We may earn a commission when you buy through links in our articles. Learn more.

Rocket League update: what do the latest patch notes say?

Get all the lowdown on the latest Rocket League update here

Rocket League might just look like football with cars to the average person, but if you, like us, have invested a stupid amount of hours in the game, you’ll know there’s much more to Rocket League than just that.

Whether you’re busy working your way through the standard competitive Rocket League ranks or you’re looking to master one of Rocket League’s many custom maps, the game has something for everyone. However, with every Rocket League update comes subtle tweaks to the best Rocket League cars, and the addition of new cars, maps, and cosmetics, ever-changing how people play the game.

So if you’re looking to keep your Supersonic Legend status, you’ll need to be on top of your game in every single way. While we can’t help you on the skill front, we can help you by noting the changes that have recently been made to the game. Without further ado, then, here is everything you need to know about the latest Rocket League update.

Rocket League update v1.95

In this Rocket League update, which dropped on April 14, 2021, for all platforms, Psyonix fixed just four bugs plaguing the game. You can find a full list of these below:

  • Fixed a bug that added 0.1 seconds to the match once the ball hit the ground at 0:00
  • Fixed a softlock scenario caused by trading in the last possible set of five eligible items
  • Rocket Boost on the Ford F-150 now displays correctly
  • Fixed a bug that took button/cursor focus off the “Find Match” button in the Play Menu

This update was released just a week on from the major Season 3 update, so we’d encourage you read the patch notes for that update below to gauge the game’s most recent and biggest changes.

An Octane car with a pink and black criss cross pattern flies through the air

Rocket League update: Season 3

This is the most recent ‘big’ Rocket League update to hit the game. Released alongside Season 3 on April 7, Psyonix made a number of changes to the game, including to competitive, trading, and settings. Here’s a summary of the most important changes:

Season 3 content

Alongside a new competitive season, which you can find out more about in our Rocket League ranks guide, a new Rocket Pass, featuring the new car Tyranno, was added. The new Arena ‘DFH Stadium’ was also added to online playlists, private matches, and free play.

New tournaments were added and credits have been converted into All-Star Cups.

Trading

One of the biggest changes made in Season 3 was to Rocket League’s trading system.

Under this update, all trade-in eligible items were organised into three categories: Core Series Items, Tournament Items, and Blueprints. They can also be found under their own menu in the Garage. While the trade-in system still works as before, Tournament Items and Blueprints can now be traded in regardless of series.

To trade with other players, new accounts must now reach XP Level 30 and have played 50 or more minutes in Online Matches. However, Psyonix has also capped the amount of trades a player can make based on their experience as follows:

  • Levels 30-99: can trade three times a day, with up to 2,000 credits per trade
  • Levels 100-129: can trade ten times per day, with up to 10,000 credits per trade
  • Levels 250+: have unlimited trades per day, with up to 100,000 credits per trade

Settings

For the PC players among you, Psyonix has given you a new Frames Per Second option to play with. Now under the video tab, you’ll be able to set FPS settings for the game.

You can read the patch notes for yourself here, but the summary above should equip you with everything you need to know about the latest Rocket League update.

While you’re here, make sure you check out our Rocket League codes guide to see if you can snap up a new cosmetic for free.