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Teamfight Tactics patch notes – everything new in the latest update

Take a peek at the latest balance changes and bug fixes to Riot Games' popular auto chess game in the Teamfight Tactics patch notes

Teamfight Tactics patch notes: Project Abyssia, the neon-drenched Little Legend

Teamfight Tactics is a constantly-evolving auto chess game which receives frequent updates throughout each of its main sets. Alongside the main Teamfight Tactics patch notes, it’s not uncommon to see the developers at Riot Games issue smaller sub-patches – known as B-patches – which address issues raised between the main patch cycle.

With the game switching-up on a regular basis, you’ll want to keep a keen eye on the Teamfight Tactics patch notes, as that item or composition that was busted one day may no longer be top tier the next. Even in patches where elements of the game aren’t buffed or nerfed, it’s still important to watch out for bug fixes to game-changing interactions.

So, if you’re trying to get up to speed with the latest changes to the TFT meta, including those all-important balance changes and bug fixes, here are the latest Teamfight Tactics patch notes so you don’t get left behind.

TEAMFIGHT TACTICS PATCH NOTES 12.11

Teamfight Tactics patch notes 12.11 introduces us to the Dragonlands. With set seven finally out in the wild, players will be able to live out their draconic fantasies through the multitude of new units, traits, cosmetics, and mechanics available.

While all the changes to the game’s standard mode are listed below, you can check out the changes being made to Double Up and Hyper Roll here.

Before we get into the patch notes themselves, here’s the trait cheat sheet for the set. You can also find a full-quality version here.

Teamfight Tactics patch notes: Dragonlands trait cheat sheet

Large changes

System changes

“With Neeko joining the ranks of Dragonlands, we want to be kind to the casting community, content creators, and your favorite streamers by renaming Neeko’s Help and avoiding the inevitable ‘which Neeko is the real Neeko?'”

  • Neeko’s Help has been renamed to Champion Duplicator, with a brand new (still green) icon
  • Tome of Traits & Champion Duplicators will drop slightly less often from PVE rounds
  • Every item tooltip has been updated, including stat icons when appropriate, and consistent language.
  • The Stage 5-6 PVE round will now only drop emblems if the trait is active.
  • The Stage 5-6 PVE round can now drop uncraftable emblems.
    The minimum number of component items dropped from
  • Minions, Krugs, and Wolves is now 5. Including carousel items, this now means each player will have a minimum of 9 component items before the Treasure Dragon
  • The Treasure Dragon replaces Raptors on stage 4-7. Read more about it here.
  • Gold coins earned from PVE rounds are now automatically collected at the end of combat. Get that money gamer.

Augments removed

“In addition to the trait linked Augments from Gizmos & Gadgets, we’ve done away with a number of Augments that didn’t make it through the portal to Dragonlands. Most of these Augments created positioning challenges that while fun in G&G, felt crowded in Dragonlands which already brings a number of positioning rules through other means. Additional Augments were cut due to balancing issues, or just because we have replacements that are more fun.”

The following Augments have been removed:

  • Archangel’s Embrace
  • Backfoot I
  • Backfoot II
  • Backfoot III
  • Battlemage I
  • Battlemage II
  • Battlemage III
  • Disintegrator I
  • Disintegrator II
  • Disintegrator III
  • Dominance
  • Four Score
  • Golden Gifts I
  • Golden Gifts II
  • Golden Ticket
  • High Five
  • Keepers I
  • Keepers II
  • Knife’s Edge I
  • Knife’s Edge II
  • Knife’s Edge III
  • Phalanx I
  • Phalanx II
  • Phalanx III
  • Titanic Force
  • Treasure Trove I
  • Treasure Trove II
  • Treasure Trove III
  • Weakspot II
  • Weakspot III
  • Woodland Charm
  • Underdogs

Augment system changes

“We are moving Augment selections to the beginning of a stage, creating a bigger moment as you transition from one stage to the next. For our third Augment, coming earlier allows you to better adjust your team comp to fully utilize the power of your final Augment choice. With Treasure Dragon, moving the third Augment up also gives you some space before you have to enter another big brain decision making moment.

We’ve also added an Augment Reroll. You only get one per game, so use it wisely!

We’ve adjusted some rules with what Augments you see by adding new outcomes, diversifying your options, and making Gold the new standard!

We’ve brought down the power of Crown and Soul Augments to better balance chase (hard to hit verticals) traits. Now, when you take a Crown or Soul Augment, you’ll get 1 Emblem/Unit towards that trait, a unit in the trait, and an item that can be considered pivotal to that trait’s core units.”

  • First Augment: 1-4 ⇒ 2-1
  • Second Augment: 3-3 ⇒ 3-2
  • Third Augment: 4-6 ⇒ 4-2
  • You can now reroll the currently presented augment choices once per game.
  • Gold (T2) Augments are now the standard and the most common augment you can expect to see. Silver (T1) will now be seen much less, and Prismatic (T3) about the same as before.
  • You can no longer be shown 3 trait-related augment choices within the same augment armory
  • Crown and Soul Augments have been reworked. Instead of granting 2 Emblems or 2 towards the trait, they will now grant 1 Emblem or 1 towards the trait, an item, and a unit

Augments

“We’re doing a general power deflation across the board. Rich Get Richer at 10g is the new baseline for our Gold Augments. We’ve also seen an increase in value around econ Augments towards the end of G&G and will be keeping most econ Augments at the Gold tier.”

