Overwatch 2 patch notes – updates for second beta launch

Curious about the latest Overwatch 2 patch notes? Here are the latest changes Blizzard have made to the shooter on consoles and PC

Overwatch 2 Patch Notes: Genji can be seen attacking some robots

Overwatch 2 is finally ramping up and as you get your hands on the game in the second beta, you are probably keen to know what changes Blizzard are making. Well, don’t worry as this article will stay updated with the latest Overwatch 2 patch notes.

From new hero and map additions, seasonal updates, and changes to the Overwatch 2 battle pass, everything from the latest update will be catalogued here so you know how the game is changing week to week. On top of those changes, any bug fixes Blizzard implements will also be highlighted here at the bottom of the article.

So be sure to bookmark this page and keep coming back with each update to see the latest Overwatch 2 patch notes for the latest update. They come straight from the Overwatch Blog and are broken down into sections below!

Overwatch 2 patch notes

The full Overwatch 2 patch notes are as follows for the latest version of the game as shown on the Overwatch blog:

July 11, 2022 – Beta Update


Stability updates and fixes

Bug Fixes

Fixed a bug that caused ‘Voice Chat Mode’ sound setting to reset after relogging

June 28, 2022 – Beta Testing

Console and Cross-Play Testing

The Overwatch 2 Beta will be cross platform and available to players on Windows® PC and Xbox Series X|S, Xbox One, PlayStation®5, and PlayStation®4 consoles.

Our primary goal for the Overwatch 2 Beta is to test our console and cross-play capabilities. Players from different platforms can play with and against each other. This gives the team the opportunity to stress-test our game and see what players from different platforms think about Overwatch 2!

Temporary Change to Quick Play

With Competitive Play currently unavailable in the OW2 beta, we’ve made a temporary modification to our Quick Play queue, providing both Role Queue and Open Queue as options. Quick Play games will also use competitive rulesets for each map’s game mode.

For Hybrid and Payload maps, both teams play Offense AND Defense in the same manner as competitive play, with the winner determined by which team performs better on offense. All other features of Quick Play are unchanged. This includes elements such as matchmaking, handling of leaves, and allowing players to backfill into games in progress.

New Hero

Junker Queen added to the game.

New Features

All heroes have new Overwatch 2 exclusive looks. Select “Classic II” from the Skin select screen in the Hero Gallery to check them out.

Added “Dynamic Render Scale” to PC to improve performance when GPU limited.

If Dynamic Render Scale is enabled, “Render Scale” can be set to “Custom” and supersedes the previous “Limit FPS” option, allowing for the ability to specify a minimum and maximum resolution scale:
Minimum resolution can be lowered to improve performance

Maximum resolution can be increased to improve visual fidelity

Updated Features

Total game time extended from 8 minutes to 10 minutes

Ping System

New Hero Pings

Symmetra can now ping her teleporters for her allies
Ana now has unique ping VO and visuals when pinging sleeping enemies
Junkrat can now ping the location of enemies in his traps through walls. This places a unique type of unmoving Last Seen ping

Ping Visual Updates

Ping icon visuals updated but are still a work in progress – pending final art
Low and Critical health indicators added to enemy ping icons
These indicators appear when you can see an enemy’s health and subsequently ping them. The following abilities/events can cause you to see an enemy’s health:
Sombra’s Opportunist
Sombra’s Hack
Mercy’s Valkyrie
Widowmaker’s Infra-Sight
Confirm and Cancel visuals added
Canceling a ping removes it from the world
Confirming a ping informs your allies that you see their communication with contextual responses
Last Seen pings now have unique visuals
Last Seen pings are unmoving pings and are only placed when you lose line of sight of an enemy that was previously pinged
Offscreen pings now animate to draw attention

Ping Wheel Updates

Opening the ping wheel now also automatically fires a contextual ping
This will help with pinging enemies when you accidentally open the wheel
The ping wheel now remembers the location your crosshair was aimed when the wheel opened (instead of when you make a selection on the wheel)
World pings will now be placed at that location
The ping wheel now has a bespoke dead zone, smaller than all other wheels (Comms, Emote, Voice Line, Response)
The ping wheel now has a back button
All wheels have the back functionality for controller

