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Warzone Season 4 patch notes – weapon tweaks and self-revive changes

The Warzone Season 4 patch notes are here and they bring new weapon balancing changes and a number of smaller tweaks to the game overall

Warzone Season 4 Patch Notes: A man can be seen firing a weapon

The Warzone Season 4 patch notes are here and they bring a mountain of changes that are almost too comprehensive to fill an encyclopedia.

And when we talk about a lot of changes, we mean a lot. Season 4 sees a number of weapon buffs and changes, alongside improving the melee speed of a number of melee weapons. In addition to those weapon changes, the sequencer grenade has been added that seems to cause red numbers to flash on the screen as if the days of Black Ops are back with us.

Elsewhere the season update brings a number of changes to the modes and maps of Warzone and introduces the brand new Fortune’s Keep map, which should be enough to whet your appetite before Warzone 2 later this year. For a full, comprehensive overview of everything Activision have announced and changed, check out the Warzone Season 4 patch notes below.

Warzone Season 4 Patch Notes

Here are the key changes from the evolving Warzone Season 4 patch notes below:

Events

Mercenaries of Fortune Event

  • “Moneybags”
    • Challenge:
      • Collect $100,000 in gold on Fortune’s Keep.
    • Reward:
      • Rare “Venomous Approval” Weapon Sticker
  • “Cutthroat”
    • Challenge:
      • Get 50 Player kills on Fortune’s Keep.
    • Reward:
      • Legendary “False Prospector” Golden Vanguard Weapon Camo.
  • “Shopping Spree”
    • Challenge:
      • Purchase 5 items from the Black Market Station on Fortune’s Keep.
    • Reward:
      • Epic “Scaled Snipe” Weapon Reticle
  • “Pocket Sand”
    • Challenge:
      • Dig up 3 piles of buried treasure on Fortune’s Keep.
    • Reward:
      • Epic “Nefarious Deeds” Weapon Charm
  • “Road Trip”
    • Challenge:
      • Get 5 kills while in a vehicle.
    • Reward:
      • Legendary “Nugget” Weapon Charm
  • “Storing Bodies”
    • Challenge:
      • Get 25 kills in Storage Town on Caldera.
    • Reward:
      • Rare “Death Prospector” Golden Vanguard Weapon Camo
  • “Minted”
    • Challenge:
      • Open a Mercenary Vault in Caldera.
    • Reward:
      • Rare “Fanged Assault” Emblem
  • “Gilded Victor”
    • Challenge:
      • Win 1 game of Golden Plunder.
    • Reward:
      • Legendary “Venomous Wealth” Animated Calling Card
  • Event Completionist
    • Reward:
    • Ultra “The Vault” Golden Vehicle Customisation Skin for the Armored SUV

Modes

Golden Plunder – Caldera

  • Player count increased to 120, up from 100
  • Players drop more Cash on death
  • Cash required for Victory increased to $5,000,000
  • Visit one of the malfunctioning ATM machines to earn additional $$$
  • Hunt down Golden Keycards in ground loot to access valuable bunkers

Fortune’s Keep Resurgence – Fortune’s Keep

At launch, Fortunes Keep will have the same Player count as Rebirth Resurgence to allow Players to familiarize themselves with the new map and for us to acquire data on the similarities between time-to-action on both maps. We will then be looking to increase the Player count should the experience need an adjustment to match Rebirths pacing.

  • Player Counts
  • Solos: 46
  • Duos: 46
  • Trios: 45
  • Quads: 40

Plunder

  • Most Wanted Contracts have been removed from the Plunder loot pool.

Maps

Fortune’s Keep

A brand-new Warzone Resurgence Battle Royale map featuring stunning vistas and undiscovered riches.

Slightly larger than Rebirth Island, this island features four distinct New Points of Interest:

  • Town
  • Smuggler’s Cove
  • Keep
  • Winery

This new map also comes with a series of brand new features to experience including…

  • Mercenary Cash Extraction | New Public Event
    • A.I. units will attempt to air lift Cash. Players can choose to intercept this extraction for rewards.
    • This Event occurs during the 2nd and 4th Circles, indicated by a signal flare and an icon on the Tac Map.
  • Black Market Supply Run | New Contract
    • This contract will require Players to track down the Black Market Buy Station before a timer expires.
    • Players will have access to unique items such as the Sequencer Grenade, the Nebula V Minigun, Foresight, a Specialist Bonus, or one of several classified Weapons.
  • Sequencer Grenade | New Tactical Equipment
    • This tactical grenade applies a visual distortion effect with floating red numbers on the victims screen, as well an auditory debuff.
    • Players can counter this effect via the Battle Hardened Perk or using a Stim.
    • Can only be acquired through the new Black Market Buy Station.

