Latest CS:GO update adds changes to Mutiny, Swamp, and Cache

The latest maps to be added to the rotation have all gone under the knife

Counter-Strike: Global Offensive’s latest patch doesn’t have much in the way of new content for fans to enjoy, but it does have a lot of map updates which will change the way you and your teammates play Mutiny, Swamp, and Cache.

The update, which was released on August 26, puts the new community made maps under the knife, making them more balanced by adding new bits of cover and new passageways between sites. Basically if you regularly have these two maps in your matchmaking rotation, you’re going to want to dive in and take a proper look at the changes before queuing for CS:GO ranked.

Cache has also had a few changes, but these seem largely bug orientated, and a pesky glitch that allowed coaches to free roam the map during rounds has now been hot fixed. You can read the full list of map changes, courtesy of Valve, below.

Misc

  • Fixed a rare case where coach camera could remain in free roaming mode
  • Fixed net_dumpeventstats command to be cheat protected

MAps

Swamp

  • Improved performance
  • New radar
  • Raised the bottom of the water for better readability of players behind boats
  • Fixed invisible water splashes
  • Ambience sounds are quieter
  • To make mid more attractive and balanced we have added a new path from mid up to heaven
  • Heaven now has some more space towards the new path for better angles
  • Closed gaps in wood fence at A-long (T side)
  • Closed a sightline from CT-spawn to A-long

Mutiny

  • Improved performance in all areas of the map
  • Tweaked and improved clipping
  • Adjusted environment lighting to give a better visual contrast
  • Removed foliage on A Site wall
  • Added multiple bomb reset triggers around A Site, B Site and Dock
  • Extended Dock and Moved T Spawn back slightly to give CTs more setup time
  • Adjusted cover around the map
  • Tweaked wall at A Site for cleaner angles and made it easier to jump onto
  • Made wallbangs through the door on B Site do less damage
  • Lowered part of the wall on A Site
  • Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential
  • Fixed various lighting and texturing issues

Cache

  • Subtle visual enhancements
  • Fixed door stuck bug
  • Fixed molotov exploit at Dark Spot Mid
  • Updated .nav mesh
  • Restored functionality to soundscapes