All Back 4 Blood cards – every card in the game

Looking for a full list of all Back 4 Blood cards? From Reflex, Discipline, Brawn, Fortune, and Corruption, we've got them all

all back 4 blood cards: Back 4 Blood Cards: Hoffman fires an assault rifle at zombies

Whether you like it or not, cards play an incredibly important role in Back 4 Blood. From influencing how fast your Cleaner can run to giving you challenges to complete for more money, all Back 4 Blood cards give your character unique quirks that will affect each and every playthrough.

Picking and choosing cards might seem fairly simple at first, but as you progress through the Back 4 Blood Acts, and turn up the game’s difficulty, these cards might mean the difference between life and death. In other words, you’ll need to select the best Back 4 Blood cards and curate your decks carefully.

With that in mind then, what are all Back 4 Blood cards and which ones should you pay more attention to over the rest? Well, you’re about to find out. New cards will be added with Back 4 Blood updates, so be sure to check back for updated details.

All Back 4 Blood cards

There are currently dozens of active cards in Back 4 Blood, split into four categories: Reflex, Discipline, Brawn, and Fortune, and based around offence, defence, utility, and mobility.

They are as follows:

Back 4 Blood Reflex cards

Reflex cards are blue in Back 4 Blood and they usually offer buffs to make your Back 4 Blood characters – and their actions – super speedy.

Here are the Back 4 Blood Reflex cards in full:

 Card name Description
Adrenaline Fueled +100% stamina, -75% stamina regeneration, when you kill an enemy, gain 10 stamina instantly and an additional 10 stamina over 5 seconds
Brazen +30% melee stamina efficiency, +30% melee attack speed, -5% damage resistance
 Breakout Allows you to free yourself from grabs, +50% breakout cooldown reduction
Cocky +75% weapon swap speed, When you take damage your accuracy is reduced by 20% for 3 seconds
 Combat Medic Teammates healed by an additional 20 health when revived, +50 use speed
Cross Trainers +20% stamina, +20% stamina regen, +3% move speed, 5 health
Dash +5% move speed
Energy Drink +40% stamina, -5% damage resistance
Evasive Action Gain a 20% movement speed boost for three seconds when you take a hit of 10 or more
 Fire in the Hole! Gain 20 temporary health and 20% movement speed for five seconds after throwing an offensive item
Fire in the Hole! When you throw an Offensive Accessory, gain 20 temporary health and 20% move speed for 5 seconds.
Fleet Of Foot +10% move speed, -5% damage resistance
Glass Cannon +25% damage, -30% health
Guns Out +50% weapon swap speed, -5% damage resistance
Headband Magnifier +125% use speed, when you take damage, you have a chance to be binded for 1 second
Hellfire +45% move speed while firing, +5% move speed while not firing
 Hi Vis Sights +30% aim speed
Hyper-Focused +50% weakspot damage, -75% ADS Move Speed
Killer’s Instinct +30% weakspot damage, disables aim down sights
Mad Dash +20% sprint speed, -30% stamina efficiency
Mag Carrier +30% pistol/SMG ammo capacity, +10% damage with pistols and SMGs
Mag Coupler +50% reload speed, disables aim down sights
Mandatory PT Team Effect: +15% team stamina
 Marathon Runner No movement penalty for strafe and backpedal, disables Sprint
Medical Expert +15 healing efficiency, plus +15% movement speed for 15 seconds when you use a medical accessory
Meth Head 40% melee attack speed, +40% melee stamina efficiency, Your melee attacks no longer stick in tough enemies, disables aim down sights
 Miraculous Recovery  A medical accessory has a 25% chance of having a 100% increased effect
Multitool 75% use speed, -5% damage resistance
On Your Mark… When you exit a starting saferoom your team gains +15% move speed for 30 seconds
Olympic Sprinter +30% sprint efficiency, -5% damage resistance
Pep in your Step Precision Kills grant 10% movement speed for five seconds
Pep Talk +150% revive speed, -5% damage resistance
Power Swap  Changing weapons within 0.75 seconds of hitting low ammo grants +20% damage for five seconds
Reckless +40% sprint efficiency, When you take damage while sprinting, you lose all your stamina
Reckless Strategy +30% weakspot damage, -5% damage resistance
Reload Drills  +30% reload speed
Rhythmic Breathing +60% stamina, -20% slow resistance
Ridden Slayer  +20% weak spot damage
Rolling Thunder +6% move speed while using an SMG, +35% reload speed while using an SMG
Rousing Speech +225% revive speed, disables offensive accessories, Team Effect: +20% reduced incap trauma
Run Like Hell +15% move speed, When you take damage your accuracy is reduced by 20% for 3 seconds
Sadistic Gain 5% weakspot damage for each precision kill in the last 10 seconds
Screwdriver  +50% use speed, +10% stamina
Shooting Gloves  +25% weapon swap speed
Shredder Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Slugger +5 health, +10% melee stamina efficiency, +20% melee attack speed
Smelling Salts +100% revive speed
Speed Demon +6% move speed while using an SMG, +35% reload speed while using an SMG
Stamina +10% Stamina
Steady Aim +80% aim speed, -50% ADS move speed
Stimulants  Pain meds grant +10% movement speed, 10% reload speed, and 10% weapon swap speed for 30 seconds
Stock Pouch +30% sniper ammo capacity, +10% damage with sniper rifles
Superior Cardio +50% sprint efficiency, +5 health
Tunnel Vision +50% aim speed, -5% damage resistance
Utility Scavenger You can sense nearby quick accessories, more quick accessories spawn
Widemouth Magwell +30% reload speed, -5% damage resistance