  • Ancient Archives I Tier: Silver >>> Gold
  • Binary Airdrop Tier: Gold >>> Prismatic
  • Blue Battery is now only 1 tier at Gold tier
  • Blue Battery Mana after casting: 20
  • Calculated Loss Tier: Silver >>> Gold
  • Double Trouble Attack Damage & Ability Power: 25/35/45 >>> 30/40/55
  • Exiles Max Health Shield: 35/45/70% >>> 25/35/50%
  • Exiles Shield Duration: 8 >>> 10 seconds
  • First Aid Kit Now has 2 tiers
  • First Aid Kit Heal & Shield Boost: 35% >>> 25/35%
  • Hyper Roll renamed to Hustler
  • Hustler (Hyper Roll) tier: Silver >>> Gold
  • Hustler (Hyper Roll) gold required to gain gold: Under 10 >>> 20
  • March of Progress XP: 5 >>> 4
  • Phony Frontline Tier: Silver >>> Gold
  • Phony Frontline target dummy Health: 500 >>> 700
  • Sunfire Board max Health percentage burn: 2% >>> 1%
  • Sunfire Board burn duration: 10 >>> 15
  • The Golden Egg hatch timer: 7 >>> 10 Rounds
  • The Golden Egg NEW: Victorious player combats accelerate the hatch timer by an additional turn
  • The Golden Egg: reduced value of loot tables by ~10g. Updated loot tables for Set 7
  • The Golden Egg: replaced the 3x Infinity Force loot option with
  • 1x Infinity Force, 1x Anima Visage, 1x Zhonya’s Paradox
  • Three’s Company, 3-Cost Units: 4 >>> 3
  • True Twos REWORKED: Gain 2 random 2-star Tier 1 champions and 2 gold.

Items

“We’re using the new set as a way to widen the use cases for each of our more niche items, while also making adjustments to items that scale with or impact max Health due to our new Dragon units bringing large Health bars.

Being the most Dragon-y of the Dragonlands items, we reworked Dragon’s Claw to make it a more durable tank item with some draconic flavor. We lessened its Magic Resist and removed the fireball damage proc that would often leave Blue Buff users feeling like they built a Blue Nerf. Instead we gave our VIP Dragonlands item, the VIP Leona treatment, giving the user increased Health regeneration per enemy targeting them. This makes it a great early game slam, but also great late game once you transition it to a Dragon, which improves the stats it grants.”

  • Archangel’s Staff starting Ability Power: 10 >>> 30
  • Archangel’s Staff Ability Power per 5 seconds: 25 >>> 20
  • Urf-Angel’s Staff (Radiant) starting Ability Power: 10 >>> 30
  • Urf-Angel’s Staff (Radiant) Ability Power per 5 seconds: 30 >>> 25
  • Bloodthirster Lifesteal (physical damage heal) >>> Omnivamp (all damage heal)
  • Bloodthirster Omnivamp: 33% >>> 25%
  • Bloodthirster max Health shield percentage: 30% >>> 25%
  • Blessed Bloodthirster (Radiant) Lifesteal ⇒ Omnivamp
  • Blessed Bloodthirster (Radiant) Omnivamp: 60% >>> 35%
  • Bramble Vest Armor: 70 >>> 60
  • Rosethorn Vest (Radiant) Armor: 70 >>> 100
  • Rosethorn Vest (Radiant) Thorn Damage: 200/250/300 >>> 125/175/225
  • Rosethorn Vest (Radiant) REMOVED: Max Health Regen
  • Chalice of Charity (Radiant) healing on spells >>> Omnivamp
  • Dragon’s Claw REWORKED Magic Resist: 200 >>> 120
  • Dragon’s Claw REMOVED: max Health percentage damage on enemy spell cast
  • Dragon’s Claw NEW: Every 2 seconds, the holder regenerates 1.2% of their maximum Health for each enemy targeting them.
  • Dragon’s Claw NEW: If the holder is a Dragon, these effects are increased by 20% (144 MR, 1.8% max Health regen)
  • Dragon’s Will (Radiant) Magic Resist: 300 >>> 180
  • Dragon’s Will (Radiant) REMOVED: max Health percentage damage on enemy spell cast
  • Dragon’s Will (Radiant) REMOVED: Radiant max Health regen
  • Dragon’s Will (Radiant) NEW: Every 1.5 seconds, the holder regenerates 2.5% of their maximum health for each enemy targeting them
  • Dragon’s Will (Radiant) NEW: If the holder is a Dragon, these effects are increased by 20% (216 MR, 3% max health regen)
  • Dvarapala Stoneplate (Radiant) max Health regen: 3% >>> 1%
  • Giant Slayer bonus damage amplification: 20/60% >>> 25/50%
  • Giant Slayer bonus damage Health threshold: 1800 >>> 2200
  • Demon Slayer (Radiant) bonus damage amplification: 40/80% >>> 35/70%
  • Demon Slayer (Radiant) bonus damage Health threshold: 1400 >>> 2200
  • Guinsoo’s Reckoning (Radiant) Attack Speed: 40% >>> 25%
  • Hand of Justice baseline AP/AD/Omnivamp stats: 10 >>> 15
  • Hand of Justice increase for either AD/AP or Omnivampe: 33 >>> 30
  • Hextech Gunblade healing on spells >>> Omnivamp
  • Hextech Gunblade Omnivamp: 33% >>> 25%
  • Hextech Lifeblade (Radiant) healing on spells >>> Omnivamp
  • Hextech Lifeblade (Radiant) REMOVED: Overheal Shield
  • Covalent Spark (Radiant) range for MR shred and spell zap: 4 >>> 3
  • Covalent Spark (Radiant) spell zap max Mana percent damage: 275% >>> 250%
  • Last Whisper Armor reduction: 70% >>> 50%
  • Last Whisper Armor reduction procs on: Crits >>> Physical damage
  • Eternal Whisper (Radiant) Armor reduction procs on: Crits >>> Physical damage
  • Morellonomicon Ability Power: 10 >>> 30
  • More More-ellonomicon (Radiant) Ability Power: 10 >>> 50
  • More More-ellonomicon REMOVED: 30 starting Mana
  • More More-ellonomicon max Health percentage burn: 4% per second >>> 2% per second
  • Redemption missing Health heal: 18% >>> 12%
  • Radiant Redemption RENAMED to Absolution
  • Absolution (Radiant) Health: 500 >>> 300
  • Absolution (Radiant) missing Health heal: 25% >>> 18%
  • Spear of Hirana (Radiant) Mana restore on attack: 15 >>> 12
  • Statikk’s Favor (Radiant) magic Damage proc: 115 >>> 110
  • Statikk’s Favor (Radiant) Magic Resist Shred: 70% >>> 50%
  • Sunfire Cape Health: 150 >>> 400
  • Sunfire Cape max Health Burn per second: 2% >>> 1%
  • Sunfire Cape max Health Burn Duration: 8 sec >>> 10 sec
  • Sunfire Cape now refreshes the burn if no new targets are in range
  • Sunlight Cape (Radiant) Health: 150 >>> 800
  • Sunlight Cape (Radiant) max Health Burn per second: 3% >>> 2%
  • Sunlight Cape (Radiant) REMOVED: Max Health Regen
  • Sunlight Cape (Radiant) now refreshes the burn if no new targets are in range
  • Titan’s Vow (Radiant) Attack Damage & Ability Power per stack: 4 >>> 3
  • Warmog’s Pride (Radiant) Health: 1800 >>> 1600
  • Zeke’s Harmony (Radiant) Lifesteal >>> Omnivamp
  • Death’s Defiance (Portable Forge Item) damage reduction: 70% >>> 50%
  • Death’s Defiance (Portable Forge Item) Omnivamp: 20% >>> 25%

