10% damage to pinged mutations and mutations are highlighted |
Meat Grinder | Gain 30% move speed and accuracy while crouched and using an LMG |
Medical Professional | First Aids and Defibrillators recover 15 trauma damage and one extra life |
Motorcycle Helmet | +15% damage resistance, +10 health, disables aim down sights |
Motorcycle Jacket | +5% damage resistance, +5 health |
Natural Sprinter | +100% stamina regeneration, -50% maximum stamina |
Needs Of The Many | -20% health, Team Effect: +1 team extra life |
Optics Enthusiast | +30% accuracy, -20% stamina efficiency |
Padded Suit | +10% damage resistance, +5 health, -20% stamina efficiency |
Patient Hunter | +10% damage for each second aimed down sights (can be stacked three times) |
Poultice | Teammate gains +20 health over 30 seconds when healed |
Power Reload | Reloading a gun within 0.75 seconds of hitting low ammo grants +30% mag capacity until the next reload |
Quick Kill | +50% accuracy, disables aim down sights |
Scattergun Skills | +40% reload speed with shotguns |
Silver Bullets | +10% bullet damage, +150% bullet penetration, when you kill a Mutation, you lose 5 copper |
Support Scavenger | You can sense nearby support accessories, more support accessories spawn |
Tactical Vest | +30% rifle ammo capacity, +10% damage with assault rifles and LMGs |
Trigger Control | +25% accuracy with assault rifles and sniper rifles. |
Vanguard | Melee kills grant 1 temporary health to you and nearby teammates |
Weapon Scavenger | You can sense nearby weapons, more weapons spawn |
Back 4 Blood Brawn cards
Brawn cards are green in Back 4 Blood and they usually buff your Cleaner’s health to make them a bit hardier in battle. They can also improve other strength-based aspects like melee damage.
Here are the Back 4 Blood Brawn cards in full:
Card name | Description |
Batter Up | +50% melee damage, +5 health |
Battle Lust | Melee kills heal two health |
Berserker | Gain 10% melee damage, 10% melee speed, and 5% move speed for each melee kill in the last 4 seconds |
Body Armor | +25% trauma resistance, -15% ammo capacity |
Bomb Squad | +100% explosive damage, 35+ explosive resistance |
Broadside | Precision kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters |
Buckshot Bruiser | When using Shotguns, gain temporary health for each pellet that hits. |
Canned Goods | +40 health, -30% stamina |
Chemical Courage | Pain meds grant +25% damage for 60 seconds |
Confident Killer | +1% damage (up to 15%) every time you kill a mutation until the end of the level |
Demolitions Expert | +50% accessory damage, -15% ammo capacity |
Durable | +15% trauma resistance, +5 health |
Face Your Fears | +3 temporary health when you kill a Ridden within two metres |
Fresh Bandage | heal 10 trauma damage at the start of each level |
Grenade Training | +25% accessory damage |
Health | +5 health |
Heavy Attack | Hold R2 with Melee weapons to burst forward, charge attacks deal 100% increased damage |
Heavy Hitter | Melee hits against weakspots deal +20% additional atumble damage |
Hydration Pack | +25% health, -15% ammo capacity |
Ignore The Pain | +20% melee damage against Mutations, when you deal melee damage to a mutation gain 1 temporary health and recover 3 stamina |
Improvised Explosives | +75% accessory damage, -25% swap speed |
Line ‘Em Up | +100% bullet penetration with assault rifles |
Mean Drunk | +75% melee damage, your melee attacks cause cleave through enemies dealing damage in a large area, disables sprint |
Numb | +15% damage resistance while you have temporary health |
Offensive Scavenger | You can sense nearby offensive accessories, more offensive accessories spawn |
Overwatch | Kills at more than 15 metres grants five temporary health to nearby allies within 10 meters of the target |
Pyro | +100% fire damage, kills with fire grant you 3 temporary health, you can sense flammable objects nearby |
Scar Tissue | Reduces the damage taken by all Ridden by one |
Second Chance | +1 extra life, +5 health |
Spiky Bits | +25% melee damage, +10% damage resistance while using a melee weapon, -15% ammo capacity |
Sunder | Melee hits cause the target to take 20% increased damage for 5 seconds |
True Grit | +8 health over five seconds when hit for 15 or more damage |
Two is One and One is None | Grants the ability to equip a second primary, -25% weapon swap speed |
Vitamins | +15 health |
Well Fed | -20% stamina regen, Team Effect: team health +10 |
Wooden Armor | +40% trauma resistance, -100%fire resistance, -100% acid resistance, -100% explosion resistance |
Back 4 Blood Fortune Cards
Fortune cards are yellow in Back 4 Blood and they offer specific benefits found no where else.
