Co-op shooter Redfall will let your team all play as the same hero

Redfall team play same hero: An image of Layla with her hand clawing at us

Arkane Austin’s supernatural co-op shooter Redfall is coming and we can’t wait to sink our teeth into its’ vampire-filled multiplayer action when it launches on Xbox Game Pass. As a hero shooter, players will be able to choose from four Redfall characters and explore an open-world environment full of exciting action and secrets. If you’re worried that you’re going to have to fight with your friends for the right to play as your ‘main’ when it drops, don’t be.

Why? Well, Arkane Austin has just confirmed that there’s not going to be any hero limits in Redfall. That means your whole team will be able to play as the same hero as you, if that’s what you want.

In Redfall, players will be able to take on the strange vampire hordes as one of four heroes: Layla, Remi, Devinder, and Jacob. With each of these exciting characters appearing to offer players a unique skill set and a different arsenal of attacks, it’s clear that choosing the right hero for your playstyle is going to be important.

Thankfully, it looks like Arkane Austin is skipping the part where they get months of negative feedback on hero limits from the community (we’re looking at you Crystal Dynamics’ Avengers game), and opening things up from the start. It might seem like a minor change, but this is surely going to improve player experience in the long run – especially if we get any new heroes introduced in post-launch content updates.

The announcement that Redfall would let your whole team play as the same hero was made via social media on June 14 – which is quite in advance of the Redfall release date. As you can see below, the feature was teased with the announcement that “your whole squad can play as any hero”, showcasing an ‘all Layla squad’.

In the replies to this announcement, the Redfall Twitter community was largely supportive of the feature. However, some fans raised concerns that hearing the same set of voice lines time and time again would get tiresome. We don’t know whether that will happen yet, of course, but with any luck there will be a balanced meta where each character is played – on average – the same amount.