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Call of Duty: Warzone update includes a second DMR nerf

Is this finally the end of the DMR's rule in Verdansk?

The latest update to Call of Duty: Warzone will be a huge sigh of relief for players as the monstrously overpowered DMR receives its second nerf and the troublesome stim glitch gets addressed.

According to the patch notes, which were captured by Charlie Intel before developers Raven Software took down its own announcement tweet, the DMR is getting tweaked in a number of areas that should finally stop it from being one of the best Warzone guns. The changes to the DMR include changing its “bullet penetration from sniper to AR”, decreasing its damage drop off range so it can’t smash people at long distance, and increased recoil. There’s also a tweak to damage multipliers.

While the first DMR nerf made next to no difference in dialling down its insane firepower, this one certainly looks more promising. Similar nerfs have been dished out to the DMR’s close cousin, the Type 63 tactical rifle.

Attachments for both the DMR and Type 63 have also received nerfs, to further pull them down from the top-tier.

Raven also says in the patch notes it has fixed the stim glitch that has plagued Warzone for the last few weeks. The glitch would give players unlimited stim shots, meaning they could sit in the storm and constantly heal in order to win the game.

With the DMR and stim glitch being the community’s two biggest bugbears recently, this patch has been eagerly anticipated. Here’s hoping that what is on paper is reflected in the gameplay.

You can find full patch notes for the update, which is live now in Warzone, below.

Blueprints

Gallantry MAC-10

  • All stats updated to match base Mac-10

Weapons

DMR 14

  • Bullet penetration reduced from sniper to AR
  • Damage falloff ranges decreased: 55 damage before / 48 damage after 750 units (down 70% from 2500 units)
  • Recoil increased: Increased moderately for second and third bullet, increased slightly for subsequent bullets
  • Locational damage multipliers adjusted: Headshot now does less than 100 damage after 750 units, lower torso reduced from 1.1 to 1.01 (~8%)

Type 63

  • Bullet penetration reduced from sniper to AR
  • Damage falloff ranges decreased: 60 damage before / 45 damage after 900 units (down 55% from 2000 units)

Burst Pistol

  • Max damage reduced from 45 to 40 (~11%)

Attachments

DMR 14

  • Front Grip: Vertical recoil reduction removed, horizontal recoil reduction increased from 20% to 30%
  • Field Agent Foregrip: Vertical recoil reduction decreased from 35% to 25%, horizontal recoil reduction increased from 35% to 30%

Type 63

  • Front Grip: Vertical recoil reduction removed, horizontal recoil reduction increased from 20% to 30%
  • Spetsnaz Ergonomic Grip: Vertical recoil reduction decreased from 45% to 30%, horizontal recoil reduction decreased from 45% to 40%

Burst Pistol

  • Akimbo: All location damage multipliers set to 1

Tactical Equipment

  • Player no longer gets infinite tactical equipment (Stim) when dropping their weapons while cooking a grenade

Challenges

  • Seasonal Challenges fixed to appear/track as intended