Here are the Back 4 Blood Fortune cards in full:
Card name | Description |
Admin Reload | When you stow your weapon, it reloads, -15% ammo capacity |
Ammo Stash | Secondary weapons have unlimited ammo, your secondary weapon reload is 20% slower |
Bounty Hunter | When you kill a Mutation, gain 10 copper (up to 300 per level) |
Box O’ Bags | -10% health, Team Effect: +1 team support inventory |
Compound Interest | Gain 10% of your total copper in each saferoom |
Copper Scavenger | You can sense nearby Copper, more Copper piles spawn |
Double Grenade Pouch | +2 offensive inventory, -10% damage dealt |
Fanny Pack | +1 support inventory |
Fortune | Gain 25 to 50 Copper at the start of each level |
Grenade Pouch | +1 offensive inventory |
Hazard Pay | Gain 250% bonus copper at the start of each level |
Highwayman | Pistol kills have a 2% chance to spawn ammo |
Life Insurance | +2 extra life, lose 50 copper at the start of each level |
Lucky Pennies | whenever you or your team loots copper you have a 35% chance to find 35% additional copper |
Money Grubbers | Each time your team loots copper you gain 5 additional copper, stacking up to 100 additional copper. |
Mugger | Melee kills have a 2% chance to spawn ammo |
Run and Gun | You can shoot while sprinting |
Saferoom Recovery | Your team heals 5 trauma damage and refills 10% ammo at the start of each level |
Share The Wealth | Each teammate gains 100 bonus copper at the start of each level |
Shell Carrier | +30% shotgun ammo capacity, +10% damage with shotguns |
Shoulder Bag | +2 support inventory, -10% damage dealt |
Surplus Pouches | -10% health, Team Effect: +1 team offensive inventory |
Wounded Animal | Kills while at critical health recover 1 health |
Back 4 Blood Corruption cards
To make each and every Back 4 Blood run through different, the game’s AI director will randomly select a number of Corruption cards. These cards could change the weather for particular levels or tweak the mutations of certain Back 4 Blood Ridden.
There are dozens of Back 4 Blood Corruption cards. These are:
Card name | Description |
Armoured Bruisers | Bruisers can take a lot of punishment. Keep moving and don’t let them get close |
Armoured Crushers | Getting crushed is the worst way to die. Attack the Crusher to free your teammates |
Armoured Exploders | Stay away from these two-legged death bombs |
Armoured Hockers | Melee teammates to free them from Hocker pins |
Armoured Joggers | Joggers wear SWAT armour and are harder to take down |
Armoured Retchers | Acidic spew leaves dangerous bile pools |
Armoured Ridden | Ridden wear SWAT armour and are harder to take down |
Armoured Runners | Runners wear SWAT armour and are harder to take down |
Armoured Stalkers | A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates |
Armoured Tallboys | These towering mutations can take a lot of punishment. Aim for the weakspot or use fire to take them out quickly |
Armoured Walkers | Walkers wear SWAT armour and are harder to take down |
Blighted Ridden | A mutation has turned the Ridden blood into acid, they leave behind pools of caustic acid on death |
Blood Samples | Find and bring the Specimen Container to the end of the level to earn 500 Copper |
Blood Samples Elite | Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn 500 Copper, 10 Supply Points |
Blood Samples Expert | Find and bring the Specimen Container to the end of the level within the time limit to earn 500 Copper |
Blood Samples Survival | Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: 500 Copper, 10 Supply Points |
Blood Samples Timed | Find and bring the Specimen Container to the end of the level within the time limit to earn 500 Copper and 10 Supply Points |
Blue Dog Hollow | Collapse the mine to cutoff the source of the Ridden |
Boss Mutation | Defeat the boss and complete the level to earn 500 Copper, 10 Supply Points |
Bruisers | Adds Bruisers to the level who can go into a frenzy |
Charred Ridden | These burning Ridden ignore the flames entirely. Keep your distance or burn alive |
Cut The Red Wire | Complete the level within the time limit without triggering any birds, Snitches, car alarms, or alarmed doors to earn 500 Copper, 10 Supply Points |
Dr Roger’s Neighbourhood | Hold back the horde to buy time to secure Roger’s Research |
Ferocious Armored Crushers | Attack the Crusher to free your teammates. Ferocious, Traumatic (+25% Health, +50% Damage, 100% Trauma Damage) |
Ferocious Boss | Defeat the boss and complete the level to earn 500 Copper, 10 Supply Points |
Ferocious Brusiers | Keep moving and don’t let them get close. Ferocious, Tenacious (+25% Health, +50% Damage, Regeneration during Frenzy) |