Caldera Updates

  • Storage Town | New Point of Interest
    • The return of the fan favorite POI, Storage Town, now visible on the Tac Map.
    • This POI will be used for a dedicated “Clash” Limited-Time Mode in Week 3 of Season Four.
  • Micro POIs | New Map Elements
    • The addition of new micro POIs to fill gaps between the major POIs to offer more looting and engagement opportunities.
  • Mercenary Bunkers / Golden Keycards | New Gameplay
    • New keycards found in ground loot provide access to any of the 7 mercenary bunkers hidden across the map – indicated on the Tac Map with yellow circles.
  • “Arid” Vegetation | Updated Gameplay
    • Vegetation across Caldera has been reduced by 50%.
    • A new ‘arid’ look to the map was implemented to offer some visual variety to this season.  It has the added benefits of improved performance on all platforms, better Player reads, and location awareness by opening up views to landmarks. Additionally, many plant Models have quality improvements on the Xbox One.
  • Fighter Plane | Updated Gameplay
    • With the positive response to the Fighter Plane returning in Operation Monarch we have re-enabled these vehicles for Battle Royale and will continue to monitor sentiment and engagement over the season.
  • Weapon Trade Stations | New Gameplay | In-Season
    • Weapon Trade Stations have been added to various locations across Caldera that allow players to trade in their weapons for high value loot.

Gameplay

New Gameplay Features

  • Armored SUV | New Vehicle
    • This vehicle comes with a dedicated rooftop turret seat and additional seats for Operators to use their own loadout weapons.
    • Can be acquired as a reward for completing Sabotage Contracts.
    • [In-Season] Nitro Boost for instant but limited acceleration.
  • EMP Grenade | New Tactical Equipment | All Modes
    • A non-lethal tactical grenade designed primarily around counter-vehicle play that also disrupts enemy electronics.
    • Disrupts enemy electronics and removes the HUD for 6 seconds.
    • These effects can be reduced via the Battle Hardened Perk.
    • Deactivates Vehicle engines for 10 seconds.
  • Broken ATMs | New Interactable
    • Players can choose to visit broken ATMs around the map for a guaranteed source of Cash.
    • Funds periodically spawn near broken ATMs – up to a maximum cap if left unlooted.
  • Portable Redeploy Balloon | New Deployable | All Modes | In-Season
    • It’s in the name… a portable version of the popular Redeploy Balloons.
    • Can be placed on the ground and used until it expires or is destroyed.

Quality of Life

Loadout Crate UI Selection

  • The in-game Loadout Crate UI selection will always start at the top of the list.

Gas Mask Animation

  • The ‘break’ animation will no longer interrupt parachuting while falling.
  • This has been updated to align with the previous update to the ‘removal’ animation.

Buy Station Menu

  • Option added to Settings Menu allowing Players to enable the ability to remain in the Buy Station menu/UI when making multiple purchases.
  • Player owned inventory will be indicated next to items in brackets.
    • i.g. Gas Mask [1]

Deployable Buy Station

  • This deployable will now live for longer in the gas to keep it consistent with the behavior of the in-world Buy Station emplacements.

Fire Sale Public Event

  • Self Revive will now have a small associated cost similar to that of other items.
  • Loadout Drop Markers will now receive a discount.

Infil POI Text

  • We have updated both the font and color of the default Infil POI text to improve the visibility of High Value Loot Zones.

Out-Of-Bounds Timer

  • Increase to 10 seconds, up from 5 seconds.

Gulag Audio

  • Spectators now have muted footstep audio for Players who are fighting in the new “Hold” Gulag.

On-Screen Hit Markers

  • Reduced the duration of on-screen hit markers when Players are being hit to better show the most recent hit direction.

Redeploy Positioning

  • Players who redeploy via Gulag victory or are bought back will now spawn in close proximity to their Squad or Loadout.
    • This was previously implemented in Season Three but had to be reverted due to an issue that has subsequently been resolved.