Small changes

Augments

  • Component Grab Bag now only shows up on 3-2 or 4-2
  • Cybernetic Shell Armor: 25/35/50 >>> 20/30/40
  • High End Shopping gold: 8 >>> 10
  • Item Grab Bag II: 1 Reforger >>> 2 Reforgers
  • Jeweled Lotus crit chance: 25% >>> 20%
  • Makeshift Armor, Armor and Magic Resist: 35/55/75 >>> 30/45/60
  • Rich Get Richer (Only shows up on 1-4) gold: 14 >>> 10
  • NEW: Richer Get Richer+ (Only shows up on 3-2) gold: 15
  • Stand United III Attack Damage & Ability Power: 5 >>> 4
  • Tiny Titans Tactician Health: 35 >>> 30
  • Windfall (Only shows up on 1-4) gold: 20/35/55 >>> 20
  • Windfall+ NEW (Only shows up on 3-2) gold: 30
  • Windfall++ NEW (Only shows up on 4-2) gold: 40
  • Wise Spending no longer grants 4 gold

Items

  • Deathblade Attack Damage: 50/75/100 >>> 40/70/100
  • Luminous Deathblade (Radiant) Attack Damage: 80/120/160 >>> 60/100/140
  • Brink of Dawn (Radiant) Attack Speed on activation: 55% >>> 40%
  • Quickestsilver (Radiant) Attack Speed: 55% >>> 50%
  • Rapid Firecannon Attack Speed: 55% >>> 50%
  • Rapid Lightcannon (Radiant) Attack Speed: 85% >>> 75%
  • Anima Visage (Portable Forge Item) max Health percentage heal: 6% >>> 5%
  • Anima Visage (Portable Forge Item) Health: 200 >>> 150
  • Death’s Defiance (Portable Forge Item) Attack Damage: 20 >>> 10
  • Eternal Winter (Portable Forge Item) Health: 200 >>> 150
  • Eternal Winter (Portable Forge Item) Freeze Cooldown: 10 >>> 15 seconds
  • Gold Collector (Portable Forge Item) Gold Chance: 60% >>> 50%
  • Manazane (Portable Forge Item) Starting Mana: 40 >>> 30
  • Obsidian Cleaver (Portable Forge Item) Health: 200 >>> 150
  • Obsidian Cleaver (Portable Forge Item) resist shred duration: 5 sec >>> 4 sec
  • Randuin’s Sanctum (Portable Forge Item) Health: 200 >>> 150
  • Rocket Propelled Fist (Portable Forge Item) Health: 750 >>> 500
  • Zhonya’s Paradox (Portable Forge Item) Armor & Magic Resist: 50 >>> 40

Teamfight Tactics patch notes 12.10

Teamfight Tactics patch notes 12.10 is the final patch before Dragonlands arrives. As such, it is far more conservative in its chops and changes than usual. Before we get into it though, Riot has shared more on what Dragonlands entails…

“It may still be Neon Nights, but the sun is rising soon and the dragons of Dragonlands are stretching their wings on PBE!

