Project A is “designed to go to war” on peeker’s advantage and cheaters | The Loadout

Project A is “designed to go to war” on peeker’s advantage and cheaters

Project A

Riot Games has hired some of the biggest developers to work on its new tactical shooter to produce a world-class game that doesn’t suffer from poor hit registration and bad net code. In fact, Riot Games is so confident that Project A will eradicate peeker’s advantage that its executive producer, Anna Donlan, just told everyone they’ve committed to it.

The bold statement was made during the League of Legends 10th anniversary celebrations stream, where lots of new and exciting projects were announced, including a new collectable card game, an animated series, and an esports manager. The shooter, which looks a bit like a crossover between Overwatch and Counter-Strike: Global Offensive, will be competitive and have a “lethal” cast of characters who all have their own unique abilities.

As many veteran FPS players will know, there’s nothing more infuriating than poor hit registration or getting destroyed time and time again by cheaters. But Riot Games is here for the long haul, and Donlan’s team wants to “evolve” the space around tactical shooters by solving everything you’ve ever found infuriating.

“It’s not enough to have the right team, we also need to solve the right problems,” Donlan says. “We’re all tired of seeing our bullets not register because of low server tick rates. We keep hearing buzzwords like dedicated servers, but almost nothing about low ping or how a game plans to fight peeker’s advantage. But with Project A, we’re going big on things like global infrastructure and netcode designed to go to war on peeker’s advantage. We know these things are critical to get right.”

You can get a glimpse of Project A in the video below, where you’ll also hear Donlan talking about cheating. Riot Games has taken a pretty strong stance on cheating in the past, and that’s not about to change with the shooter. The team of developers have been working on anti-cheats since day one of the development, according to Donlan, so hopefully the game will be relatively watertight on release.

Although Donlan and her team have made some pretty bold claims, we still don’t have a release date for Project A yet. We should hear some more news next year, but for now you’ll just have to dream about all those promises.