Perks

Ground Loot Perks

  • We’ve been delighted with the response to Perks in Ground Loot so have added the following as the rarest drop rate:
    • Ghost
    • Combat Scout
    • Double Time
    • Cold Blooded
    • Amped

Perk Adjustments

  • Battle Hardened
    • Stun and flash resistance increased to 70%, up from 40%
  • Scavenger
    • Awards an additional $500 in the scavenger pouch with each kill.
  • Hardline
    • Provides a 25% discount on all Buy Station items, including Loadout Drop Markers.

tactical Equipment

Snapshot Grenade

  • Radius decreased to 22 meters, down from 27.4 meters

Weapons

New Weapons

  • UGM-8
  • Marco 5

New Weapon Unlock Challenges

  • M1916: Marksman Rifle (VG)
    • Earn 10 single-shot eliminations in 15 matches.
  • Nikita AVT: Assault Rifle (VG)
    • Earn 10 kills while moving in 15 matches.

Weapon Adjustments

AK-47 (BOCW) 

  • Sustained Recoil slightly increased.

AS44 (VG)

  • Increased Standing Hip Fire Accuracy
  • Empress Falchion A 
    • Horizontal Recoil Control increased to -25%, up from -30%
  • Kovalevskaya 615mm 
    • Vertical Recoil Control now increased by 12%
  • 7.62x54mmR 40 Round Mags
    • Recoil Control increased to -22%, up from -25%
    • Damage Bonus Removed
    • Damage Range Increased to 30%, up from 20%
    • Muzzle Velocity increased to 30%, up from 10%
  • 7.62 Gorenko 50 Round Mags
    • Muzzle Velocity increased to -15%, up from -20%
    • Damage Penalty Removed
    • Damage Range decreased to -30%, down from -20%

Assault Rifle Charlie (VG)

  • Muzzle Velocity increased by 3.4%
  • Neck Damage Multiplier increased to 1.25, up from 1.1
  • CGC 30” XL
    • Recoil Control decreased to 28%, down from 35%
    • Visual Recoil increased
  • Chariot 18″ Rapid 
    • Recoil decreased
    • Recentering Speed increased by 3%
    • Visual Recoil decreased
  • .50 BMG 40 Round Mags 
    • Muzzle Velocity decreased to 12%, down from 20%
  • .50 BMG 60 Round Mags 
    • Muzzle Velocity decreased to 12%, down from 20%
    • Movement Speed decreased to -3.5%, down from 3%
    • Damage Range increased to 25%, up from 20%
  • 8mm Klauser 40 Round Mags
    • Muzzle Velocity increased to -15%, up from -20%
    • Damage Range increased to -15%, up from -20%
    • Rate of Fire Multiplier bonus 19%, down from 21%
    • Recoil Control decreased to 16%, down from 20%
  • Removed Stock 
    • Vertical Recoil Control decreased to -12%, down from -10%

Cooper Carbine (VG)

  • Recoil intensity adjusted to account for less reliance on Tight Grip.
    • Max Damage increased to 25, up from 24
    • Min Damage Increased to 22, up from 20
  • Gracey Rapid
    • Headshot Damage Multiplier Increased to 1.12, up from 1.071
    • Upper Torso Damage Penalty Removed.
    • Horizontal Recoil penalty decreased to 30%, down from 33%
    • Vertical Recoil penalty decreased to 9%, down from 11%
  • Tight Grip
    • Recoil Control provided by Tight Grip has been decreased for the Cooper Carbine.
  • Compressed Rounds 
    • Vertical Recoil now increased to 3.5%
    • Horizontal Recoil increased to 3.5, up from 2.4%

Assault Rifle Bravo (VG)

  • Muzzle Velocity increased by 11%
  • Upper Torso Damage Multiplier increased to 1.2, up from 1.1

Nikita AVT (VG)

  • Max Damage increased to 26, up from 23
  • Move Speed Scale increased to 0.86, up from 0.84
  • 7.62x54mmR 50 Round Mags
    • Movement Speed modifier removed
    • Reload Quickness penalty added
  • 6.5 Sakura 60 Round Drums
    • Movement Speed Modifier removed
    • Reload Quickness penalty slightly increased

KG M40 (VG)

