Teamfight Tactics patch notes – everything new in the latest update

Take a peek at the latest balance changes and bug fixes to Riot Games' popular auto chess game in the Teamfight Tactics patch notes

Teamfight Tactics patch notes: Project Abyssia, the neon-drenched Little Legend

Teamfight Tactics is a constantly-evolving auto chess game which receives frequent updates throughout each of its main sets. Alongside the main Teamfight Tactics patch notes, it’s not uncommon to see the developers at Riot Games issue smaller sub-patches – known as B-patches – which address issues raised between the main patch cycle.

With the game switching-up on a regular basis, you’ll want to keep a keen eye on the Teamfight Tactics patch notes, as that item or composition that was busted one day may no longer be top tier the next. Even in patches where elements of the game aren’t buffed or nerfed, it’s still important to watch out for bug fixes to game-changing interactions.

So, if you’re trying to get up to speed with the latest changes to the TFT meta, including those all-important balance changes and bug fixes, here are the latest Teamfight Tactics patch notes so you don’t get left behind.

Teamfight Tactics patch notes 12.10

Teamfight Tactics patch notes 12.10 is the final patch before Dragonlands arrives. As such, it is far more conservative in its chops and changes than usual. Before we get into it though, Riot has shared more on what Dragonlands entails…

“It may still be Neon Nights, but the sun is rising soon and the dragons of Dragonlands are stretching their wings on PBE!

Our last patch of the set is here, and it cleans up a few power outliers to help you on your ranked climb to get that Tocker! We also have a one stop shop with Dragonlands links for some beautifully crafted articles from a beautiful individual! Okay, smaller patch here so you have time to dive into Dragonlands, which will be playable on PBE a few hours after these notes become available!

Oh, and keep a look out for Pride content hitting the Convergence next week, with more info dropping the 1st of June!

“It’s almost here, so I’ve put together a quick resource guide to get you started on Dragonlands! The links cover our new roster, the new mechanics, our new cosmetics (and ranked rewards). But first, our release schedule! – Rodger ‘MinionsRpeople2’ Caudill”

Teamfight Tactics patch notes: Dragonlands release schedule

LARGE CHANGES

Traits

With vertical traits being more accessible, we’re mostly going through and making sure each one is worth pursuing—except Innovator, those mechanical machinations are maddeningly menacing.

  • Arcanist total Ability Power: 20/50/90/135 >>> 20/50/100/150
  • Hextech base shield: 100/150/275/375 >>> 100/175/300/425
  • Innovator Mechanical Scarab base Health: 475 >>> 450
  • Innovator Mechanical Bear base Health: 775 >>> 725
  • Innovator Mechanical Bear Armor & Magic Resist: 55 >>> 50
  • Innovator Mechanical Dragon base Health: 1025 >>> 925
  • Twinshot chance for attacks and abilities to trigger twice: 40/55/70/100 >>> 40/55/75/100
  • Twinshot bonus Attack Damage: 10/25/40/70 >>> 10/25/50/80
  • Yordle (6) Mana reduction: 33% >>> 40%

Units: Tier 3

As a triple trait threat with incredible value at one-star (slap a Frozen Heart on this lad and watch him put your enemy carries in slow-mo), Ekko has become even more valuable when you can go deeper into each trait he has.

  • Ekko Parallel Convergence Damage: 150/200/400 >>> 125/200/400
  • Ekko Parallel Convergence bonus Attack Speed: 35/40/50% >>> 30/40/50%

Units: Tier 4

Got axes…need nerfing!

Usually we’re squashing bugs, but this time we’re buffing one!

Our Orianna buffs last patch had her overclocked like my computer before a set release. And before you ask, yes, I do need all 29 of those tabs open.

Last patch we nerfed Morellonomicon to lessen the reliance of damage over time (DOT) units on the item in preparation for Dragonlands. We did this knowing that some champions may suffer, and Renata Glasc suffered most, so we’re giving her a substantial buff to keep this lady boss bossing in a bossly manner.