Pinging While Dead

For the first 3 seconds of a hero’s death, the dead hero can ping the enemy that killed them
This prevents spamming the ping on enemies to keep their position updated since your body doesn’t provide line of sight
Allies are not provided line of sight from where you die, meaning you’ll only be able to place Last Seen pings if none of your allies also see them
Many pings are not intended to work while dead, instead printing your remaining respawn time in the team chat
Aiming at the enemy is not required since players are unable to aim in this 3-second window
There is more stringent spam protection on these pings than on regular enemy pings


The game scoreboard has been updated in multiple ways based on all the amazing feedback we’ve received since the first beta.

  • Completed reorganized layout, bringing the most important information together for an easier viewing experience
  • Improved ultimate progress indicators that now show numeric values
    Increased transparency to allow you to see more of the game action while viewing the scoreboard

A large reorganization is in progress for the statistics displayed on the scoreboard, as well as the statistics for each hero. The scoreboard now displays Eliminations, Assists, Deaths, Hero Damage dealt, Healing Done, and Damage Mitigated. Here are the new statistics:

Assists is a new statistic that increments whenever a player earns what we previously referred to as a Defensive Assist or an Offensive Assist
Damage Mitigated is a new statistic that encompasses the previous Damage Blocked statistic, but also keeps track of damage prevented by effects such as Ana’s Nano Boost or Orisa’s Fortify

There’s still work to be done here, as we plan on adding tracking for damage mitigated by effects such as Lucio’s Sound Barrier
Many heroes still have statistics that are not yet implemented. These are marked by the NYI tag after the name of the statistic. We have included these unfinished statistics in the scoreboard to provide opportunities for players to give feedback on this feature.


Home Theater Surround Sound Updates
All ambience soundscapes are now mixed for surround sound
3D Audio Updates
Xbox – Overwatch now supports Dolby Atmos for home theater and 3d audio over headphones
PS5 – Overwatch now supports Sony 3d audio through headphones and TV

Evening Lighting
Lijiang Tower
Dawn Lighting
Night Lighting
Morning Lighting
(NEW) Night Lighting
Circuit Royal
Night Lighting
Evening Lighting
Route 66
Night Lighting
(NEW) Morning Lighting
Morning Lighting
Morning Lighting
King’s Row
Evening Lighting
Evening Lighting
Morning Lighting
(NEW) Paraíso
In the heart of Rio lies our new Hybrid map, Paraíso! Take a bumping carnival float through the city streets, making your way from the sunny beach to Lúcio’s own Clube Sinestesia
New Queen Street
Morning Lighting
Evening Lighting


General Updates

Support Role Passive

Time to activate healing increased from 1 to 1.5 seconds

Damage Role Passive (New)
Swapping to other damage heroes maintains up to 30% of your new hero’s ultimate charge
Previous movement speed passive has been removed
Heroes that previously had their movement speed adjusted due to the role passive have been returned to their original values


  • Armor reduced from 350 to 300
  • Health increased from 300 to 325


  • Barrier Projector – Projector health reduced from 800 to 700
  • Primal Rage (Ultimate) – Ultimate cost increased 10%


  • Mech Armor increased from 200 to 300
  • Mech Health decreased from 450 to 350


  • Seismic Slam – No longer slows enemies
  • Power Block – Damage reduction reduced from 90% to 80%


  • Augmented Fusion Driver – Damage increased from 10 to 12, Projectile size no longer scales with distance, Projectile initial size reduced from 0.3 to 0.1, Critical damage bonus increased from 50% to 100%, Damage falloff at maximum range reduced from 70% to 50%, Maximum falloff range reduced from 15-35 meters to 15-25 meters
  • Fortify – 20% movement speed penalty removed, Headshot immunity removed
  • Javelin Spin – Cooldown decreased from 10 to 7 seconds, Speed boost reduced from 65% to 40%, Knockback increased
  • Energy Javelin – Impact damage reduced from 80 to 60, Cooldown increased from 6.5 to 8 seconds
  • Terra Surge – Max damage increased from 275 to 500, Damage begins to ramp after the old 200 damage timing


