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Call of Duty: Vanguard Einhorn Revolving best class setup, attachments, and more

Trying to find the best Einhorn Revolving class? Here's everything you need to know about setting this Vanguard shotgun up for success.

Best Vanguard Einhorn Revolving class

 Call of Duty Vanguard is no longer supported with additional content or significant updates, and players have largely moved on to more recent releases. Nevertheless, Vanguard’s multiplayer is still available and this Einhorn Revolving loadout is usable.

Call of Duty: Vanguard, as with every Call of Duty game, had a problem with submachine guns, which were ubiquitous and almost overpowering. So, if MP40 players were ruining your day, the Einhorn Revolving was the answer. This shotgun was a monster for close-range encounters, and the best way to play it was to focus on those one-hit kills, wiping enemy players out before they could kill you.

The Einhorn was another slice of World War Two rarity in Vanguard, based on the Becker revolving shotgun – only 100 of which were ever made.

Our best Vanguard Einhorn Revolving class beefed up its ability to drop players with a single round so you could aim for a different target every time you squeezed the trigger. Steady aim and an aggressive playstyle were essential, but if you could bring these to the table, our Einhorn Revolver build made you the scourge of Blitz servers everywhere.

Best Vanguard Einhorn Revolving class

The best CoD Vanguard Einhorn Revolving loadout was:

  • Muzzle: M97 Full Choke
  • Stock: Klauser S2
  • Optic: Slate Reflector
  • Underbarrel: SMLE Pistol Grip
  • Magazine: 12 Gauge 5 Round Cylinder
  • Ammo Type: Packed Powder
  • Rear Grip: Fabric Grip
  • Proficiency: Sleight of Hand
  • Kit: Fully Loaded

As you’d expect from a shotgun, the Einhorn Revolver was best up close, so everything we tweaked was built around this. We added the M97 Full Choke and SMLE Pistol Grip, a sweet combo that got the pellet spread and aim just right. Then we boosted the damage range with the 12 Gauge 5 Round Cylinder, which added a bit of range to a loadout that could otherwise leave you pretty exposed at mid-range.

The Einhorn wasn’t ever going to be exceptional at mid-range, but by adding the Fabric Grip and Klauser S2 stock, you got boosts to both the hip-fire and ADS accuracy. Generally, you’d want to be firing from the hip to maintain mobility, but with the addition of the Slate Reflector, you had a nice clear optic to spam rounds at far-away enemies.

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Then you had a choice to make. We opted for Packed Power to increase the damage range. However, Buck and Slug let you land one-shot body kills at a longer distance – although we found it to be a little inconsistent sometimes – and Incendiary rounds were only useful to help you finish people off with damage over time after a successful shot.

Finally, we picked the Sleight of Hand proficiency and the Fully Loaded kit to ensure that you could reload as fast as possible and had stacks of ammunition at the ready.

Usually, our weapon builds were pretty perk-agnostic – you could roll with whatever you wanted and the builds would work for you. However, if you were rolling with this Einhorn, there were three clear winners:

  • Ninja
  • High Alert
  • Double Time

Ninja meant you didn’t make as much noise as you ran around the map, High Alert gave you a little vision pulse whenever anyone had you in their sights – potentially just enough time to hit the deck – and Double Time let you just keep running. Combined, you were lightning quick and almost impossibly lethal, provided you could play your angles right.

With its cool design and one-shot potential, it was hard not to enjoy running around with the Einhorn Revolver – even if it wasn’t meta-breaking.