  • Draven Attack Damage: 90 >>> 85
  • Kha’Zix Attack Damage: 85 >>> 90
  • Orianna max Mana nerf: 30/90 >>> 40/100
  • Orianna Command: Shockwave shield: 140/200/700 >>> 125/200/700
  • Orianna Command: Shockwave Damage: 325/450/1500 >>> 300/425/1500
  • Renata Glasc Toxic Wave Damage: 40/65/240 >>> 50/75/250

Units: Tier 5

Getting beat by Enchanter 5? Splash Viktor in to disenchant your foes!

  • Viktor Chaos Rays destruction of remaining shields: 25/33/100% >>> 40/50/200%

Small CHANGES

Small, like your free time with Dragonlands being playable on PBE starting the afternoon (Pacific Time) of the 24th.

Traits

Buffing the struggling verticals to make sure they’re rewarding during our final patch, while lowering the power of Bodyguard 8 now that it’s easier to obtain.

Keep your eyes on Scholar 6 and the big boys (Colossus) comps—they will be powerful!

  • Bodyguard bonus shield: 200/400/800/2000 >>> 200/400/800/1800
  • Colossus bonus Health: 800/800/1600 >>> 800/800/1888
  • Enforcer 5 bonus Attack Speed: 80% >>> 100%
  • Scholar Mana regen: 5/15/25 >>> 5/15/30

Units: Tier 4

The buff your Syndicate comp needed to go orbs to the wall!

  • Ahri Orb of Deception Damage: 135/200/450 >>> 140/210/500
  • Irelia Bladesurge Attack Damage scaling: 185% >>> 190%

Teamfight Tactics patch notes 12.9

Teamfight Tactics patch notes 12.9 offers up a taste of what’s to come in the next set, Dragonlands, with the introduction of dragon eggs at the start of each game. We’re also seeing plenty of trait and unit changes this time around.

Ruined Pengu Bundle

Join Ruined Pengu in ruining the fun of your foes! Pick up the Ruined Pengu bundle for 650 RP/TC which comes with the following:

  • Ruined Pengu
  • 1 Magical Misfits Egg (Reckoning)
  • 1 Fearless Fellowship Egg (Dawn of Heroes)
  • 1 Ingenious Inventors Egg (Gizmos & Gadgets)

Gizmos & Gadgets Chibi Sale

Just for the duration of patch 12.9, you can pick up Chibi Ekko, Chibi Jinx, and Chibi Vi for 1380 RP/TC. They’ll still come equipped with their signature boom, so be sure to pick them up before the sale ends!

  • Chibi Ekko: 1900 RP → 1380 RP
  • Chibi Jinx: 1900 RP → 1380 RP
  • Chibi Vi: 1900 RP → 1380 RP

System Changes

Dragon Eggs

  • At the start of the game, every player gets an egg.
  • There are 5 different sized eggs. The larger the egg, the more stuff inside but the longer it takes to hatch.
  • Every player gets the same size egg.
  • Every egg has the same value of contents (though items are different)
  • Every egg will contain a Tome of Traits, but bigger eggs will have Components, completed Items, Radiant Item(s), and more!

Augment Combinations

  • Reintroduced Gold/Silver/Silver
  • Lowered the odds of a Prismatic for the 3rd augment
  • Increased the odds of an all Prismatic game
  • Total odds of any Prismatic in game is unchanged

Large Changes

Augments

  • Electrocharge III Damage: 105/135/165/200 → 115/145/180/220
  • Metabolic Accelerator: Now only available on 1-4