Our last patch of the set is here, and it cleans up a few power outliers to help you on your ranked climb to get that Tocker! We also have a one stop shop with Dragonlands links for some beautifully crafted articles from a beautiful individual! Okay, smaller patch here so you have time to dive into Dragonlands, which will be playable on PBE a few hours after these notes become available!

Oh, and keep a look out for Pride content hitting the Convergence next week, with more info dropping the 1st of June!

“It’s almost here, so I’ve put together a quick resource guide to get you started on Dragonlands! The links cover our new roster, the new mechanics, our new cosmetics (and ranked rewards). But first, our release schedule! – Rodger ‘MinionsRpeople2’ Caudill”

Teamfight Tactics patch notes: Dragonlands release schedule

LARGE CHANGES

Traits

With vertical traits being more accessible, we’re mostly going through and making sure each one is worth pursuing—except Innovator, those mechanical machinations are maddeningly menacing.

  • Arcanist total Ability Power: 20/50/90/135 >>> 20/50/100/150
  • Hextech base shield: 100/150/275/375 >>> 100/175/300/425
  • Innovator Mechanical Scarab base Health: 475 >>> 450
  • Innovator Mechanical Bear base Health: 775 >>> 725
  • Innovator Mechanical Bear Armor & Magic Resist: 55 >>> 50
  • Innovator Mechanical Dragon base Health: 1025 >>> 925
  • Twinshot chance for attacks and abilities to trigger twice: 40/55/70/100 >>> 40/55/75/100
  • Twinshot bonus Attack Damage: 10/25/40/70 >>> 10/25/50/80
  • Yordle (6) Mana reduction: 33% >>> 40%

Units: Tier 3

As a triple trait threat with incredible value at one-star (slap a Frozen Heart on this lad and watch him put your enemy carries in slow-mo), Ekko has become even more valuable when you can go deeper into each trait he has.

  • Ekko Parallel Convergence Damage: 150/200/400 >>> 125/200/400
  • Ekko Parallel Convergence bonus Attack Speed: 35/40/50% >>> 30/40/50%

Units: Tier 4

Got axes…need nerfing!

Usually we’re squashing bugs, but this time we’re buffing one!

Our Orianna buffs last patch had her overclocked like my computer before a set release. And before you ask, yes, I do need all 29 of those tabs open.

Last patch we nerfed Morellonomicon to lessen the reliance of damage over time (DOT) units on the item in preparation for Dragonlands. We did this knowing that some champions may suffer, and Renata Glasc suffered most, so we’re giving her a substantial buff to keep this lady boss bossing in a bossly manner.

  • Draven Attack Damage: 90 >>> 85
  • Kha’Zix Attack Damage: 85 >>> 90
  • Orianna max Mana nerf: 30/90 >>> 40/100
  • Orianna Command: Shockwave shield: 140/200/700 >>> 125/200/700
  • Orianna Command: Shockwave Damage: 325/450/1500 >>> 300/425/1500
  • Renata Glasc Toxic Wave Damage: 40/65/240 >>> 50/75/250

Units: Tier 5

Getting beat by Enchanter 5? Splash Viktor in to disenchant your foes!

  • Viktor Chaos Rays destruction of remaining shields: 25/33/100% >>> 40/50/200%

Small CHANGES

Small, like your free time with Dragonlands being playable on PBE starting the afternoon (Pacific Time) of the 24th.

Traits

Buffing the struggling verticals to make sure they’re rewarding during our final patch, while lowering the power of Bodyguard 8 now that it’s easier to obtain.

Keep your eyes on Scholar 6 and the big boys (Colossus) comps—they will be powerful!

  • Bodyguard bonus shield: 200/400/800/2000 >>> 200/400/800/1800
  • Colossus bonus Health: 800/800/1600 >>> 800/800/1888
  • Enforcer 5 bonus Attack Speed: 80% >>> 100%
  • Scholar Mana regen: 5/15/25 >>> 5/15/30

Units: Tier 4

The buff your Syndicate comp needed to go orbs to the wall!

  • Ahri Orb of Deception Damage: 135/200/450 >>> 140/210/500
  • Irelia Bladesurge Attack Damage scaling: 185% >>> 190%

Teamfight Tactics patch notes 12.9

Teamfight Tactics patch notes 12.9 offers up a taste of what’s to come in the next set, Dragonlands, with the introduction of dragon eggs at the start of each game. We’re also seeing plenty of trait and unit changes this time around.

Ruined Pengu Bundle

Join Ruined Pengu in ruining the fun of your foes! Pick up the Ruined Pengu bundle for 650 RP/TC which comes with the following:

  • Ruined Pengu
  • 1 Magical Misfits Egg (Reckoning)
  • 1 Fearless Fellowship Egg (Dawn of Heroes)
  • 1 Ingenious Inventors Egg (Gizmos & Gadgets)

Gizmos & Gadgets Chibi Sale

Just for the duration of patch 12.9, you can pick up Chibi Ekko, Chibi Jinx, and Chibi Vi for 1380 RP/TC. They’ll still come equipped with their signature boom, so be sure to pick them up before the sale ends!

