Call of Duty: Modern Warfare nerfs the Grau and MP5 into oblivion

Call of Duty: Modern Warfare’s latest update brought loads of changes to the battlefield, but one change that most Warzone players will be happy about is the nerf to the Grau 5.56. The powerful assault rifle, which is a popular pick among players, has finally been nerfed into oblivion.

The gun’s had a significant damage reduction, an increase in “high frequency recoil” and a reduction of range to both of the barrels available. The MP5, also a popular pick for those who prefer to get up, close, and personal, has also had its damage range nerfed. For those of you who like sniping, we’ve got good news – practically all the rifles and DMRs have been buffed.

Weapon changes aren’t the only thing of interest this patch, though. The Gulag is getting another refresh, so you’ll find semi-automatic weapons, including sniper rifles, there now, plus there’s even a chance you’ll be thrown into a fight with just throwing knives or fists.

You’ll also no longer need to scream “team wipe, team wipe,” at your squadmates during a hectic firefight, since the message will now flash up for everyone in the latest patch.

This is good news given that 200-person Quads have also been added to Warzone in this patch. This means 50 teams of four will be doing battle in Verdansk, so get ready to get stuck in.

Read on for the full patch notes, which you can also find here.

Modern Warfare

  • Ground War
  • Blueprint Gunfight
  • Team Defender
  • Cheshire Park 24/7
  • Shoot the Ship 24/7
  • Gunfight Tournaments
  • Realism Mosh Pit is now in the Quick Play Filter
  • Modified Special Operations: Strongbox Regular, Strongbox Veteran

Warzone

  • New Gulag weapons! Semi auto rifles, snipers, along with one “just fists and a throwing knife” loadout!
  • BR Quads 200
  • BR Trios
  • BR Duos
  • BR Solos
  • Plunder: Blood Money

General fixes

  • Fix for an issue where players could modify weapons with attachments from other weapons while using a mouse
  • Fixed the wording in the Daily Challenge “Deploy the Manual Turret Killstreak 5 Times” to say “Shield Turret”
  • Multiplayer and Warzone win/losses now track as intended per mode
  • Improved stability for PC players
  • Fix for Kreuger’s eyes coming out of his character model while performing the Brassed Off execution
  • Fix for some Completionist camos not applying to the Witching Hour (AX-50 variant)
  • Fixed an exploit on Krovnik Farmland while playing Reinfected Ground War
  • Fixed a bug where the MIL-SIM CTSFO viewmodel gloves didn’t match the in-game world model
  • Fix for a section of Hardhat that had invisible collision
  • Fix for a bug where Demolition matches would not end as intended in overtime
  • Added the Kali Sticks to modes like All or Nothing, Gun Game, Infected, and Gunfight
  • Longshots now display the distance in the point feed
  • Fixed a bug where the Juggernaut HUD elements would remain on the screen if the player was crushed by a crate
  • Fixed an issue where the player could get stuck in place when throwing a grenade and trying to use a Shield Turret at the same time
  • If a player throws a Molotov at a severely damaged Deployable Cover, the Deployable Cover will break and the Molotov fire will disappear, but damage for the fire remains present for a duration of ~20 seconds. This has been fixed
  • Recon Drones can now be destroyed with Throwing Knives
  • Hipfire reticles are now visible in Spectate and in the Killcam. This will make it easier to tell if a player is using Stopping Power rounds or Slug rounds

Warzone

  • Fix for an exploit in Boneyard where players could climb into the destroyed portion of a plane
  • Gas Mask now cracks when you’re taking damage near or in the circle
  • ‘Team Wiped’ message now appears in the Killfeed for your whole squad to see
  • Fix for an issue where players could spawn under the map after winning their Gulag match
  • Fixed a bug where players using Charly’s Tactical Human skin or Mara’s Valkryie skin would notice their character models missing from the exfil epilogue in the helicopter
  • The audio for the Supply Choppers is too loud, preventing players from hearing most other sounds and communicating with their squad. This has been adjusted
  • During the Supply Chopper event the supply choppers may spawn from under the map, killing players positioned on top of these locations as they raised through the map. This has been fixed
  • Fix for the final circle being too close over areas that players cannot access such as the middle of Stadium
  • The After Action Report now shows Cash Earned and Placement
  • Fix for a rare bug where a player spawned out of bounds after dying out of bounds
  • Fix for a minor issue where the radio operator dialog and subtitles for called in Killstreaks could incorrectly play the wrong faction
  • Now allow up to three Precision Airstrikes to be called in at once but within a distance restriction

Weapons

  • The M4 will perform an AR magazine reload when attempting to reload the underbarrel launcher while you have the 50 Round Mag attachment equipped. This has been fixed
  • Stopping Power is now applied to headshots. Only certain weapons can go from a 2-shot to a 1-shot head shot, like the FAL and Oden. This fixes a few cases where headshots could sometimes do less damage than body shots when using Stopping Power
  • Start Ammo and Max Ammo Adjustments:
    • Increased Max Ammo: M4 .458 SOCOM Rounds
    • Increased Max Ammo and Start Ammo:
      • CR-56 AMAX M67 Rounds
      • SKS 10 Round Mags
      • Striker 45 Hollowpoint Rounds
      • SCAR Default Mags
      • Oden Default Mags
    • Increased Start Ammo:
      • SCAR 25 Round Mags
      • Oden 25 Round Mags
      • AX-50: Increased damage range
      • HDR: Guaranteed one-hit to lower torso at any range
      • Kar98k:
        • Increased ADS speed
        • Small decrease to hip spread
        • Increased damage range
      • MK2 Carbine:
        • Faster movement speed
        • Increased damage range
      • Dragonuv:
        • Increased ADS speed
        • 2 hit kill min
        • Gun recoil returns to the center more
        • Faster rate of fire
      • FAL: Added a close range damage shelf with one-hit headshot potential
      • AK-47: Increased ADS speed
      • CR-56 AMAX: Decreased damage range
      • MP5:
        • Decreased damage range
        • Decreased 10MM damage range
        • Reduced long range damage to 10MM ammo
        • Slight recoil increase to 10MM ammo
      • Grau 5.56
        • Damage range reduction
        • Slight increase to high frequency recoil
        • Reduced recoil compensation and decreased range on Tempus 26.4” Archangel and FSS 20.8” Nexus barrels
      • Shotgun Slugs:
        • Increased projectile velocity
        • Reduced ads spread
        • Added dynamic hip spread
        • Increased damage ranges
        • Increased lower torso damage
      • No stock attachment:
        • Increased weapon recoil
        • Decreased ADS aiming steadiness