Traits

  • Assassin Critical Strike chance: 10/30/50% → 10/30/60%
  • Assassin Critical Strike Damage: 20/40/60% → 20/40/75%
  • Challenger Attack Speed: 25/50/80/150% → 25/50/85/160%
  • Chemtech max Health Healing: 4/8/13/20% → 4/8/15/25%
  • Chemtech Attack Speed: 15/40/80/150% → 15/40/90/200%
  • Colossus NEW: 3 Piece Bonus – Your Colossus gain 800 more
  • HP (for a total of 1600)
  • Debonair Health: 200/400/700 → 200/450/800
  • Debonair Ability Power: 20/40/70 → 20/45/80
  • Enchanter Magic Resist: 25/45/70/100 → 25/50/80/125
  • Enchanter Heal & Shield percent increase: 25/50/80/115 → 25/50/80/125
  • Enforcer: NEW: 5 Piece Bonus – Your enforcers gain 80% Attack Speed
  • Hextech on-hit magic Damage while shielded: 15/25/45/75 → 15/30/55/90
  • Mercenary: lowered the Gold slightly from 3 and 5 Mercenary in the 0 to 5 loss range
  • Mercenary average value of Mercenary (7) Orb: 8.9g → 11.37g
  • Mutant, Bio-leeching Omnivamp: 30/55/80% → 30/65/100%
  • Socialite (1) Damage Bonus: 15% → 18%
  • Syndicate Armor & Magic Resist: 55 → 50
  • Syndicate (7) Multiplier: 55% → 50%
  • Yordle (6) Mana Reduction: 30% → 33%

Units: Tier 1

  • Caitlyn Attack Damage: 45 → 50
  • Caitlyn Ace in the Hole Damage: 800/1400/2000 → 900/1500/2250
  • Camille Defensive Sweep Damage: 150/200/300 → 200/275/375
  • Illaoi Harsh Lesson Damage: 200/325/550 → 250/375/650
  • Illaoi Harsh Lesson percent of damage healed from linked enemy: 25/30/40% → 30/35/45%
  • Jarvan IV Attack Speed: 0.6 → 0.7
  • Jarvan IV Ageless Standard bonus Attack Speed Percent: 40/50/70% → 40/55/80%
  • Poppy Buckler Toss Armor scaling: 180/210/240% → 180/220/280%
  • Twitch Piercing Bolt Damage: 30/50/70 → 60/70/80

Units: Tier 2

Sejuani Fury of the North Damage: 275/400/650 → 300/450/750
Sejuani Fury of the North Stun Duration: 1.5/2/3 → 1.5/1.5/2
Zilean max Mana buff: 40/80 → 30/70
Zilean Time Bomb Damage: 250/350/700 → 275/400/777
Zilean Time Bomb Stun Duration: 1.5/2/2.5 → 1.5/1.5/1.5

Units: Tier 3

  • Cho’Gath Attack Damage: 90 → 100
  • Cho’Gath max Feast stacks: 20/40/999 → 30/60/999
  • Cho’Gath’s size now increases 20% faster. Does not affect his Health growth, he’s just bigger and more menacing
  • Gangplank Parrrley Damage: 110/160/225 → 110/175/275
  • Leona VIP Bonus max Health regeneration per unit targeting her: 0.8% → 1.25%
  • Senna Mana buff: 30/80 → 30/70
  • Senna Piercing Darkness percent Healing: 50% → 60%
  • Tryndamere Health: 750 → 800
  • Tryndamere Spinning Slash 3 empowered autos bonus Damage: 20% → 25%
  • Zac max Mana buff: 60/100 → 50/90
  • Zac Yoink! Damage: 300/400/600 → 300/450/700

Units: Tier 4

  • Ahri Attack Speed: 0.75 → 0.8
  • Alistar Mana buff: 85/170 → 80/160
  • Alistar Pulverize Damage: 150/250/1000 → 200/325/1200
  • Alistar Pulverize stun duration: 2/2.5/8 → 1.5/2/8 sec
  • Draven Attack Damage: 75 → 90
  • Orianna Health: 750 → 700
  • Orianna Mana buff: 50/130 → 30/90
  • Orianna Attack Speed: 0.75 → 0.8
  • Orianna Command: Shockwave Shield amount: 120/170/600 → 140/200/700
  • Orianna Command: Shockwave Damage: 300/450/1200 → 325/450/1500
  • Vi Piltover Pulverizer Damage: 125/200/500 → 175/250/600

Units: Tier 5

  • Silco Attack Speed: 0.65 → 0.7
  • Silco Unstable Concoction Explosion Damage: 250/500/5000 → 350/600/5000