Ferocious Crushers | Attack the Crusher to free your teammates. Ferocious, Traumatic (+25% Health, +50% Damage, 100% Trauma Damage) |
Ferocious Exploders | Stay away from these two-legged death bombs. Ferocious, Shockwave (+25% Health, +50% Damage, 100% Increased Explosive Knockback) |
Ferocious Hockers | Melee teammates to free them from Hocker Pins. Ferocious, Heartpiercer (+25% Health, +50% Damage, +10 Damage on Impact) |
Ferocious Jogging Ridden | Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per Hit) |
Ferocious Reekers | Reeker guts can call the horde if they explode on you. Ferocious, Viscous |
Ferocious Retches | Acid spew leaves Dangerous Bile Pools. Ferocious, Gunk (+25% Health, +50% Damage, -35% Reload, Swap and Use Speed on Direct Hit with Vomit) |
Ferocious Running Ridden | Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per Hit) |
Ferocious Sprinting Ridden | Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per Hit) |
Ferocious Stalkers | Quickly kill the Stalker to free teammates. Ferocious, Blooddrinker |
Ferocious Stingers | Stinger spit toxic spittle from long distances or high vantage points. Ferocious, Congeal (+25% Health, +50% Damage, Spittle Blinds and has an increased Slowing effect) |
Ferocious Tallboys | Aim for the weakspot or use fire to take them out. Ferocious, Hardened |
Gloom | Adds fog to a level |
Hag | A hag stalks you |
Hasty Exit | Complete the level with all four cleaners alive to earn 500 Copper, 10 Supply Points |
Hockers | Adds Hockers, who can pin players, to a level |
Hunted | Hordes hunt you down |
Job 10:22 | Meet with Phillips’ operative at the Church. Stay alert, a new Snitch mutation will call the horde when alerted or killed. |
Jogger Swarm | Adds a Jogger Swarm to the level |
Mist | Adds fog to a level |
Monstrous Shambling Ridden | Aim for the head to put them down quickly. Monstrous (+50% health, +4 additional damage per hit) |
No One Left Behind | Complete the level with all four Cleaners alive to earn 500 Copper, 10 Supply Points |
Ogre | Adds an Ogre to the level |
Onslaught | The horde is right on our heels, move fast or be overrun |
Plan B | Secure the weapons cache and send it back to Fort Hope |
Reeker Hordes | Hordes of Reekers, Retches, and Exploders will attack on a timer |
Remnants | Take the weapon to the heart of the Ridden Infestation |
Retches | Adds Retches to a level who can spit bile |
Ridden | Adds Ridden to a level |
Runners | Adds runners to a level |
Safety First | Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper, 10 Supply Points |
Safety First Elite | Complete the level without the cleaners being incapacitated 2 times to earn 500 Copper, 10 Supply Points |
Safety First Veteran | Complete the level without the cleaners being incapacitated more than once to earn 500 Copper, 10 Supply Points |
Search and Rescue | Create a distraction in the Bar so the survivors can escape to Fort Hope |
Shambling Ridden Swarm | Adds a swarm to a level |
Silence is Golden | Complete the level without triggering any birds, snitches, alarms to earn 500 Copper, 10 Supply Points |
Slumber Party | The area is infested with Sleepers, stay together and keep your eyes open |
Speed Run | Complete the level within the time limit to earn 500 Copper, 10 Supply Points |
Sprinters | Adds sprinters to a level |
Stinger Hordes | Hordes of Stingers, Stalkers, and Hockers will attack on a timer |
The Abomination | Defeat the Ridden Abomination to save Fort Hope |
The Armory | Gain access to the armory in the Police Station. The hordes are increasingly aggressive here |
The Birds | Large flocks of crows have gathered in this area to feast on the dead. Startling them could call the horde down on you |
The Dark | The Power is out. The night is fill of the chattering of Snitches, stay quiet and you may make it through |
The Dark Before the Dawn | Re-establish supply lines to the Diner |
The Devil’s Return | Escape across the Evansburgh Bridge toward Finleyville with a horde on your heels |
The Fog | Beware of what awaits you in The Fog |
The Lockdown | Entering a High Security Area. Many of the Alarmed doors are still intact. Proceed with Caution |
Timed Reeker Horde | Reekers attack in hordes in this area |
How to get Back 4 Blood cards
Now you’ve seen all the Back 4 Blood cards available in the game, you might be wondering how to pick them up. Well, you can get Back 4 Blood cards in a number of ways.
You can find cards while playing the game in set locations, but you’ll need to pay a set amount of Copper for the pleasure. You can also pick up cards through Supply Lines – one of the shop options available in camp – using Supply Points.
There you have it, all Back 4 Blood cards in one place. Have fun building your deck and reacting to those troublesome Corruption cards.