  • Min Damage increased to 26, up from 24
  • Recoil intensity adjusted to account for less reliance on Tight Grip.
  • 6.5mm Sakura 40 Round Mags
    • Muzzle Velocity increased to -10%, up from -20%
    • Recoil Recovery penalty has been removed.
    • Global Damage increased to -4%, up from -10%
    • Damage Range increased to -15%, up from -20%
  • VDD 500mm LS 
    • Muzzle Velocity increased to -10%, up from -12%
    • Vertical Recoil Control increased to -50%, up from -90%
  • Krausnick 700mm 01V 
    • Damage Range increased to 25%, up from 20%
  • Nilsson 515mm Burst
    • Damage Range now increased by 25%
    • Muzzle Velocity now increased by 20%
    • Rate of Fire increased to 20%, up from 10%
    • Burst Fire Cooldown decreased to 200ms, down from 300ms
  • VDD 390mm Rapid 
    • Fire Rate decreased to 18%, down from 21%
    • Global Damage decreased to -7%, down from -5%
  • Reisdorf 36SK 
    • Hipfire Accuracy increased to -10%, up from -12.4%
  • Tight Grip
    • Recoil Control provided by Tight Grip has been decreased for the KGM40.

FFAR1 (BOCW)

  • Max Damage Range increased to 28.6 meters, up from 25.4 meters

NZ-41 (VG)

  • LOR MK1 Burst
    • Initial Firing Recoil control increased to 30%, up from 20%
    • Sustained Recoil control decreased to -12%, up from 10%
    • Burst-fire cooldown decreased to 265ms, down from 300ms
    • Burst fire now supports auto burst Mode. Hold fire to continue firing in bursts.
  • Orbweaver 360mm BC
    • Muzzle Velocity now increased by 40%
      • This was a note that previously was mentioned in Season Three reloaded but did not go live at the time.
  • Orbweaver Custom
    • Visual recoil decreased
    • Horizontal Recoil Control increased to -15%, up from -30%
  • Ravenwood 480mm No.2
    • ADS Initial Recoil Control increased to -20%, up from -30%
    • Hipfire Initial Recoil Control increased to -20%, up from -30%
  • 6.5mm Sakura 50 Round Mags
    • Vertical Recoil Control decreased to 40%, down from 45%
    • Visual Recoil Increased
  • LOR Mk3 SC
    • Sustained Fire Recoil Control decreased to 14%, down from 15%

Assault Rifle Alpha (VG)

  • Min Damage decreased to 28, down from 29
  • Muzzle Velocity decreased by 1.8%
  • Head Locational Damage Multiplier decreased to 1.45, down from 1.58
  • Neck Locational Damage Multiplier decreased to 1.18, down from 1.19
  • 7.62 Gorenko 50 Round Mags
    • Vertical Recoil Control decreased 24%, down from 29%
    • Horizontal Recoil Control decreased to 25%, down from 30%
  • VDD 760mm 05B
    • Muzzle Velocity decreased to 45%, down from 50%
    • Damage Range decreased to 32%, down from 35%
    • Visual Recoil increased
  • 8mm Kurz 60 Round Drums 
    • Movement Speed decreased to -2%, down from -1.3%

Vargo 52 (BOCW)

  • Muzzle Velocity increased by 3.7%
  • Raise Time decreased to 765ms, down from 833ms
  • 17.1 VDV Reinforced 
    • Recoil Control increased to 3.5%, up from 2.5%
  • 18.6″ Task Force 
    • Recoil Control increased to 7%, up from 5%

Volkssturmgewehr (VG)

  • Visual recoil decreased
  • Launcher Alpha (BOCW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 135
    • Outer Damage increased to 65, up from 50
  • RPG-7 (BOCW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 130
    • Outer Damage increased to 65, up from 50
  • M79 (BOCW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 125, up from 100
    • Outer Damage increased to 100, up from 72
  • M1 Bazooka (VG)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 160, up from 130
    • Outer Damage increased to 70, up from 50
  • MK11 Launcher (VG)
    • Inner Damage increased to 250, up from 225
    • Outer Damage increased to 165, up from 140
  • Panzerschreck (VG) 
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 160, up from 130
    • Outer Damage increased to 70, up from 50
  • Panzerfaust (VG)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 160, up from 130
    • Outer Damage increased to 70, up from 50
  • RPG-7 (MW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 130
    • Outer Damage increased to 65, up from 50
  • PILA (MW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 155, up from 130
    • Outer Damage increased to 65, up from 50
  • JOKR (MW)
    • Mid Damage increased to 175, up from 150
    • Outer Damage increased to 65, up from 50
  • STRELA-P (MW)
    • Inner Damage increased to 275, up from 250
    • Mid Damage increased to 100, up from 75
    • Outer Damage increased to 65, up from 50