  • Chibi Ekko: 1900 RP → 1380 RP
  • Chibi Jinx: 1900 RP → 1380 RP
  • Chibi Vi: 1900 RP → 1380 RP

System Changes

Dragon Eggs

  • At the start of the game, every player gets an egg.
  • There are 5 different sized eggs. The larger the egg, the more stuff inside but the longer it takes to hatch.
  • Every player gets the same size egg.
  • Every egg has the same value of contents (though items are different)
  • Every egg will contain a Tome of Traits, but bigger eggs will have Components, completed Items, Radiant Item(s), and more!

Augment Combinations

  • Reintroduced Gold/Silver/Silver
  • Lowered the odds of a Prismatic for the 3rd augment
  • Increased the odds of an all Prismatic game
  • Total odds of any Prismatic in game is unchanged

Large Changes

Augments

  • Electrocharge III Damage: 105/135/165/200 → 115/145/180/220
  • Metabolic Accelerator: Now only available on 1-4

Traits

  • Assassin Critical Strike chance: 10/30/50% → 10/30/60%
  • Assassin Critical Strike Damage: 20/40/60% → 20/40/75%
  • Challenger Attack Speed: 25/50/80/150% → 25/50/85/160%
  • Chemtech max Health Healing: 4/8/13/20% → 4/8/15/25%
  • Chemtech Attack Speed: 15/40/80/150% → 15/40/90/200%
  • Colossus NEW: 3 Piece Bonus – Your Colossus gain 800 more
  • HP (for a total of 1600)
  • Debonair Health: 200/400/700 → 200/450/800
  • Debonair Ability Power: 20/40/70 → 20/45/80
  • Enchanter Magic Resist: 25/45/70/100 → 25/50/80/125
  • Enchanter Heal & Shield percent increase: 25/50/80/115 → 25/50/80/125
  • Enforcer: NEW: 5 Piece Bonus – Your enforcers gain 80% Attack Speed
  • Hextech on-hit magic Damage while shielded: 15/25/45/75 → 15/30/55/90
  • Mercenary: lowered the Gold slightly from 3 and 5 Mercenary in the 0 to 5 loss range
  • Mercenary average value of Mercenary (7) Orb: 8.9g → 11.37g
  • Mutant, Bio-leeching Omnivamp: 30/55/80% → 30/65/100%
  • Socialite (1) Damage Bonus: 15% → 18%
  • Syndicate Armor & Magic Resist: 55 → 50
  • Syndicate (7) Multiplier: 55% → 50%
  • Yordle (6) Mana Reduction: 30% → 33%

Units: Tier 1

  • Caitlyn Attack Damage: 45 → 50
  • Caitlyn Ace in the Hole Damage: 800/1400/2000 → 900/1500/2250
  • Camille Defensive Sweep Damage: 150/200/300 → 200/275/375
  • Illaoi Harsh Lesson Damage: 200/325/550 → 250/375/650
  • Illaoi Harsh Lesson percent of damage healed from linked enemy: 25/30/40% → 30/35/45%
  • Jarvan IV Attack Speed: 0.6 → 0.7
  • Jarvan IV Ageless Standard bonus Attack Speed Percent: 40/50/70% → 40/55/80%
  • Poppy Buckler Toss Armor scaling: 180/210/240% → 180/220/280%
  • Twitch Piercing Bolt Damage: 30/50/70 → 60/70/80

Units: Tier 2

Sejuani Fury of the North Damage: 275/400/650 → 300/450/750
Sejuani Fury of the North Stun Duration: 1.5/2/3 → 1.5/1.5/2
Zilean max Mana buff: 40/80 → 30/70
Zilean Time Bomb Damage: 250/350/700 → 275/400/777
Zilean Time Bomb Stun Duration: 1.5/2/2.5 → 1.5/1.5/1.5

Units: Tier 3

  • Cho’Gath Attack Damage: 90 → 100
  • Cho’Gath max Feast stacks: 20/40/999 → 30/60/999
  • Cho’Gath’s size now increases 20% faster. Does not affect his Health growth, he’s just bigger and more menacing
  • Gangplank Parrrley Damage: 110/160/225 → 110/175/275
  • Leona VIP Bonus max Health regeneration per unit targeting her: 0.8% → 1.25%
  • Senna Mana buff: 30/80 → 30/70
  • Senna Piercing Darkness percent Healing: 50% → 60%
  • Tryndamere Health: 750 → 800
  • Tryndamere Spinning Slash 3 empowered autos bonus Damage: 20% → 25%
  • Zac max Mana buff: 60/100 → 50/90
  • Zac Yoink! Damage: 300/400/600 → 300/450/700

Units: Tier 4

  • Ahri Attack Speed: 0.75 → 0.8
  • Alistar Mana buff: 85/170 → 80/160
  • Alistar Pulverize Damage: 150/250/1000 → 200/325/1200
  • Alistar Pulverize stun duration: 2/2.5/8 → 1.5/2/8 sec
  • Draven Attack Damage: 75 → 90
  • Orianna Health: 750 → 700
  • Orianna Mana buff: 50/130 → 30/90
  • Orianna Attack Speed: 0.75 → 0.8
  • Orianna Command: Shockwave Shield amount: 120/170/600 → 140/200/700
  • Orianna Command: Shockwave Damage: 300/450/1200 → 325/450/1500
  • Vi Piltover Pulverizer Damage: 125/200/500 → 175/250/600

Units: Tier 5

  • Silco Attack Speed: 0.65 → 0.7
  • Silco Unstable Concoction Explosion Damage: 250/500/5000 → 350/600/5000

