Sniper Elite 5 deepens a few of the gameplay systems the series is known for and a number of skills have been added to the game to allow you to customise Karl as you progress through the game’s campaign. Each skill tree in Sniper Elite 5 focuses on a different aspect of gameplay within the campaign.
These skills trees are shown in the form of a circle, segmented into three different sections. You have to purchase the skills in the second segment before being able to buy the connected skill in the third segment of the circle.
This guide will cover those three Sniper Elite 5 skill trees and give you a good overview of what the skills within them encompass. Given the categories of these skill trees, you can also choose how to prioritise which ones you buy based on your playstyle.
Sniper Elite 5 skill tree
There are three Sniper Elite 5 skill trees: Combat, Equipment, and Body. Each of these skill trees has nine different skills available, from basic upgrades to larger significant bonuses to Karl.
The skills trees in-depth are as follows:
Combat skill tree
- Back In The Fight – A med kit can be used to revive yourself when incapacitated
- No Time To Bleed – Secondary weapons can be used whilst incapacitated
- Combat Medic – When reviving, you can use all your bandages instead of a single med kit
- Triangulation – Enemies are scope tagged when they damage you
- Advanced Triangulation – Enemies are scope tagged when they shoot at you
- Steady Hand – Scope shake from taking damage is drastically reduced
- Swift Hands – Enemies will be automatically searched during a takedown
- Grenade Throwback – Tap the button to quick throw a nearby live grenade
- Quick Trap – Tap the button to quickly throw a trap down. The trap is not visible to enemies in combat
Equipment skill tree
- Scavenge Weapon Ammo – Ammo can be removed from found weapons
- Carry More Decoys – Increased carry limit for bottles and decoys
- Pistol Special Ammo – Add a second box of pistol special ammo to your loadout
- Carry More Explosives – Increased carry limit for grenades and TNT
- Secondary Special Ammo – Add a second box of secondary special ammo to your loadout
- Carry More Traps – Increased carry limit for Teller Mines and Schu-Mines
- Rifle Special Ammo – Add a second box of rifle special ammo to your loadout
- Extra Item Slot 1 – Add an extra item to your loadout
- Extra Item Slot 2 – Add another extra item to your loadout
Body skill tree
- Maintain Focus – The longer you are in Focus, the longer it takes for the effects to wear off
- Focus Range – Increased range of Focus
- Focus Movement – Move faster while in Focus
- Health Boost 1 – Add an extra health segment
- Health Boost 2 – Add another extra health segment
- Speedy Recovery – Health regeneration begins sooner
- Stabilised – Heart rate is reduced when using a bandage or med kit
- Cardio – Reduce the heart rate increase caused by sprinting
- Deep Breath – Reduce the heart rate increase caused by Empty Lung
There is also an Axis Sniper skill tree which has the following skills:
- Eagle Eyes – Tagged Axis soldiers will report the enemy sniper’s last known position on your radar and map
- Health Boost 1 – Add an extra health segment
- Sixth Sense – Recieve a notification when you are tagged
- Stay Sharp – Hold the button to encourage nearby Axis soldiers to pay closer attention
- Wire Trapper – Plant booby traps on Invasion Phones. These will detonate when the Allied Sniper tries to use the phone
- Grenade Throwback – Tap the button to quickly throw a nearby live grenade
- Stabilised – Heart rate is reduced when using a bandage or med kit
- Back In The Fight – A med kit can be used to revive yourself when incapacitated
- Triangulation – Enemies are scope tagged when they damage you
That covers the Sniper Elite 5 skill tree. For more on the game’s systems and how it works, check out our rundown of Sniper Elite 5’s crossplay and the mission list in the game.