What are the new powers that Link can use in The Legend of Zelda Tears of the Kingdom? With a brand-new gameplay trailer revealing some of the new powers, the sequel to Breath of the Wild series is bringing, it is expanding creativity for players. With many different ways that Link can explore Hyrule, the possibilities are endless.
But, as these powers have not debuted in a Zelda title before, there’s a lot to know about each of them and how they function. Additionally, there seems to be a new level of complexity which comes with these powers and how they will help Link explore the very different-looking Hyrule in The Legend of Zelda Tears of the Kingdom.
The Legend of Zelda Tears of the Kingdom powers and abilities
The Legend of Zelda Tears of the Kingdom powers and abilities are:
- Recall – Reverse the movement of an object
- Fuse – Combine two objects together
- Ultrahand – Life objects and combine them with other objects and structures
- Ascend – travel upwards through ceilings and roofs, and to higher platforms
Recall
Recall is one of the key powers which allows Link to get up to the sky islands in The Legend of Zelda Tears of the Kingdom, as seen in many of the trailers for the game. Simply put, Recall allows Link to rewind time and reverse an object’s path. So, a stick thrown away from Link can now reverse back into his hand and not because it’s shaped like a boomerang.
Recent gameplay trailers haven’t shown many other uses for this power besides using it as a quick way to get up to the huge sky islands. However, this may have possibilities for combat if a Bokoblin has walked into a certain position. There may also be the opportunity to use this on enemies too to give Link some space.
It is likely that this power will be heavily implemented in fighting the new larger creatures in the game who may have projectile weapons which can be backfired. Fighting Lionels also become much easier with this new power. In terms of usage, this power follows the similar structure used in Breath of the Wild with a pinwheel system to select the power, walking and aiming at an object and pressing a button to make it Recall.
Fuse
Fuse brings a whole new level to the creative mind of a player and a variety of new creations in the game. Simply put, Fuse welds two items together to form a weapon which has added effects. A gameplay trailer revealed that sticking a long stick and a pitchfork together makes an extremely long pitchfork which can keep enemies much farther away, or you can combine a sword with a shield.
However, combining two items together such as a rock and a stick could also work well to bring some extra durability and increase attack power to Link’s attacks. This power definitely seems useful in the early game when Link has a much lower level of access to high-tier weapons.
One of the more interesting elements of this power is the elements themselves! Elemental weapons were hugely popular in The Legend of Zelda Breath of the Wild and of course, they will make a return in Tears of the Kingdom too. However, players can now craft elemental weapons with this new power, Fuse. For instance, fusing a White Chuchu Jelly with a normal arrow will mean that the arrow has some freezing effects. Additionally, attaching a Keese eyeball to an arrow will have a homing effect and seek out enemies.
However, Nintendo has made it clear that not every item in the game is fusible. But there are many choices for players to get creative with, even with these limitations.
Ultrahand
Ultrahand may sound similar to Fuse, to begin with. But the key difference between the two is that Fuse can only be used for weapons and Ultrahand can be used for many different objects in different ways to combine objects. Also, Ultrahand can have the bonds between two objects removed.
Crafting is a huge part of this sequel, and the creativity of players is already beginning to show with ideas cropping up everywhere. The most exciting use of Ultrahand is crafting vehicles. From boats to cars to hot air balloons, there are so many ways to explore the newly shifted land in a variety of The Legend of Zelda Tears of the Kingdom vehicles. It is also worth mentioning that Ultrahand also allows Link to move heavy objects around freely. Think of Magnesis but without the object having to be metallic.
So far, official announcements have only shown Ultrahand being used to create vehicles. However, players can rest assured that Ultrahand will probably have numerous uses in many of the puzzles and mini-games. With the numerous ways in which Ultrahand can be used, it really seems like a unique tool for Link to have at his disposal. Ultrahand is going to be a great power to add to the game and is sure to pave the way for creative endeavours for Link.
Ascend
Ascend is a totally unique power to Tears of the Kingdom which has a similar feeling to how the Zora armour allowed Link to travel up waterfalls fast. But this time Link can travel through ceilings. So, Ascend allows Link to rise up to the ceiling and pass through it.
However, there are a few caveats to this power which make it a little more situational to use. For example, the ceiling that Link goes up towards must have space on the top of the building in order for Link to actually pass through it.
The distance allowed for this manoeuvre has not yet been revealed by Nintendo. However, it may be a possibility that players can reach the sky islands very simply just with this power.
So, that shows you all of the brand-new powers for Link coming to The Legend of Zelda Tears of the Kingdom and how they can be used for exploration. Make sure you remember to pre-order the game so you have plenty of time to try these out yourself:
Additionally, there may be some new information coming out with some more specifics to the many questions that the community have about these powers. Let’s hope that Nintendo makes this more obvious in the lead-up to The Legend of Zelda Tears of the Kingdom release date.