Items

  • Morellonomicon Max Health Burn: 20% → 10%

Small Changes

Augments

  • Cybernetic Implants Health: 150/250/350 → 125/200/300
  • Cybernetic Shell Health: 150/250/350 → 125/200/300
  • Cybernetic Uplink Health: 150/250/350 → 125/200/300
  • Golden Gifts I/II number of Gray Orbs: 2/3 → 3/4
  • Thieving Rascals low roll (worst case scenario) improved

Traits

  • Clockwork base Attack Speed: 10/35/80% → 10/35/70%
  • Scholar Mana regen: 5/12/25 → 5/15/25
  • Innovator Hextech Dragon base Health: 1125 → 1025

Units: Tier 1

  • Singed Health: 650 → 700

Units: Tier 2

  • Rek’Sai max Mana buff: 60/80 → 50/70
  • Warwick Eternal Hunger Healing: 35/45/65 → 30/40/50

Units: Tier 3

  • Ekko Parallel Convergence Damage: 150/200/350 → 150/200/400
  • Malzahar Malefic Visions Damage: 650/900/1025 → 650/900/1100

Units: Tier 4

  • Irelia Bladesurge Damage: 60/90/550 → 75/100/550
  • Sivir Ricochet bonus Attack Speed: 45/65/250% → 30/60/300%

Units: Tier 5

  • Jayce Health: 1000 → 999
  • Kaisa Mana nerf: 75/150 → 80/160
  • Viktor Health: 850 → 851
  • Veigar Furyhorn Storm Damage: 250/300/777 → 300/325/777
  • Zeri Lightning Crash passive on Hit magic damage: 10/20/40 → 12/20/40

Double Up

Systems

Previously players could purchase units while reinforcing, but could not manipulate their own bench. This resulted in cases where a player would want to buy champions but could not due to their bench being full and having no way to sell units to make room as you can in standard mode. While not a common occurrence, it was still a pain point we wanted to resolve.

  • You can now return to your own board to interact with your bench after reinforcing your partner.
  • As a result the unit shop UI is also turned off while you are watching your partner’s board, but it will reappear when you are looking at your own board.

Bug Fixes

  • Ashe Volley Tooltip now correctly states 20% Attack Speed slow

Teamfight Tactics patch notes 12.7

Teamfight Tactics patch 12.7 arrives just in time to shake things up one last time before TFT Worlds. Though not quite as big as 12.6, TFT patch 12.7 still introduces plenty of tweaks to augments and champions.

Systems

  • Use the center emote in the emote wheel pre-game loadout to change what emote plays when your Tactician jumps out of portals.

Large changes

Augments

  • Double Trouble I/II/III bonus AD, AP, Armor, and MR: 30/40/50 to 25/35/45
  • Electrocharge I: 50/65/80/95 to 60/75/90/105
  • Electrocharge II: 75/95/115/135 to 85/105/125/145
  • Electrocharge III: 90/120/150/180 to 105/135/165/200
  • Electrocharge no longer appears on Stage 4-6
  • Enchanter Soul additional gold: 8 to 12
  • Four Score Tier: Gold to Silver
  • Golden Ticket chance for free refresh: 45% to 50%
  • Hextech Unity Removed
  • Hextech Heart Tier: Silver to Gold
  • Hextech Crest Removed
  • High Five Tier: Prismatic to Gold
  • Irresistible Charm Silver to Gold
  • Junkyard no longer appears on Stage 3-3
  • Junkyard amount of Turns for a Component: 3 to 4
  • Makeshift Armor III Armor & Magic Resist: 80 to 75
  • Pirates (Mercenary) 1 gold drop on kill chance: 50% to 66%
  • Scholar Crest Removed
  • Sharpshooter (Twinshot) Tier: Gold to Prismatic
  • Sniper’s Nest Tier: Silver to Gold
  • So Small Dodge chance: 30% to 25%
  • Spell Blade Ability Power scaling on basic attack after casting an ability: 200% to 180%
  • Triforce I/II/III Attack Speed: 23/33/43% to 13/23/33%
  • Thieving Rascals no longer appears on 3-3
  • Thieving Rascals chance for a Yordle to spawn with a pilfered component: 40% to 33%
  • Tiny Titans Tier: Gold to Silver
  • Twinshot Soul additional Gold: 8 to 4
  • Windfall Gold: 18/30/45 to 20/35/55
  • Woodland Charm Health: 1600 to 1800
  • Woodland Trinket Removed

Traits

  • Scholar Mana: 5/10/20 to 5/15/25
  • Twinshot Attack Damage: 10/25/45/80 to 10/25/40/70
  • Yordle (6) Mana Reduction: 25% to 30%

Units: Tier 2

  • Ashe Bugfix: Ashe’s Mana is now 30/60 as intended
  • Ashe Volley Attack Damage ratio: 100% to 110%

Units: Tier 3

  • Tryndamere Spinning Slash base Damage: 50/75/100 to 70/90/110

Units: Tier 4

  • Seraphine Mana buff: 80/150 to 70/130

Units: Tier 5

  • Galio Colossal Entrance percent max Health Damage: 8% to 10%
  • Zeri Attack Speed: 0.8 to 0.9

