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EA says Apex Legends averaged 13 million weekly players during Season 9

EA reports in its latest earnings call that Apex's financial performance is set to grow by more than 20% this year

Rampart fires a bow

Apex Legends has had a monster year so far. The launch of Season 8: Mayhem in February – which also marked the two-year anniversary of Respawn’s battle royale game – saw the average player count on Steam rocket from 70,000 to 120,000 according to Steam Charts. Since then, it’s been full steam ahead, with Season 9: Legacy setting even more records.

In yesterday’s Q1 2022 earnings call, EA further clarifies just how popular the game is right now. EA CEO Andrew Wilson says that, during Season 9, Apex “averaged more than 13 million weekly active players.” Additionally, Wilson reports that every season has set a new record for peak daily players, “and the three latest in-game events have driven the highest player counts for events to date.”

But what about Apex’s financial performance? Well, according to CFO and COO Blake Jorgensen, the company delivered a net revenue of $1.55 billion and net bookings of $1.34 billion this quarter, thanks largely to Apex’s continued growth.

With Mass Effect Legendary Edition, It Takes Two, and other live services also factoring into those numbers it’s unclear just how much Apex alone has contributed – though we can imagine Heirloom-hunters more than did their bit while grinding the Apex Legends ranks. Jorgensen also notes that Apex “remains on track to grow organically more than 20% this year, with the mobile launch as upside.”

On the topic of mobile, Wilson once again reiterates that Apex Legends Mobile will be making an appearance at some point later this year. Although Apex’s mobile experience won’t support crossplay, it could very well introduce a new slew of players to its bigger brother.