Whitley (VG)

  • Max Damage range increased to 40.2 meters, up from 38.1 meters
  • Max Damage increased to 39, up from 38
  • Min Damage increased to 33, up from 32
  • Muzzle Velocity increased by 10%
  • 28” Gracey Mk. 9 
    • Damage Range now increased by 15%

DP27 (VG)

  • Muzzle Velocity increased by 8.4%

Light Machine Gun Charlie (VG)

  • Muzzle Velocity increased by 2.4%

Type 11 (VG)

  • Muzzle Velocity increased by 1.8%

MG42 (VG)

  • Recoil intensity adjusted to account for less reliance on Tight Grip.
  • Max Damage increase to 22, up from 20
  • Min Damage increased to 19, up from 17
  • ADS Transition In Time increased to 410ms, up from 360ms
  • ADS Transition Out Time increased to 400ms, up from 350ms
  • Muzzle Velocity increased by 1.8%
  • VDD 890mm 32M Luftschutz
    • Damage Range now increased by 15%
  • 6.5 Sakura 125 Round Drums
    • Damage Range increased to -10%, up from -20%
    • Muzzle Velocity increased to -10%, up from -20%
    • ADS Speed increased to 4%, up from 3.5%
  • Tight Grip
    • Recoil Control provided by Tight Grip has been decreased for the MG42 (VG).
  • Flinch has been decreased on Marksman rifles by 25%

M1 Garand (VG)

  • Upper Torso Damage Multiplier increased to 1.3, up from 1.1
  • Neck Damage Multiplier increased to 1.3, up from 1.1

SVT-40 (VG)

  • Lower Torso Damage Multiplier increased to 1.3, up from 1
  • Upper Extremities Damage Multiplier increased to 1.3, up from 1

Crossbow (MW)

  • Bolt Velocity increased by 27.2%

R1 Shadowhunter (BOCW)

  • Bolt Velocity increased by 12.5%

Katana (VG)

  • Swing-time interrupt delay decreased to 620ms down from 1000ms
  • Movement Speed scale increased to 0.95, up from 0.948
  • Lunge Distance decreased to 1.91m, down from 2.16m

Sawtooth (VG)

  • Fatal Interrupt time decreased to 1000ms, down from 1500ms
  • Lunge Distance decreased to 1.78m, down from 2.04m

Skål Crusher (VG)

  • Swing-time interrupt delay decreased to 500ms down from 1500ms
  • Movement Speed scale decreased to 0.938, down from 0.94
  • ADS Movement Speed Scale increased to 0.97, up from 0.96
  • Lunge Distance decreased to 2.29m, down from 2.8m

Ice Axe (VG)

  • Swing-time delay decreased to 620ms down from 1000ms
  • Lunge Distance decreased to 2.04m, down from 2.52m

Sledgehammer (VG)

  • Damage increased to 150, up from 135
  • Movement Speed scale increased to 0.943, up from 0.942
  • Lunge Distance decreased to 1.98m, down from 2.19m

Sledgehammer (BOCW)

  • Swing Time decreased to 1300ms, down from 1500ms
  • Fatal Interrupt Time decreased to 1100ms, down from 1500ms
  • Damage increased to 150, up from 135
  • Movement Speed scale increased to 0.94, up from 0.93

Wakizashi (BOCW)

  • Movement Speed scale increased to 0.945, up from 0.93

Sai (BOCW)

  • Damage increased to 100, up from 70
  • Hits to Execute decreased to 3, down from 5

Kali Sticks (MW)

  • Damage increased to 90, up from 65
  • Hits to Execute decreased to 3, down from 4
  • Movement Speed scale increased to 0.95, up from 0.94

Ballistic Knife (BOCW)

  • Movement Speed scale increased to 0.955, up from 0.943
  • Now benefits from Aim Assist

Dual Kodachis (MW)

  • Movement Speed scale increased to 0.942, up from 0.875

AMP63 (BOCW)