Small Changes

Augments

  • Featherweights no longer appears on Stage 4-6
  • Keepers I/II adjacent allies shield value: 150/225 to 160/240
  • Lifelong Learning no longer appears on Stage 3-3 (Already does not appear on Stage 4-6)
  • Luden’s Echo no longer appears on Stage 4-6
  • Mercenary Heart & Crest no longer appears on Stage 4-6 when it’s too late to start stacking losses effectively
  • Rich Get Richer no longer appears on Stage 3-3 (Already does not appear on Stage 4-6)
  • Stand United no longer appears on Stage 1-4 when it’s too difficult to utilize
  • Stored Power no longer appears on Stage 3-3 when it’s too late to stack
  • Trade Sector no longer appears on Stage 3-3 (Already does not appear on Stage 4-6)
  • True Twos no longer appears on Stage 3-3 (Already does not appear on Stage 4-6)
  • Underdogs no longer appears on Stage 4-6
  • Verdant Veil no longer appears on Stage 1-4

Units: Tier 1

  • Caitlyn max Mana buff: 0/110 to 0/100

Units: Tier 3

  • Cho’Gath Health: 700 to 750
  • Senna Piercing Darkness base Damage: 80/120/180 to 100/140/200

Units: Tier 4

  • Ahri Orb of Deception Damage: 125/190/450 to 135/200/450
  • Jhin max Mana nerf: 0/50 to 0/60
  • Kha’Zix Void Assault jump speed increased

Units: Tier 5

  • Viktor max Mana nerf: 0/140 to 0/145

Bug Fixes

  • Ashe Bugfix: Ashe’s Mana is now 30/60 as intended
  • Mobile Tutorial – Kayle now uses the correct portrait.
  • Fixed an issue reducing some Augments’ appearance rates on Stage 1-4.
  • No longer compensating: Veigar now correctly only attacks once between casts (down from two) when he gains enough mana to repeat cast via the following: Blue Battery 1 + Blue Battery 2 + 6 Yordle + Radiant Blue Buff.

Teamfight Tactics patch notes 12.6

Teamfight Tactics patch 12.6 introduces a host of changes to augments and champions, with a big focus on reducing the base AD of a number of units. There are also tweaks to the combat recap interface.

Combat Recap Interface Changes

  • Tab: Toggle combat recap
  • A: Toggle left opponent panel
  • S: Cycle between damage dealt, damage taken, and healing

Large Changes

Augments

  • You can no longer be offered 3 economy Augments in the same round
  • Time to choose 1st Augment: 45 → 43 seconds
  • Time to choose 2nd and 3rd Augments: 60 → 58 seconds
  • Time to choose Augments in Hyper Roll: 35 →33 seconds
  • Electrocharge’s damage now scales up based on the current stage (starts at stage 2, max at stage 5 = Hyper Roll stage 8)
  • Electrocharge I: 60 → 50/65/80/95
  • Electrocharge II: 90 → 75/95/115/135
  • Electrocharge III: 120 → 90/120/150/180
  • Luden’s Echo’s damage now scales up based on the current stage (Starts at stage 2, max at stage 5 = Hyper Roll stage 8)
  • Luden’s Echo I: 100 → 70/90/110/130
  • Luden’s Echo II: 150 → 100/125/150/175
  • Luden’s Echo III: 200 → 140/180/220/260
  • Innovator Heart Tier: Silver → Gold
  • Innovator Soul REMOVED
  • Share the Spotlight (Socialite) bonus stats percent: 125% → 100%
  • So Small (Yordle) Tier: Silver → Gold
  • So Small (Yordle) Dodge chance: 25% → 30%
  • So Small (Yordle) now makes your Yordles smaller. They’re just so small!

Traits

  • Enforcer (2/4) piece → (3) piece
  • Enforcer stun duration: 3 seconds → 4 seconds
  • Hextech NEW: Now scales up based on the number of Augments in the Hexcore.
  • Hextech bonus Shield and Magic Damage per Augment: 20%
  • Hextech base Shield: 120/170/340/600 → 100/150/300/400
  • Hextech base Magic Damage: 15/30/60/120 → 15/25/50/80

Attack Damage Reduction

  • Caitlyn Attack Damage: 50 → 45
  • Illaoi Attack Damage: 70 → 60
  • Nocturne Attack Damage: 50 → 45
  • Twitch Attack Damage: 50 → 45
  • Camille Attack Damage: 50 → 45
  • Corki Attack Damage: 65 → 55
  • Quinn Attack Damage: 60 → 55
  • Rek’Sai Attack Damage: 60 → 55
  • Swain Attack Damage: 45 → 40
  • Talon Attack Damage: 50 → 45
  • Warwick Attack Damage: 50 → 45
  • Zyra Attack Damage: 50 → 40
  • Ekko Attack Damage: 65 → 55
  • Gangplank Attack Damage: 75 → 65
  • Gnar Attack Damage: 70 → 60
  • Lucian Attack Damage: 60 → 55
  • Miss Fortune Attack Damage: 60 → 55
  • Senna Attack Damage: 70 → 60
  • Vex Attack Damage: 50 → 45
  • Zac Attack Damage: 70 → 60
  • Alistar Attack Damage: 100 → 90
  • Draven Attack Damage: 75 → 70
  • Irelia Attack Damage: 80 → 70
  • Jhin Attack Damage: 90 → 85
  • Kha’Zix Attack Damage: 90 → 85
  • Sivir Attack Damage: 70 → 65
  • Vi Attack Damage: 80 → 70
  • Jayce Attack Damage: 90 → 85
  • Jinx Attack Damage: 88 → 80
  • Tahm Kench Attack Damage: 80 → 70
  • Zeri Attack Damage: 85 → 75

Units: Tier 1

  • Caitlyn Attack Speed: 0.75 → 0.8

Units: Tier 2

  • Swain Death’s Hand Damage: 225/300/450 → 250/350/500
  • Swain Death’s Hand Healing: 225/250/350 → 250/300/350

Units: Tier 3

  • Malzahar max Mana nerf: 30/60 → 50/80
  • Malzahar Attack Speed: 0.65 → 0.7
  • Malzahar Malefic Visions damage: 600/825/950 → 650/900/1025

Units: Tier 4

  • Irelia max Mana nerf: 0/30 → 0/40
  • Irelia Bladesurge base Damage: 75/100/600 → 60/90/550

Units: Tier 5

  • Galio Colossal Entrance base Damage: 150/225/9001 → 125/175/9001
  • Galio Colossal Entrance percent max Health Damage: 6% → 8%
  • Galio Colossal EntranceStun Duration: 1/1.5/10 → 1.5/1.5/10
  • Jayce (Ranged) Shock Blast modified 3 attacks Attack Damage scaling: 170/180/500 → 170/175/500
  • Jayce (Ranged) bonus Attack Damage: 45/70/1000 → 45/60/500
  • Silco Unstable Concoction buff duration: 6/6/6 → 6/7/10
  • Silco Unstable Concoction explosion radius is now double the size at 3 stars
  • Zeri Bugfix: Zeri is no longer capped at 1.0 Attack Speed
  • Zeri Lightning Crash (passive) bonus on hit magic Damage per bullet: 11/22/44 → 10/20/40

Items

  • Edge of Night: Units who are stealthed can now attack and cast abilities

Small Changes

Augments

  • Component Grab Bag can no longer grant 3 of the same components
  • Cybernetic Shell I/II/III Armor: 30/45/60 → 25/35/50
  • Golden Egg: added a Tactician’s Crown to the 100 gold loot drop. Reduced the gold amount to 75 gold
  • Golden Ticket chance for Free Reroll: 40% → 45%
  • High End Shopping bonus Gold: 5g → 8g
  • Lifelong Learning bonus Ability Power when you live: 2 → 3
  • Rich Get Richer starting Gold: 12 → 14
  • Sharpshooter (Twinshot) bounce reduced damage: 60% → 66%
  • Smoke Bomb (Assassin) Health threshold for activation: 60% → 70%
  • Tiny Titans is no longer available on Stage 4-6
  • Titanic Force bonus Attack Damage from max Health percentage: 3% → 2.5%
  • Woodland Trinket Clone Health: 300 → 360
  • Radiant Relics, Golden Egg, Future Sight option Mistral (Radiant Zephyr) tean wide Attack Speed: 20% → 10%

Traits

  • Innovator Mechanical Scarab, Reflective Barrier, damage reduction: 25% → 20%
  • Innovator Mechanical Bear, Power Surge, ally buff Attack Damage & Ability Power: 20 → 15

Units: Tier 1

  • Ezreal Mystic Shot Attack Speed boost per cast: 20% → 18%

Units: Tier 2

  • Corki Bombardment Damage: 200/260/333 → 190/245/315
  • Rek’Sai max Mana buff: 60/90 → 60/80
  • Sejuani Health: 750 → 850

Units: Tier 3

  • Zac Yoink! Damage reduction: 50% → 60%

Units: Tier 4

  • Draven Spinning Axes Damage: 120/150/400 → 100/125/400

Double Up

Reinforcements

  • Reinforcements will not start their deployment countdown until a minimum amount of time, 7 seconds, has passed in combat.

Player Damage

  • Player damage calculation adjusted; as a result, player damage has been slightly increased.

Traits

  • Context: Mercenary can give a team full loss-streak credit with only one member of the pair (the Mercenary player) taking losses. This effectively cuts the Health cost of loss-streaking with Mercenary in half, which makes Mercenary too powerful in the hands of experienced and coordinated pairs.
  • When a Mercenary player and their partner both lose in the same PvP round, the dice become luckier. When a Mercenary player loses and their partner wins in the same PvP round, the dice do not become luckier, but will get luckier the next time this happens in a PvP round. The dice still roll (and reset their luckiness) at the start of every planning phase.

Mobile Corner

End of Game Screen Buffs!

  • Augments are now visible on the end of game screen!

Bug Fixes

  • NO CAP: Zeri is no longer capped at 1.0 Attack Speed
  • Death is the Cure: Renata’s poison should now always properly be removed after she dies
  • Lucian and Corki’s attacks can now crit while the Sharpshooter Augment is active
  • Spells will no longer crit without Jeweled Gauntlet when empowered by the Innovator 7 Dragon
  • Irelia and Kha’zix will no longer target untargetable units with their Abilities
  • Corki’s spell will no longer fizzle and instead find a new target if the one he was firing at died
  • Double Trouble will now always grant a 2-star unit when you 3-star a unit, even if no copies are left in the pool
  • Dragon’s Claw no longer triggers against the first tick of Talon’s Ability
  • Tahm Kench will properly spit out or digest enemies in his belly when he dies
  • Double Up: Mutants units without the Mutant trait active no longer gain bonuses when allied units die while being reinforced from their partners activation of Voracious Appetite.