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TFT Set 8 traits - Monsters Attack! classes explained

Check out our TFT Set 8 traits guide if you're trying to learn the different classes available in Riot Games' popular auto chess game

TFT Set 8 traits: Soraka

Teamfight Tactics Set 8 is finally here, and with any new TFT set, there are plenty of spicy new traits to wrap your head around. This time around, developer Riot Games has given us everything from drones to a literal Trojan horse to play around with, so needless to say there’s a lot going on with the TFT Set 8 traits.

With much to learn in order to scale the TFT ranks, we’ve put together this handy guide that will teach you everything you need to know about what each trait does, and the champions which fall under their banner.

TFT Set 8 traits

Below you’ll find the flavour text for each of the TFT Set 8 traits. The numbers for each trait are displayed as they were at launch, so be sure to keep an eye on the TFT patch notes for any tweaks to their power.

If you want to find out how much each unit costs, then be sure to check out our TFT Set 8 champions guide.


This trait is only active when you have exactly 1 or 4 unique Aces.

  • (1) Execute enemies under 15% health
  • (4) Execute enemies under 30% health

Ace units: Draven, Miss Fortune, Samira, Mordekaiser


A.D.M.I.N. configuration varies for each player each game.

  • (2) Configure the cause and the effect for your A.D.M.I.N. program
  • (4) Configure an additional effect for your A.D.M.I.N. program
  • (6) Outputs of the above tiers are increased by 160%

A.D.M.I.N units: Blitzcrank, Camille, LeBlanc, Soraka


All allies gain bonus Magic Resist. Aegis units gain more.

  • (2) +25 Magic Resist, +50 for Aegis Units
  • (3) +40 Magic Resist, +80 for Aegis Units
  • (4) +60 Magic Resist, +120 for Aegis Units
  • (5) +85 Magic Resist, +170 for Aegis Units

Aegis units: Alistar, Ekko, Leona, Vi

Anima Squad

When an Anima Squad champion kills another champion, they pause to celebrate and your team builds fame.

Anima Squad champions gain Attack Damage and Ability Power, plus 4 additional maximum Health according to their
shared fame.

  • (3) 20% Attack Damage and 20 Ability Power
  • (5) 40% Attack Damage and 40 Ability Power
  • (7) 99% Attack Damage and 99 Ability Power

Anima Squad units: Jinx, Miss Fortune, Nasus, Riven, Sylas, Vayne


Arsenal units pick the weapons they equip when placed on the board, changing their spell’s effects.

Arsenal units: Aphelios

TFT Set 8 traits: Cho'Gath


Brawlers gain additional maximum Health.

  • (2) +20% Max Health
  • (4) +30% Max Health
  • (6) +50% Max Health
  • (8) +89% Max Health

Brawler units: Blitzcrank, Jax, Lee Sin, Renekton, Riven, Sejuani, Vi


If there is a Civilian alive, all allies are inspired to fight harder to protect them, gaining mana every 2 seconds.

  • (1) +2 mana
  • (2) +5 mana
  • (3) +10 mana

Civilian units: Galio, Janna, Sivir


Fiddlesticks starts combat dormant. When ally champions die during this time, Fiddlesticks absorbs their soul granting him 15 Ability Power.

After falling below 40% Health or when all allies have died, Fiddlesticks comes alive.

Corrupted units: Fiddlesticks


Innate: Shortly after the start of combat, Defenders taunt nearby enemies.

All allies gain bonus Armor. Defenders gain more.

  • (2) +30 Armor, +60 for Defenders
  • (4) +60 Armor, +120 for Defenders
  • (6) +100 Armor, +200 for Defenders

Defender units: Poppy, Rell, Riven, Sett, Wukong


Duelists’ basic attacks grant them bonus attack speed, up to 10 stacks.

  • (2) +6% AS per stack
  • (4) +12% AS per stack
  • (6) +20% AS per stack
  • (8) +35% AS per stack

Duelist units: Fiora, Gangplank, Kayle, Nilah, Vayne, Yasuo, Zed


Janna grants a different buff to all adjacent allies depending on the current weather, which changes every game.

Forecaster units: Janna

TFT Set 8 traits: Jinx


Every round, Gadgeteens generate a random modified weapon that can be equipped by any unit. These weapons are
powerful, but not durable, and fall apart after 2 rounds of use.

Gadgeteens will not make new items to replace items left on the bench.

  • (3) Create 1 item every round
  • (5) Create 2 item every round

Gadgeteen units: Annie, Lulu, Nunu, Poppy, Zoe


Hackers gain omnivamp.

Hackers summon a H4ckerr!m that takes the unit in the Rider Hex into the enemy backline. The Rider is untargetable for the first X seconds of combat.

  • (2) 20% Omnivamp

Hacker units: LeBlanc, Zed, Zoe


When Heart units cast their spell, all allies gain stacking Ability Power for the rest of combat.