  • Upper Torso damage multiplier decreased to 1.11, down from 1.2
  • Lower Torso damage multiplier decreased to 1.06, down from 1.1
  • Max Damage increased to 32, up from 31
  • Mid Damage decreased to 26, down from 28
  • Min Damage decreased to 20, down from 23

Handgun Charlie (BOCW)

  • Max Damage decreased to 30, down from 35
  • Mid Damage decreased to 27, down from 29

RATT (VG)

  • Empress 129mm B03TT
    • Max Damage increased to 35, up from 32
    • Min Damage increased to 28, up from 26
    • Rate of Fire increased to -38%, down from -50%

Armaguerra 43 (VG)

  • Max Damage Increased to 27, up from 25
  • Max Damage Range decreased to 9.6 meters, down from 10.3 meters
  • Botti 315mm CII
    • Max Damage increased to 28, up from 26
    • Max Damage Range decreased to 10.5 meters, down from 11.5 meters
    • Vertical Recoil Control decreased to -38.5%, down from -40%
  • Perfetto Custom
    • Damage Range increased to 30%, up from 25%
    • Fire Rate Modifier decreased to -7%, down from -13%
  • Imerito 550mm 03P  
    • Horizontal Recoil Control decreased to 20%, down from 25%
    • Vertical Recoil Control decreased to 15%, down from 20%
  • .30 Russian Short 34 Round Mags
    • Locational damage penalties have been removed.
    • Damage Range increased to -18%, up from -20%
    • Fire Rate Modifier decreased to 8%, down from 10%
  • 8mm Kurz 72 Round Mags
    • Damage Bonus decreased to 7%, down from 10%
    • Fire Rate Modifier decreased to -8.5%, down from -15%
    • Vertical Recoil Control decreased to -25%, down from -20%
    • Horizontal Recoil Control decreased to -20%, down from -18%
  • Botti DA 
    • Recoil decreased to 11%, down from 14%

H4 Blixen (VG)

  • Mid Damage decreased to 34, down from 35
  • Movement Speed Scaler decreased to 0.9, down from 0.91
  • ADS Movement Speed Scaler decreased to 1.45, down from 1.5
  • Jönsson 9″ RMK
    • Muzzle Velocity now increased by 20%
  • Karlsson 17″ Custom
    • Muzzle Velocity now decreased by 10%
    • Recoil control decreased to -11%, down from -10%
  • Magnus 9″ Bust TG
    • Muzzle Velocity now increased by 30%
  • Bergström 17” F3
    • Horizontal Recoil Control decreased to 48%, down from 55%
  • 7.62 Gorenko 54 Round Mags
    • Headshot Damage Multiplier decreased to 18%, down from 25%

MAC-10 (BOCW)

  • Min Damage increased to 20, up from 19
  • Headshot Damage Multiplier increased to 1.33, up from 1.3
  • Max Damage Range increased to 15.6 meters, up from 14.7 meters

Owen Gun (VG)

  • Upper Torso Damage Multiplier decreased to 25%, down from 45%
  • Gawain 188mm Shrouded
    • Max Damage Range increased to 18.4 meters, up from 17.8 meters
    • Upper Torso Damage Multiplier decreased to 1, down from 1.034
    • Lower Torso Damage Multiplier decreased to 1, down from 1.034
    • Lower Extremities damage multiplier decreased to 0.9, down from 1.034
    • Vertical Recoil Control Decreased to -26% down from -25%

PPSh-41 (VG)

  • Recoil Intensity slightly decreased
  • 8mm Nambu 71 Round Mag
    • Muzzle Velocity increased to -15%, up from -20%

Sten (VG)

  • Min Damage increased to 23, up from 21
  • Max Damage increased to 30, up from 29
  • Mid Damage increased to 25, up from 24
  • Mid Damage Range decreased to 24.8 meters, down from 27.9 meters

Type 100 (VG)

  • Lower Extremities damage multiplier decreased to 0.95, down from 1.0
  • Warubachi 134mm Rapid
    • Vertical Recoil Control Now decreased by 2.5%
    • Fire Rate decreased to 18%, down from 20%

Welgun (VG)

  • Lower Extremities damage multiplier decreased to 0.9, down from 1.0
  • The following “Aggressive” Snipers now adopt the lowest tier of flinch – these utilize the flinch settings that previously only the Marksman Rifle Charlie (MW) and Swiss K31 (BOCW) had access to. In addition, we’ve made a slight reduction of Flinch at this tier.
    • Marksman Rifle Charlie (MW)
    • SP-R 208 (MW)
    • Swiss K31 (BOCW)
    • Pelington 703 (BOCW)
    • LW3 – Tundra (BOCW)
    • Type 99 (VG)
    • Kar98k (VG)
  • Flinch has been decreased by 12% on all “Heavy” snipers.