  • A-36 Tactical Grenade – Cooldown reduced from 10 to 8 seconds


  • Combat Roll – Now grants 50% damage reduction for its 0.4 second duration


  • Steel Trap – Fully locks movement again, Projectile speed increased from 10 to 15
  • Frag Launcher – Projectile size increased from 0.2 to 0.25


  • Rocket Launcher – Reload starts 0.25 seconds sooner when out of ammo
  • Concussive Blast – Now deals 30 damage and deals additional knockback on direct hits


  • Photon Projector (Primary Fire) – Maximum ammo increased from 70 to 100, No longer generates ammo when damaging barriers
  • Photon Projector (Secondary Fire) – Projectile speed increased from 25 to 50, Max damage reduced from 120 to 90 (45 impact, 45 explosion), Max charge projectile size reduced from 0.5 to 0.4, Ammo cost increased from 7 to 10, Charge time increased from 1 to 1.2 seconds
  • Teleporter – Build time reduced from 2 to 1 second, Now has a maximum lifetime of 10 seconds, Cooldown increased from 10 to 16 seconds, Cooldown starts when Teleporter is placed, Health reduced from 300 to 200 (50 health, 150 shields), Range reduced from 30 to 22
  • Sentry Turrets – Travel speed increased from 15 to 20, Movement speed reduction on targets reduced from 20% per turret to 15% per turret


  • Rivet Gun (Primary Fire) – Fire recovery reduced from 0.6 to 0.55 seconds
  • Rivet Gun (Secondary Fire) – Fire recovery reduced from 0.8 to 0.7 seconds


  • Orb of Discord – Time to fall off target when not in line of sight reduced from 3 to 2 seconds


  • Guardian Angel – No longer can be canceled using crouch for a big vertical boost, Now automatically launches you upwards if you reach the end of Guardian Angel
  • Angelic Descent – Angelic Descent will now additionally slow ascent speed if held, not just descent speed, This means you can dampen vertical knockbacks (such as Junkrat’s Concussive Mine) but also reduce the amount of height that the GA vert boost gives you

Bug Fixes

  • Fixed a bug where avoiding teammates would not work
  • Fixed a bug where the crosshair preview was missing from the options menu
  • Fixed a bug where some hero settings were blank
  • Fixed a bug where some pings would display the Punch Kid icon
  • Fixed a bug where skipping killcam would result in enemy player footsteps being substantially quieter after you respawned
  • Fixed several bugs relating to emotes, victory poses, and skins
  • Fixed several bugs relating to UI, Chat, Game browser, and Custom Games
  • Fixed a bug where using some ultimates could lock the camera below the map


  • Fixed a bug where Doomfist’s Power Block could reduce damage done by Bastion’s Sticky Grenade and Echo’s Sticky Bombs
  • Fixed a bug where hitting targets with a minimally charged Rocket Punch into the wall would deal no impact damage


  • Fixed a bug where Swift Strike would not reset after kill and would go on cooldown again
  • Fixed a bug where Genji was not taking the proper amount of damage when using Swift Strike while a sticky bomb explodes


  • Fixed a bug where Orisa’s Javelin Spin could not be canceled by being hacked


  • Fixed a bug where Roadhog could still pull enemies with Chain Hook after getting stunned, hacked, or slept


  • Fixed a bug where high frequency sounds would get cut off when in Stealth mode as Sombra


  • Fixed a bug where Zarya could apply a Projection Barrier to an ally that was dying, consuming a charge


  • Fixed a bug where reapplying the Orb of Discord on an enemy would show the ability icon as blue

That covers all the Overwatch 2 patch notes for the latest update. If you are hoping in, be sure to keep updated with our list of Overwatch 2 heroes and our Overwatch 2 tier list to see who is worth playing!