Back 4 Blood Discipline cards

Discipline cards are red in Back 4 Blood and they usually offer adjustments to your Cleaner’s loadout – think ammo and explosive capacities.

Here are the Back 4 Blood Discipline cards in full:

Card name Description
Ammo +10% ammo
Ammo Belt +50% ammo capacity, -20% stamina efficiency
Ammo For All Team Effect: +10% team ammo capacity
Ammo Mule 75% ammo capacity, disables support accessories
Ammo Pouch +25% ammo capacity
Ammo Scavenger You can sense nearby ammo, more ammo spawns
Amped Up When you exit a starting saferoom your team gains 50 temporary health
Antibiotic Ointment +20% healing efficiency
Avenge The Fallen Team Effect: When you or a teammate becomes incapacitated, all teammates gain 30% damage, 20% reload speed and unlimited ammo for 10 seconds.
Charitable Soul Heals granted to a teammate will also apply 50% of the effect to you
Cold Brew Coffee +40% stamina regeneration, -10% stamina efficiency
Combat Knife Turns your Bash into a Knife that counts as a Melee weapon.
Combat Training +5% damage dealt, +50% bullet penetration
Controlled Movement +40% move speed while aiming down sights with sniper rifles
Down In Front! While crouching you neither take nor deal Friendly Fire damage, +10 health
EMT Bag +40% healing efficiency, -20% stamina efficiency
Energy Bar +20% stamina regeneration, 5 health
Experienced EMT Medical accessories will grant +20% maximum health until the end of the level
Field Surgeon +60% healing efficiency, -50% use speed
Front Sight Focus +20% accuracy
Group Therapy All teammates heal for 5 health when a medical accessory is used
Hunker Down +10% damage resistance and +40% accuracy when crouching
In the Zone +5% reload speed for five seconds (can be stacked ten times) when getting precision kills
Inspiring Sacrifice Team Effect: All teammates heal for 25 health over twenty seconds if someone is incapacitated
Knowledge Is Power +10% weakspot damage, allows players to see values for damage they deal and enemy health bars
Large Caliber Rounds +7.5% bullet damage, +100% bullet penetration, -20% stamina efficiency
Marked for Death +10% damage to pinged mutations and mutations are highlighted
Meat Grinder Gain 30% move speed and accuracy while crouched and using an LMG
Medical Professional First Aids and Defibrillators recover 15 trauma damage and one extra life
Motorcycle Helmet +15% damage resistance, +10 health, disables aim down sights
Motorcycle Jacket +5% damage resistance, +5 health
Natural Sprinter +100% stamina regeneration, -50% maximum stamina
Needs Of The Many -20% health, Team Effect: +1 team extra life
Optics Enthusiast +30% accuracy, -20% stamina efficiency
Padded Suit +10% damage resistance, +5 health, -20% stamina efficiency
Patient Hunter +10% damage for each second aimed down sights (can be stacked three times)
Poultice Teammate gains +20 health over 30 seconds when healed
Power Reload Reloading a gun within 0.75 seconds of hitting low ammo grants +30% mag capacity until the next reload
Quick Kill +50% accuracy, disables aim down sights
Scattergun Skills +40% reload speed with shotguns
Silver Bullets +10% bullet damage, +150% bullet penetration, when you kill a Mutation, you lose 5 copper
Support Scavenger You can sense nearby support accessories, more support accessories spawn
Tactical Vest +30% rifle ammo capacity, +10% damage with assault rifles and LMGs
Trigger Control +25% accuracy with assault rifles and sniper rifles.
Vanguard Melee kills grant 1 temporary health to you and nearby teammates
Weapon Scavenger You can sense nearby weapons, more weapons spawn