Items

  • Morellonomicon Max Health Burn: 20% → 10%

Small Changes

Augments

  • Cybernetic Implants Health: 150/250/350 → 125/200/300
  • Cybernetic Shell Health: 150/250/350 → 125/200/300
  • Cybernetic Uplink Health: 150/250/350 → 125/200/300
  • Golden Gifts I/II number of Gray Orbs: 2/3 → 3/4
  • Thieving Rascals low roll (worst case scenario) improved

Traits

  • Clockwork base Attack Speed: 10/35/80% → 10/35/70%
  • Scholar Mana regen: 5/12/25 → 5/15/25
  • Innovator Hextech Dragon base Health: 1125 → 1025

Units: Tier 1

  • Singed Health: 650 → 700

Units: Tier 2

  • Rek’Sai max Mana buff: 60/80 → 50/70
  • Warwick Eternal Hunger Healing: 35/45/65 → 30/40/50

Units: Tier 3

  • Ekko Parallel Convergence Damage: 150/200/350 → 150/200/400
  • Malzahar Malefic Visions Damage: 650/900/1025 → 650/900/1100

Units: Tier 4

  • Irelia Bladesurge Damage: 60/90/550 → 75/100/550
  • Sivir Ricochet bonus Attack Speed: 45/65/250% → 30/60/300%

Units: Tier 5

  • Jayce Health: 1000 → 999
  • Kaisa Mana nerf: 75/150 → 80/160
  • Viktor Health: 850 → 851
  • Veigar Furyhorn Storm Damage: 250/300/777 → 300/325/777
  • Zeri Lightning Crash passive on Hit magic damage: 10/20/40 → 12/20/40

Double Up

Systems

Previously players could purchase units while reinforcing, but could not manipulate their own bench. This resulted in cases where a player would want to buy champions but could not due to their bench being full and having no way to sell units to make room as you can in standard mode. While not a common occurrence, it was still a pain point we wanted to resolve.

  • You can now return to your own board to interact with your bench after reinforcing your partner.
  • As a result the unit shop UI is also turned off while you are watching your partner’s board, but it will reappear when you are looking at your own board.

Bug Fixes

  • Ashe Volley Tooltip now correctly states 20% Attack Speed slow

Teamfight Tactics patch notes 12.7

Teamfight Tactics patch 12.7 arrives just in time to shake things up one last time before TFT Worlds. Though not quite as big as 12.6, TFT patch 12.7 still introduces plenty of tweaks to augments and champions.

Systems

  • Use the center emote in the emote wheel pre-game loadout to change what emote plays when your Tactician jumps out of portals.

Large changes

Augments

  • Double Trouble I/II/III bonus AD, AP, Armor, and MR: 30/40/50 to 25/35/45
  • Electrocharge I: 50/65/80/95 to 60/75/90/105
  • Electrocharge II: 75/95/115/135 to 85/105/125/145
  • Electrocharge III: 90/120/150/180 to 105/135/165/200
  • Electrocharge no longer appears on Stage 4-6
  • Enchanter Soul additional gold: 8 to 12
  • Four Score Tier: Gold to Silver
  • Golden Ticket chance for free refresh: 45% to 50%
  • Hextech Unity Removed
  • Hextech Heart Tier: Silver to Gold
  • Hextech Crest Removed
  • High Five Tier: Prismatic to Gold
  • Irresistible Charm Silver to Gold
  • Junkyard no longer appears on Stage 3-3
  • Junkyard amount of Turns for a Component: 3 to 4
  • Makeshift Armor III Armor & Magic Resist: 80 to 75
  • Pirates (Mercenary) 1 gold drop on kill chance: 50% to 66%
  • Scholar Crest Removed
  • Sharpshooter (Twinshot) Tier: Gold to Prismatic
  • Sniper’s Nest Tier: Silver to Gold
  • So Small Dodge chance: 30% to 25%
  • Spell Blade Ability Power scaling on basic attack after casting an ability: 200% to 180%
  • Triforce I/II/III Attack Speed: 23/33/43% to 13/23/33%
  • Thieving Rascals no longer appears on 3-3
  • Thieving Rascals chance for a Yordle to spawn with a pilfered component: 40% to 33%
  • Tiny Titans Tier: Gold to Silver
  • Twinshot Soul additional Gold: 8 to 4
  • Windfall Gold: 18/30/45 to 20/35/55
  • Woodland Charm Health: 1600 to 1800
  • Woodland Trinket Removed

