Warm up arenas added to CS:GO in latest patch

Lots of changes have been made to the game's maps too

Less than one week after the Krieg was nerfed and the Deagle buffed, Valve has shipped another update to Counter-Strike: Global Offensive designed to make all our lives easier. Now, thanks to the help of dedicated 1vs1 warm up arenas, we’ll be able to get in the zone before we head into a ranked Wingman match.

The arenas are only available on Vertigo and Train at the moment, although Valve says this might be extended to other maps and modes soon. Players will also be able to see the crosshairs of their teammates in the latest patch and have the option to download it via the scoreboard.

A number of maps have also received changes as part of the latest patch. The bomb explosion radius on Anubis has been increased, readability between A main and middle has been improved, and several bugs have been fixed. Chlorine’s base textures have been improved for visibility purposes, and the pigeons on Train have been moved so they’re no longer visible from CT. Vertigo’s layout has once again been changed quite dramatically.

More loot boxes have also been added to Jungle, one of CS:GO’s Danger Zone maps, and an extra house has been added to the Radio Tower region.

If that’s not enough, Valve has also nerfed the Deagle’s jumping accuracy. RIP the new meta.

You can check out the full list of changes below:

CS:GO update


  • Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train
  • Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle


  • Added the Masterminds Music Kit Box, available in regular and StatTrak™ variants, featuring 7 new music kits:
    — Austin Wintory, Bachram
    — Daniel Sadowski, Eye of the Dragon
    — Dren, Gunman Taco Truck
    — Matt Levine, Drifter
    — Sam Marshall, Bodacious
    — Tim Huling, Neo Noir
    — Tree Adams and Ben Bromfield, M.U.D.D. FORCE


  •  Fixed agents sometimes not holding weapons on the end of match screens
  • Fixed agents in Perfect World version sometimes vocalizing English radio commands
  • The Events tab of the Watch menu will now also present online competitions



  • Fixed the prop draw distance at canal in front of A
  • Increased the bomb explosion radius from 400 to 450
  • Improved readability at A main and middle
  • Several clipping fixes
  • Fixed some missing prop faces
  • Improved navigation so bots now know how to drop down areas
  • Moved the spawn icons on the radar to the right coordinates
  • Fixed nav file issue


  • Visual rework of base textures to help visibility
  • Made B bombsite lights brighter
  • Removed floating displacement near CT spawn


  • Added more loot crates in few regions of a map
  • Fixed some community bug reports (including flying ladder)
  • Updated minimap tablet texture
  • Added one extra house near Radio Tower region
  • Reworked wooden fences prop (removed holes)
  • Fixed collision mesh of solar battery model


  • Brightened i-beam textures
  • Replaced wooden fence on A site with metal version, decreasing wallbang damage
  •  Lowered height of site by 32 units on Bombsite B
  • Tightened exit from T stairs on Bombsite B
  • Removed “window” entrance from mid, replaced with a raised entrance near CT spawn
  • Flipped railings on stairs to B site, to allow jump up from sandbag position
  • Reworked B site layout and cover
  • Moved connector from B halls that went under mid, to further towards T spawn
  •  Enabled B site in Wingman mode
  • Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena


  • Moved pigeons that sometimes spawned near Ivy, no longer visible from CT side of ivy
  • Fixed not being able to walk off top of ladder on oil train, B site
  • Brightened scaffolding by oil train
  • New collision model on dumpsters found around the map
  • Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena