Almost everything we have seen from Street Fighter 6 so far has been impressive and it’s making a lot of changes to the series. But, one of the biggest to the gameplay is the new Street Fighter 6 Drive Gauge System and meter, which rewards tactical play and risk and reward balancing.
The Drive Gauge unlocks a selection of brand-new attack types for every character that can save you in a pinch or change the tide of a battle. They are pivotal to the new system, but learning how those attacks and the Street Fighter 6 Drive Gauge System and meter works is key to winning matches.
So, to find out what all those attacks are, how much of the meter they use up, and more, read through the rest of the guide below.
Street Fighter 6 Drive Gauge System Explained
Street Fighter 6’s Drive Gauge is a new meter system implemented into fights that allows for more customisability and choice when it comes to how you fight and moves you perform. The Drive Gauge replenishes automatically during a fight, but if you use it all up you will enter a Burnout state, which has significant disadvantages.
These disadvantages will dramatically affect your gameplay. But, if you enter Burnout, the meter will recharge over time, as well as throughout the match naturally. This all adds up to a system that requires you to manage your Drive Gauge meter to make the most of the powerful attacks it offers. There are five different types of attacks you can perform with your Drive Gauge Stocks. They are:
Drive Impact is a powerful strike that can absorb an opponent’s incoming attack. It effectively acts as a shield that lets you absorb a hit. If your opponent is in the corner, you can induce a wall splat by performing this hit, even if they block the attack.
Using Drive Impact costs one Drive Gauge Stock.
Drive Parry allows you to automatically repel an opponent’s attack and it will also replenish your Drive when performed successfully. A Perfect Parry can be performed by parrying just before an opponent’s attack hits you, giving you an extra boost.
In order to use a Drive Parry, you will need to have at least half of a Drive Gauge Stock, with the same amount replenished on a successful parry.
Overdrive is the third Drive Gauge choice you have. By pressing two of the same button type instead of one when performing one of your special moves you will turn it into an Overdrive Art. These Overdrive Arts are effectively EX moves from past games, powered-up attacks.
This is one of the more expensive attack types, costing two Drive Gauge Stocks to use it.
Drive Rush is a super powerful quick rush forward from a Drive Parry. It can be performed from a quick rush attack or a cancelable normal attack. It can help you close the gap on your opponent.
Drive Rush from a parry costs one Drive Stock, but from a cancelable normal attack, it costs three Drive Gauge Stocks.
A Drive Reversal is an incredibly valuable counterattack while blocking an opponent’s attack at the same time. This doesn’t do a whole lot of damage, but it helps you get out of tight situations or when you are being pressured.
Performing a Drive Reversal costs two Drive Gauge Stocks.
Street Fighter 6’s Drive Gauge System is a pretty major overhaul to what we had before and it involves a whole new level of meter management. Burnout can drastically harm your ability to fight during a round, so you want to avoid it at all costs and really use these attacks when they will be most useful. Even if you miss you will still use up Stocks in your Drive Gauge meter, when in fights in the Fighting Ground.