Traits

  • Scholar Mana: 5/10/20 to 5/15/25
  • Twinshot Attack Damage: 10/25/45/80 to 10/25/40/70
  • Yordle (6) Mana Reduction: 25% to 30%

Units: Tier 2

  • Ashe Bugfix: Ashe’s Mana is now 30/60 as intended
  • Ashe Volley Attack Damage ratio: 100% to 110%

Units: Tier 3

  • Tryndamere Spinning Slash base Damage: 50/75/100 to 70/90/110

Units: Tier 4

  • Seraphine Mana buff: 80/150 to 70/130

Units: Tier 5

  • Galio Colossal Entrance percent max Health Damage: 8% to 10%
  • Zeri Attack Speed: 0.8 to 0.9

Small Changes

Augments

  • Featherweights no longer appears on Stage 4-6
  • Keepers I/II adjacent allies shield value: 150/225 to 160/240
  • Lifelong Learning no longer appears on Stage 3-3 (Already does not appear on Stage 4-6)
  • Luden’s Echo no longer appears on Stage 4-6
  • Mercenary Heart & Crest no longer appears on Stage 4-6 when it’s too late to start stacking losses effectively
  • Rich Get Richer no longer appears on Stage 3-3 (Already does not appear on Stage 4-6)
  • Stand United no longer appears on Stage 1-4 when it’s too difficult to utilize
  • Stored Power no longer appears on Stage 3-3 when it’s too late to stack
  • Trade Sector no longer appears on Stage 3-3 (Already does not appear on Stage 4-6)
  • True Twos no longer appears on Stage 3-3 (Already does not appear on Stage 4-6)
  • Underdogs no longer appears on Stage 4-6
  • Verdant Veil no longer appears on Stage 1-4

Units: Tier 1

  • Caitlyn max Mana buff: 0/110 to 0/100

Units: Tier 3

  • Cho’Gath Health: 700 to 750
  • Senna Piercing Darkness base Damage: 80/120/180 to 100/140/200

Units: Tier 4

  • Ahri Orb of Deception Damage: 125/190/450 to 135/200/450
  • Jhin max Mana nerf: 0/50 to 0/60
  • Kha’Zix Void Assault jump speed increased

Units: Tier 5

  • Viktor max Mana nerf: 0/140 to 0/145

Bug Fixes

  • Ashe Bugfix: Ashe’s Mana is now 30/60 as intended
  • Mobile Tutorial – Kayle now uses the correct portrait.
  • Fixed an issue reducing some Augments’ appearance rates on Stage 1-4.
  • No longer compensating: Veigar now correctly only attacks once between casts (down from two) when he gains enough mana to repeat cast via the following: Blue Battery 1 + Blue Battery 2 + 6 Yordle + Radiant Blue Buff.

Teamfight Tactics patch notes 12.6

Teamfight Tactics patch 12.6 introduces a host of changes to augments and champions, with a big focus on reducing the base AD of a number of units. There are also tweaks to the combat recap interface.

Combat Recap Interface Changes

  • Tab: Toggle combat recap
  • A: Toggle left opponent panel
  • S: Cycle between damage dealt, damage taken, and healing

Large Changes

Augments

  • You can no longer be offered 3 economy Augments in the same round
  • Time to choose 1st Augment: 45 → 43 seconds
  • Time to choose 2nd and 3rd Augments: 60 → 58 seconds
  • Time to choose Augments in Hyper Roll: 35 →33 seconds
  • Electrocharge’s damage now scales up based on the current stage (starts at stage 2, max at stage 5 = Hyper Roll stage 8)
  • Electrocharge I: 60 → 50/65/80/95
  • Electrocharge II: 90 → 75/95/115/135
  • Electrocharge III: 120 → 90/120/150/180
  • Luden’s Echo’s damage now scales up based on the current stage (Starts at stage 2, max at stage 5 = Hyper Roll stage 8)
  • Luden’s Echo I: 100 → 70/90/110/130
  • Luden’s Echo II: 150 → 100/125/150/175
  • Luden’s Echo III: 200 → 140/180/220/260
  • Innovator Heart Tier: Silver → Gold
  • Innovator Soul REMOVED
  • Share the Spotlight (Socialite) bonus stats percent: 125% → 100%
  • So Small (Yordle) Tier: Silver → Gold
  • So Small (Yordle) Dodge chance: 25% → 30%
  • So Small (Yordle) now makes your Yordles smaller. They’re just so small!

Traits

  • Enforcer (2/4) piece → (3) piece
  • Enforcer stun duration: 3 seconds → 4 seconds
  • Hextech NEW: Now scales up based on the number of Augments in the Hexcore.
  • Hextech bonus Shield and Magic Damage per Augment: 20%
  • Hextech base Shield: 120/170/340/600 → 100/150/300/400
  • Hextech base Magic Damage: 15/30/60/120 → 15/25/50/80

Attack Damage Reduction

  • Caitlyn Attack Damage: 50 → 45
  • Illaoi Attack Damage: 70 → 60
  • Nocturne Attack Damage: 50 → 45
  • Twitch Attack Damage: 50 → 45
  • Camille Attack Damage: 50 → 45
  • Corki Attack Damage: 65 → 55
  • Quinn Attack Damage: 60 → 55
  • Rek’Sai Attack Damage: 60 → 55
  • Swain Attack Damage: 45 → 40
  • Talon Attack Damage: 50 → 45
  • Warwick Attack Damage: 50 → 45
  • Zyra Attack Damage: 50 → 40
  • Ekko Attack Damage: 65 → 55
  • Gangplank Attack Damage: 75 → 65
  • Gnar Attack Damage: 70 → 60
  • Lucian Attack Damage: 60 → 55
  • Miss Fortune Attack Damage: 60 → 55
  • Senna Attack Damage: 70 → 60
  • Vex Attack Damage: 50 → 45
  • Zac Attack Damage: 70 → 60
  • Alistar Attack Damage: 100 → 90
  • Draven Attack Damage: 75 → 70
  • Irelia Attack Damage: 80 → 70
  • Jhin Attack Damage: 90 → 85
  • Kha’Zix Attack Damage: 90 → 85
  • Sivir Attack Damage: 70 → 65
  • Vi Attack Damage: 80 → 70
  • Jayce Attack Damage: 90 → 85
  • Jinx Attack Damage: 88 → 80
  • Tahm Kench Attack Damage: 80 → 70
  • Zeri Attack Damage: 85 → 75

Units: Tier 1

  • Caitlyn Attack Speed: 0.75 → 0.8

Units: Tier 2

  • Swain Death’s Hand Damage: 225/300/450 → 250/350/500
  • Swain Death’s Hand Healing: 225/250/350 → 250/300/350

Units: Tier 3

  • Malzahar max Mana nerf: 30/60 → 50/80
  • Malzahar Attack Speed: 0.65 → 0.7
  • Malzahar Malefic Visions damage: 600/825/950 → 650/900/1025

Units: Tier 4

  • Irelia max Mana nerf: 0/30 → 0/40
  • Irelia Bladesurge base Damage: 75/100/600 → 60/90/550

Units: Tier 5

  • Galio Colossal Entrance base Damage: 150/225/9001 → 125/175/9001
  • Galio Colossal Entrance percent max Health Damage: 6% → 8%
  • Galio Colossal EntranceStun Duration: 1/1.5/10 → 1.5/1.5/10
  • Jayce (Ranged) Shock Blast modified 3 attacks Attack Damage scaling: 170/180/500 → 170/175/500
  • Jayce (Ranged) bonus Attack Damage: 45/70/1000 → 45/60/500
  • Silco Unstable Concoction buff duration: 6/6/6 → 6/7/10
  • Silco Unstable Concoction explosion radius is now double the size at 3 stars
  • Zeri Bugfix: Zeri is no longer capped at 1.0 Attack Speed
  • Zeri Lightning Crash (passive) bonus on hit magic Damage per bullet: 11/22/44 → 10/20/40

