Call of Duty: Vanguard’s perks gave players in the World War 2 shooter the chance to gain three advantages on the battlefield. In Vanguard multiplayer, there was a total of 23 perks to choose from once all the seasonal content was done and dusted, split into three categories.
Some were classic perks that had been present in Call of Duty titles for years, such as Ghost or Double Time, while others were completely new to the series at the time. In fact, seasonal updates added even more than were available at the launch of Black Ops Cold War.
Call of Duty: Vanguard perks
Here are all of the Call of Duty: Vanguard perks:
- Ghost
- Fortified
- Low Profile
- Survival Training
- High Alert
- Radar
- Forward Intel
- Tracker
- Demolition
- Double Time
- Tactician
- Overkill
- Ninja
- Dauntless
- Cold Blooded
- Serpentine
- Engineer
- Piercing Vision
- Intuition
- Lightweight
- Scavenger
- Armory
These were the 23 perks that featured in Call of Duty: Vanguard multiplayer. Of course, you couldn’t just pick whichever three you liked – these perks were split into three groups, and you could only pick one from each.
Here’s the breakdown of each perk group, with full descriptions of what each perk did.
Vanguard perks (Perk 1)
Ghost
Undetectable while moving by Spy Planes, enemy Intel, or Field Mics. Reduced the effectiveness of Local Informants.
Fortified
Reduced damage and health regen delay from explosives. Damage reduction increased while mounted, crouched, or prone.
Low profile
Training in how to avoid detection by the enemy. Immune to the effects of Piercing Vision.
Survival Training
Maximized resistance to stun effects. Immune to gas.
Ninja
Moved silently. Take reduced damage when falling. Reduced the effectiveness of enemy Tracker perks.
Dauntless
Immune to movement-reducing effects.
Cold Blooded
AI-controlled killstreaks would not target you, and player-controlled killstreaks did not highlight you. You did not trigger markers to appear for enemies.
Serpentine
Sprinting reduced incoming damage.
Armory
Used equipment faster. Your equipment was immune to the Engineer perk and couldn’t be hijacked or viewed through walls.
Vanguard perks (Perk 2)
High Alert
Your vision pulsed when enemies outside of your field of view saw you.
Radar
Enemies appeared on your minimap when firing un-silenced weapons.
Forward Intel
Saw indicators for enemy reinforcements on your minimap. Minimap also showed a larger area.
Tracker
Enemies left behind a footprint trail. Saw markers at enemy death locations and hid the death markers of enemies you killed.
Engineer
Detected enemy equipment, field upgrades, and killstreaks through walls. Marked them for your team by aiming down sights. Hacked enemy equipment and field upgrades.
Piercing Vision
Sufficiently suppressed targets would be highlighted for a short time, rendering them visible through walls and obscuring effects.
Intuition
Your vision pulsed when enemies were nearby, even through walls.
Mechanic
Field Upgrades charged 20% faster.
Vanguard perks (Perk 3)
Demolition
Extra lethal on spawn. Thrown lethals displayed an indicator showing the path of the lethal throwable.
Double Time
Doubled the duration of Tactical Sprint. Increased crouch movement speed by 30%
Tactician
Restocked your tactical equipment every 30 seconds.
Overkill
Let you carry two primary weapons.
Lightweight
Increased movement speed.
Scavenger
Replenished ammo from dead players.
Call of Duty: Vanguard best perks
Each player’s personal preference influenced their choice of perks, but for us, the best combination of Vanguard perks was Ghost, Tracker, and Tactician.
Ghost made you pretty much undetectable, so long as you weren’t camping, Tracker added to this by hiding your death markers, and Tactician gave you a constant flow of tactical equipment like stuns and gas grenades.
That’s all the info on perks in Call of Duty: Vanguard. With a killer combination of perks alongside your favourite Vanguard weapons, this entry was one of the best FPS games at the time.