Just over two weeks ago, EA launched the Apex Legends Season 6 patch which changed, amongst other things, the entire armour meta. Now, some of those changes are being rolled back.
There were two key changes with Season 6. All armour became Evo Armour, and all armour values were reduced by 25 HP. The switch to Evo Armour is here to stay, but the values will be reverting back to their pre-Season 6 values. Jason McCord, the design director for the game, explains that “after letting the change simmer for a few weeks,” the fan feedback and in-game data suggests reverting the values is the way to go.
These changes will take effect today, and McCord says that while the armour switch was successful in EA’s “months long” internal playtesting, it did not have the same effect when released into Apex Legends across the board. For the sake of balance, armour values will be going back to what they were.
McCord says that Apex Legends was built with the idea that getting the drop on someone should offer a substantial advantage in battle. In Seasons 1-5, the team “felt this balance was achieved pretty well.” However, during the internal playtests, the Evo Armour meant players’ health could increase more rapidly, and that advantage was lost, hence the initial armour value nerf.
In practise though, the Apex community has handled the change differently from the playtesters, and the armour tweak has been deemed to be a hindrance to balance, not an help. With the revert, it’s hoped that the balance can be restored.
As well as the armour change, there are a host of other general bug fixes incoming, which can be found below:
- Fixed several server crashes.
- Made adjustments to the appearance of several holosprays.
- Removed an inappropriate Caustic voice line.
- Fixed an issue with audio not playing when shooting the Devotion and Volt.
- Fixed an issue where Crypto’s drone in Caustic gas would play to the whole server
- Fixed marking crafting replicators from the ship playing a “Let’s go here” VO ping.
- Fixed an issue with Evo Shields that require exactly 100 damage not evolving when crafting the 100 points.
- Fixed an issue with Ninja controller configuration not being able to use Replicators.
- Fixed an issue with not being able to revive a teammate when they are downed while using a replicator.
- Fixed an issue with Dome Shield on a Sheila allowing a player to shoot through the Dome Shield.
- Fixed an issue with the “No Mercy” finisher spamming “Boom” to the entire server.
- Fixed an issue with amped cover walls requiring more hits from heirlooms than from normal melee to be destroyed.
- Fixed a server crash when Sheila is destroyed while someone is using it.
- Fixed an issue with Hack not detecting players on Sheila.
- Fixed an issue with the portal disappearing upon Wraith’s death.
- Fixed a crash with Wraith’s portal interacting with World’s Edge geysers.
- Fixed an error when Wraith’s portal is too close to a replicator and the player interacts with the replicator.
- Fixed an issue that caused Loba’s teleport to fail in certain areas.