Items

  • Edge of Night: Units who are stealthed can now attack and cast abilities

Small Changes

Augments

  • Component Grab Bag can no longer grant 3 of the same components
  • Cybernetic Shell I/II/III Armor: 30/45/60 → 25/35/50
  • Golden Egg: added a Tactician’s Crown to the 100 gold loot drop. Reduced the gold amount to 75 gold
  • Golden Ticket chance for Free Reroll: 40% → 45%
  • High End Shopping bonus Gold: 5g → 8g
  • Lifelong Learning bonus Ability Power when you live: 2 → 3
  • Rich Get Richer starting Gold: 12 → 14
  • Sharpshooter (Twinshot) bounce reduced damage: 60% → 66%
  • Smoke Bomb (Assassin) Health threshold for activation: 60% → 70%
  • Tiny Titans is no longer available on Stage 4-6
  • Titanic Force bonus Attack Damage from max Health percentage: 3% → 2.5%
  • Woodland Trinket Clone Health: 300 → 360
  • Radiant Relics, Golden Egg, Future Sight option Mistral (Radiant Zephyr) tean wide Attack Speed: 20% → 10%

Traits

  • Innovator Mechanical Scarab, Reflective Barrier, damage reduction: 25% → 20%
  • Innovator Mechanical Bear, Power Surge, ally buff Attack Damage & Ability Power: 20 → 15

Units: Tier 1

  • Ezreal Mystic Shot Attack Speed boost per cast: 20% → 18%

Units: Tier 2

  • Corki Bombardment Damage: 200/260/333 → 190/245/315
  • Rek’Sai max Mana buff: 60/90 → 60/80
  • Sejuani Health: 750 → 850

Units: Tier 3

  • Zac Yoink! Damage reduction: 50% → 60%

Units: Tier 4

  • Draven Spinning Axes Damage: 120/150/400 → 100/125/400

Double Up

Reinforcements

  • Reinforcements will not start their deployment countdown until a minimum amount of time, 7 seconds, has passed in combat.

Player Damage

  • Player damage calculation adjusted; as a result, player damage has been slightly increased.

Traits

  • Context: Mercenary can give a team full loss-streak credit with only one member of the pair (the Mercenary player) taking losses. This effectively cuts the Health cost of loss-streaking with Mercenary in half, which makes Mercenary too powerful in the hands of experienced and coordinated pairs.
  • When a Mercenary player and their partner both lose in the same PvP round, the dice become luckier. When a Mercenary player loses and their partner wins in the same PvP round, the dice do not become luckier, but will get luckier the next time this happens in a PvP round. The dice still roll (and reset their luckiness) at the start of every planning phase.

Mobile Corner

End of Game Screen Buffs!

  • Augments are now visible on the end of game screen!

Bug Fixes

  • NO CAP: Zeri is no longer capped at 1.0 Attack Speed
  • Death is the Cure: Renata’s poison should now always properly be removed after she dies
  • Lucian and Corki’s attacks can now crit while the Sharpshooter Augment is active
  • Spells will no longer crit without Jeweled Gauntlet when empowered by the Innovator 7 Dragon
  • Irelia and Kha’zix will no longer target untargetable units with their Abilities
  • Corki’s spell will no longer fizzle and instead find a new target if the one he was firing at died
  • Double Trouble will now always grant a 2-star unit when you 3-star a unit, even if no copies are left in the pool
  • Dragon’s Claw no longer triggers against the first tick of Talon’s Ability
  • Tahm Kench will properly spit out or digest enemies in his belly when he dies
  • Double Up: Mutants units without the Mutant trait active no longer gain bonuses when allied units die while being reinforced from their partners activation of Voracious Appetite.