Halo Infinite Season 2 rolled out this week in a less than smooth fashion, with a few frustrating bugs and some questionable gameplay changes that have left the competitive community and speedrunners frustrated.
On social media, Halo Infinite’s creative lead, Joseph Staten, and 343’s senior community manager, John Junyszek, have acknowledged Season 2’s “bumpy” launch and say that feedback is being listened to and some fixes are in the works. Both Staten and Junyszek say that 343 is “reviewing options” on all the issues raised by players after the update.
One major issue with the Season 2 update is a bug that is causing some weapons – including the essential default battle rifle – to jam while firing. Junyszek says this is “not an intended mechanic” and was caused after 343 attempted to fix a rapid-fire exploit. He says a fix for this is already being worked on.
Another big talking point was the removal of several skill jump spots from Infinite’s multiplayer maps, and these changes also affected several speedrunning strategies. On this topic especially, Staten says that 343 is “taking your feedback to heart”. Junyszek also adds that 343 is “not at the point where we can promise anything yet, but want to be transparent and say that we’re taking the feedback seriously and reviewing options internally.”
He also says that fixes have been made to challenge tracking for Last Spartan Standing, and that next week the challenges will be made easier and will earn you two levels on the event pass when you complete them. To compensate players, 343 will be “granting five XP boosts and five Challenge Swaps to anyone who logs in while Interference is live.”
The Halo Infinite Season 2 roadmap was already heavily criticised before it launched for being another six-month-long season, just like Season 1, and while players have new maps and modes to enjoy, this week’s rough roll out has only hurt the tactical shooter further.