Back 4 Blood Brawn cards

Brawn cards are green in Back 4 Blood and they usually buff your Cleaner’s health to make them a bit hardier in battle.

Here are the Back 4 Blood Brawn cards in full:

Card name Description
Batter Up +50% melee damage, +5 health
Battle Lust Melee kills heal two health
Berserker Gain 10% melee damage, 10% melee speed, and 5% move speed for each melee kill in the last 4 seconds
Body Armor +25% trauma resistance, -15% ammo capacity
Bomb Squad +100% explosive damage, 35+ explosive resistance
Broadside Precision kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters
Buckshot Bruiser When using Shotguns, gain temporary health for each pellet that hits.
Canned Goods +40 health, -30% stamina
Chemical Courage Pain meds grant +25% damage for 60 seconds
Confident Killer +1% damage (up to 15%) every time you kill a mutation until the end of the level
Demolitions Expert +50% accessory damage, -15% ammo capacity
Durable +15% trauma resistance, +5 health
Face Your Fears +3 temporary health when you kill a Ridden within two metres
Fresh Bandage heal 10 trauma damage at the start of each level
Grenade Training +25% accessory damage
Health +5 health
Heavy Attack Hold R2 with Melee weapons to burst forward, charge attacks deal 100% increased damage
Heavy Hitter Melee hits against weakspots deal +20% additional atumble damage
Hydration Pack +25% health, -15% ammo capacity
Ignore The Pain +20% melee damage against Mutations, when you deal melee damage to a mutation gain 1 temporary health and recover 3 stamina
Improvised Explosives +75% accessory damage, -25% swap speed
Line ‘Em Up +100% bullet penetration with assault rifles
Mean Drunk +75% melee damage, your melee attacks cause cleave through enemies dealing damage in a large area, disables sprint
Numb +15% damage resistance while you have temporary health
Offensive Scavenger You can sense nearby offensive accessories, more offensive accessories spawn
Overwatch Kills at more than 15 metres grants five temporary health to nearby allies within 10 meters of the target
Pyro +100% fire damage, kills with fire grant you 3 temporary health, you can sense flammable objects nearby
Scar Tissue Reduces the damage taken by all Ridden by one
Second Chance +1 extra life, +5 health
Spiky Bits +25% melee damage, +10% damage resistance while using a melee weapon, -15% ammo capacity
Sunder Melee hits cause the target to take 20% increased damage for 5 seconds
True Grit +8 health over five seconds when hit for 15 or more damage
Two is One and One is None Grants the ability to equip a second primary, -25% weapon swap speed
Vitamins +15 health
Well Fed -20% stamina regen, Team  Effect: team health +10
Wooden Armor +40% trauma resistance, -100%fire resistance, -100% acid resistance, -100% explosion resistance

Back 4 Blood Fortune Cards

Fortune cards are yellow in Back 4 Blood and they offer specific benefits found no where else.

Here are the Back 4 Blood Fortune cards in full:

Card name Description
Admin Reload When you stow your weapon, it reloads, -15% ammo capacity
Ammo Stash Secondary weapons have unlimited ammo, your secondary weapon reload is 20% slower
Bounty Hunter When you kill a Mutation, gain 10 copper (up to 300 per level)
Box O’ Bags -10% health, Team Effect: +1 team support inventory
Compound Interest Gain 10% of your total copper in each saferoom
Copper Scavenger You can sense nearby Copper, more Copper piles spawn
Double Grenade Pouch +2 offensive inventory, -10% damage dealt
Fanny Pack +1 support inventory
Fortune Gain 25 to 50 Copper at the start of each level
Grenade Pouch +1 offensive inventory
Hazard Pay Gain 250% bonus copper at the start of each level
Highwayman Pistol kills have a 2% chance to spawn ammo
Life Insurance +2 extra life, lose 50 copper at the start of each level
Lucky Pennies whenever you or your team loots copper you have a 35% chance to find 35% additional copper
Money Grubbers Each time your team loots copper you gain 5 additional copper, stacking up to 100 additional copper.
Mugger Melee kills have a 2% chance to spawn ammo
Run and Gun You can shoot while sprinting
Saferoom Recovery Your team heals 5 trauma damage and refills 10% ammo at the start of each level
Share The Wealth Each teammate gains 100 bonus copper at the start of each level
Shell Carrier +30% shotgun ammo capacity, +10% damage with shotguns
Shoulder Bag +2 support inventory, -10% damage dealt
Surplus Pouches -10% health, Team Effect: +1 team offensive inventory
Wounded Animal Kills while at critical health recover 1 health

all back 4 blood cards: Cleaners in Back 4 Blood shooting down swarms of zombies

Back 4 Blood Corruption cards

To make each and every Back 4 Blood run through different, the game’s AI director will randomly select a number of Corruption cards. These cards could change the weather for particular levels or tweak the mutations of certain Back 4 Blood Ridden.

There are currently dozens of Back 4 Blood Corruption cards. These are:

Card name Description
Armoured Bruisers Bruisers can take a lot of punishment. Keep moving and don’t let them get close
Armoured Crushers Getting crushed is the worst way to die. Attack the Crusher to free your teammates
Armoured Exploders Stay away from these two-legged death bombs
Armoured Hockers Melee teammates to free them from Hocker pins
Armoured Joggers Joggers wear SWAT armour and are harder to take down
Armoured Retchers Acidic spew leaves dangerous bile pools
Armoured Ridden Ridden wear SWAT armour and are harder to take down
Armoured Runners Runners wear SWAT armour and are harder to take down
Armoured Stalkers A grabbed teammate is a dead teammate. Quickly kill the Stalker to free teammates
Armoured Tallboys These towering mutations can take a lot of punishment. Aim for the weakspot or use fire to take them out quickly
Armoured Walkers Walkers wear SWAT armour and are harder to take down
Blighted Ridden A mutation has turned the Ridden blood into acid, they leave behind pools of caustic acid on death
Blood Samples Find and bring the Specimen Container to the end of the level to earn 500 Copper
Blood Samples Elite Find and bring the Specimen Container to the end of the level without any Cleaners being incapacitated to earn 500 Copper, 10 Supply Points
Blood Samples Expert Find and bring the Specimen Container to the end of the level within the time limit to earn 500 Copper
Blood Samples Survival Find and bring the Specimen Container to the end of the level with all 4 Cleaners alive to earn: 500 Copper, 10 Supply Points
Blood Samples Timed Find and bring the Specimen Container to the end of the level within the time limit to earn 500 Copper and 10 Supply Points
Blue Dog Hollow Collapse the mine to cutoff the source of the Ridden
Boss Mutation Defeat the boss and complete the level to earn 500 Copper, 10 Supply Points
Bruisers Adds Bruisers to the level who can go into a frenzy
Charred Ridden These burning Ridden ignore the flames entirely. Keep your distance or burn alive
Cut The Red Wire Complete the level within the time limit without triggering any birds, Snitches, car alarms, or alarmed doors to earn 500 Copper, 10 Supply Points
Dr Roger’s Neighbourhood Hold back the horde to buy time to secure Roger’s Research
Ferocious Armored Crushers Attack the Crusher to free your teammates. Ferocious, Traumatic (+25% Health, +50% Damage, 100% Trauma Damage)
Ferocious Boss Defeat the boss and complete the level to earn 500 Copper, 10 Supply Points
Ferocious Brusiers Keep moving and don’t let them get close. Ferocious, Tenacious (+25% Health, +50% Damage, Regeneration during Frenzy)
Ferocious Crushers Attack the Crusher to free your teammates. Ferocious, Traumatic (+25% Health, +50% Damage, 100% Trauma Damage)
Ferocious Exploders Stay away from these two-legged death bombs. Ferocious, Shockwave (+25% Health, +50% Damage, 100% Increased Explosive Knockback)
Ferocious Hockers Melee teammates to free them from Hocker Pins. Ferocious, Heartpiercer (+25% Health, +50% Damage, +10 Damage on Impact)
Ferocious Jogging Ridden Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per Hit)
Ferocious Reekers Reeker guts can call the horde if they explode on you. Ferocious, Viscous
Ferocious Retches Acid spew leaves Dangerous Bile Pools. Ferocious, Gunk (+25% Health, +50% Damage, -35% Reload, Swap and Use Speed on Direct Hit with Vomit)
Ferocious Running Ridden Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per Hit)
Ferocious Sprinting Ridden Aim for the head to put them down quickly. Ferocious (+25% Health, +2 Additional Damage per Hit)
Ferocious Stalkers Quickly kill the Stalker to free teammates. Ferocious, Blooddrinker
Ferocious Stingers Stinger spit toxic spittle from long distances or high vantage points. Ferocious, Congeal (+25% Health, +50% Damage, Spittle Blinds and has an increased Slowing effect)
Ferocious Tallboys Aim for the weakspot or use fire to take them out. Ferocious, Hardened
Gloom Adds fog to a level
Hag A hag stalks you
Hasty Exit Complete the level with all four cleaners alive to earn 500 Copper, 10 Supply Points
Hockers Adds Hockers, who can pin players, to a level
Hunted Hordes hunt you down
Job 10:22 Meet with Phillips’ operative at the Church. Stay alert, a new Snitch mutation will call the horde when alerted or killed.
Jogger Swarm Adds a Jogger Swarm to the level
Mist Adds fog to a level
Monstrous Shambling Ridden Aim for the head to put them down quickly. Monstrous (+50% health, +4 additional damage per hit)
No One Left Behind Complete the level with all four Cleaners alive to earn 500 Copper, 10 Supply Points
Ogre Adds an Ogre to the level
Onslaught The horde is right on our heels, move fast or be overrun
Plan B Secure the weapons cache and send it back to Fort Hope
Reeker Hordes Hordes of Reekers, Retches, and Exploders will attack on a timer
Remnants Take the weapon to the heart of the Ridden Infestation
Retches Adds Retches to a level who can spit bile
Ridden Adds Ridden to a level
Runners Adds runners to a level
Safety First Complete the level without the cleaners being incapacitated more than 3 times to earn 500 Copper, 10 Supply Points
Safety First Elite Complete the level without the cleaners being incapacitated 2 times to earn 500 Copper, 10 Supply Points
Safety First Veteran Complete the level without the cleaners being incapacitated more than once to earn 500 Copper, 10 Supply Points
Search and Rescue Create a distraction in the Bar so the survivors can escape to Fort Hope
Shambling Ridden Swarm Adds a swarm to a level
Silence is Golden Complete the level without triggering any birds, snitches, alarms to earn 500 Copper, 10 Supply Points
Slumber Party The area is infested with Sleepers, stay together and keep your eyes open
Speed Run Complete the level within the time limit to earn 500 Copper, 10 Supply Points
Sprinters Adds sprinters to a level
Stinger Hordes Hordes of Stingers, Stalkers, and Hockers will attack on a timer
The Abomination Defeat the Ridden Abomination to save Fort Hope
The Armory Gain access to the armory in the Police Station. The hordes are increasingly aggressive here
The Birds Large flocks of crows have gathered in this area to feast on the dead. Startling them could call the horde down on you
The Dark The Power is out. The night is fill of the chattering of Snitches, stay quiet and you may make it through
The Dark Before the Dawn Re-establish supply lines to the Diner
The Devil’s Return Escape across the Evansburgh Bridge toward Finleyville with a horde on your heels
The Fog Beware of what awaits you in The Fog
The Lockdown Entering a High Security Area. Many of the Alarmed doors are still intact. Proceed with Caution
Timed Reeker Horde Reekers attack in hordes in this area

How to get Back 4 Blood cards

Now you’ve seen all the Back 4 Blood cards available in the game, you might be wondering how to pick them up. Well, you can get Back 4 Blood cards in a number of ways.

You can find cards while playing the game in set locations, but you’ll need to pay a set amount of Copper for the pleasure. You can also pick up cards through Supply Lines – one of the shop options available in camp – using Supply Points.

There you have it, all Back 4 Blood cards in one place. We’ll keep this guide updated when more cards are added over the course of the game’s lifecycle.

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