  • (2) +5 Ability Power
  • (4) +10 Ability Power
  • (6) +15 Ability Power

Heart units: Lee Sin, Lulu, Sona, Soraka, Syndra, Yuumi


All LaserCorps agents are assigned a combat drone. When attacking or being hit by an attack, the drone has a 50% chance to deal magic damage to the agent’s target (0.5 second cooldown).

When a LaserCorps agent dies, their drone is re-assigned to the nearest living LaserCorps agent.

  • (3) Drone lasers deal 50 magic damage.
  • (6) Drone lasers deal 130 magic damage.
  • (9) Drone lasers deal 210 magic damage. Each LaserCorps agent gets another drone.

LaserCorps units: Ashe, Mordekaiser, Renekton, Sejuani, Senna, Yasuo, Zed


When Mascots die, they retreat to the sidelines to cheer on their team. Allies regenerate a percentage of their maximum health every 3 seconds, increased by 1% for each cheering Mascot. Mascots regenerate double this amount.

  • (2) Regain 1.5% Health
  • (4) Regain 2.5% Health
  • (6) Regain 4.5% Health
  • (8) Regain 7% Health

Mascot units: Alistar, Galio, Malphite, Nasus, Nunu, Yuumi

Mecha: PRIME

Use the PRIME selector to designate a PRIME.

At the start of combat, the PRIME combines with the two closest other Mecha units, taking a portion of their base Health and Attack Damage.

  • (3) 75% Health, 75% Attack Damage
  • (5) 100% Health, 100% Attack Damage

Mecha: PRIME units: Draven, Jax, Leona, Sett, Wukong

TFT Set 8 traits: Ekko

Ox Force

Ox Force units gain Attack Speed that increases with their missing percent health.

Ox Force units will fight to their dying breath to defend their city, becoming invulnerable for 1.5 seconds the first time
they would die in combat.

  • (2) 5% – 15% Attack Speed.
  • (4) 30% – 60% Attack Speed.
  • (6) 60% – 120% Attack Speed.

Ox Force units: Alistar, Annie, Aphelios, Fiora, Talon, Viego


(2) When they would first fall below 50% health, Pranksters spawn a target dummy, move to a safe location, and restore 500 health.
(3) The enemy who kills a target dummy is stunned for 1.5 seconds

Prankster units: Ekko, Jinx, Zoe


Innate: Recon Units gain attack range.

Before casting, if there is a nearby enemy, Recon units will dash to safety. They also gain bonus Critical Strike Chance.

  • (2) +10% Crit Chance
  • (3) +35% Crit Chance
  • (4) +60% Crit Chance. Recon spells can crit.

Recon units: Ashe, Ezreal, Kai’Sa, Vayne


Renegade units deal bonus damage. The last Renegade standing deals more.

  • (3) 30%, 10% Bonus Damage
  • (6) 60%, 20% Bonus Damage

Renegade units: Camille, Leona, Sylas, Talon, Viego


Every 6 seconds, Spellslingers replace their next attack with an orb of magic flung at a random target, dealing 75% of their Ability Power as magic damage.

Spellslingers have increased Ability Power.

  • (2) +30 AP
  • (4) +60 AP
  • (6) +100 AP

Spellslinger units: Annie, LeBlanc, Lux, Sona, Taliyah

TFT Set 8 traits: Zac

Star Guardian

When Star Guardians gain mana, they gain more.

  • (3) 35% additional mana
  • (5) 60% additional mana
  • (7) 100% additional mana
  • (9) 150% additional mana

Star Guardian units: Ekko, Kai’Sa, Lux, Nilah, Rell, Syndra, Taliyah, Yuumi


(3) Supers strike a pose at the start of combat, granting allies 30% bonus damage. For every three-star unit on your team, the bonus damage % is increased by 5%.

Supers units: Gangplank, Lee Sin, Malphite


Every 5 seconds, Sureshots gain bonus Attack Damage for the rest of combat.

  • (2) +25% Attack Damage
  • (4) +50% Attack Damage

Sureshot units: Aphelios, Samira, Senna, Sivir


Threats are more powerful than other units. You may field any number of Threats, but they do not gain bonuses for being fielded with other Threats.

Threat units: Aurelion Sol, Bel’Veth, Cho’Gath, Fiddlesticks, Rammus, Urgot, Vel’Koz, Zac


The Underground periodically checks in with the loot from their current heist. You may choose to cut and run and take the current loot, or continue the heist to get even better rewards. After completing a heist, a new one begins. It takes 9 total progress for a heist to complete.

  • (3) The Underground makes 1 progress after each Player Combat Round. After a loss, they make 3 progress.
  • (5) The Underground makes 2 progress after each Player Combat Round. After a loss, they make 5 progress.

Underground units: Ezreal, Kayle, Samira, Sona, Vi