Gorenko Anti-Tank Rifle (VG)

  • Rate of Fire increased to 0.5, up from 0.4
  • Base Recoil decreased significantly
  • Max Damage decreased to 110, down from 120
  • Min Damage decreased to 100, down from 102
  • Headshot Damage Multiplier increased to 3, up from 2.96
  • Upper Torso Damage Multiplier decreased to 1, down from 1.2
  • Lower Torso Damage Multiplier decreased to 1, down from 1.1
  • 240mm Zac Rapid
    • 10% increased vertical recoil
    • Fire Rate decreased to 10%, down from 20%
    • ADS Time increased to 6.5%, up from 5%
    • Movement Speed increased to 3%, up from 2%
  • 13mm AM 3 Round Fast Mags
    • Movement Speed now increased by 3%
  • Marksman Stock 
    • Movement Speed increased to -2.5%, up from -4%
  • Reinforced Stock 
    • ADS Speed increased to 4.5%, up from 4%

3-Line Rifle (VG)

  • ADS Transition In Time decreased to 506ms, down from 578ms
  • ADS Transition Out Time decreased to 514ms, down from 540ms
  • Empress 514mm F01
    • ADS Speed increased to 11%, up from 10%
  • Kovalevskaya 820mm R1MN
    • ADS Speed increased to -7%, up from -12%
  • Kovalevskaya 700mm
    • ADS Speed increased to 5%, up from 4%
  • 500mm MN Custom
    • ADS Speed increased to -3%, up from -8%
  • Empress 700mm TN02
    • ADS Speed increased to -5%, up from -10%
  • 270mm Voz Carbine
    • ADS Speed increased to 8%, up from 7%

Tactical Rifle Charlie (BOCW)

  • Max Damage increased to 43, up from 40
  • Min Damage increased to 34, up from 32

Attachments

  • Updated most universal Attachments to bring more options to Players.

Muzzles 

  • MX Silencer (VG)
    • Vertical Recoil Control decreased to 4%, down from 5%
  • G28 Compensator (VG)
    • Flinch Resistance now increased to 20%.
  • T1 Flash Hider (VG)
    • Time to ADS decreased to 2%, down from 4%.
  • Muzzle Brake (VG)
    • Horizontal Recoil Control increased to 6%, up from 4%.
    • Flinch Resistance now increased to 10%.

Under Barrels

  • Bayonet
    • Hits To Execute increased to 2, up from 1
  • SMLE Pistol Grip (VG)
    • ADS Time now decreased by 2%
    • ADS Movement Speed increased to +5%
  • M1915 Steady (VG)
    • Gun Movement while Firing now decreased to -2%
    • Hip Fire Accuracy increased to 6%, up from 4%
    • Horizontal and Vertical Recoil Control now increased to 2%
  • Mark VI Skeletal (VG)
    • Movement Speed now increased to +1%
    • Hip Fire Accuracy now decreased to -2%
  • M3 Ready Grip (VG)
    • Vertical Recoil decreased to 2.5%, down from 5%
  • Bipod (VG)
    • Movement While Firing now decreased to -5%

Rear Grips

  • Polymer Grip (VG)
    • Flinch Resistance decreased to 50%, down from 95%.
  • Hatched Grip (VG)
    • Vertical Recoil Control now increased to 2.5%.
    • Flinch Resistance now increased to 10%.
    • Horizontal Recoil Control increased to 5%, up from 4%.
  • Rubber Grip (VG)
    • Flinch Resistance now increased to 25%.
  • Leather Grip(VG)
    • ADS Move Speed now increased to 10%.
    • Hip Spread now increased to 2%.
  • Granular Grip (VG)
    • Recoil Recovery now increased to 10%.
  • Taped Grip (VG)
    • Movement Speed now increased to 5%.
    • Sprint to Fire Speed now increased to 2%.

That covers everything to do with the Warzone Season 4 patch notes. Be sure to stay tuned for any updates or changes in the coming weeks.